The Water Civilization prides itself on
intelligence and its methods of obtaining it.
Time Scout fills the mold perfectly, as water
gets a new weapon for its information-gathering
arsenal. Will Time Scout become the next
must-have? Most likely not, it still has its
advantages.
Time Scout
Cost:
2
Race:
Merfolk
Civilization:
Water
Type:
Creature
Rules Text:
·
When you put this creature into the battle zone,
look at the top card of your opponent's deck.
Power:
1000
When I first saw this card I pretty much thought
to myself, “So what?”… Its power is fairly low,
the effect is lackluster and it’s a Merfolk.
Having to pay 2 mana for 1000 power for a Water
creature is not unusual for this civilization,
but it’s still not as good a Emeral. However,
with the effects aside, we’ll see that in the
next, set the Melfolk players will be rewarded
with one of the most insane evolutions. Once
you see Cruel Naga, Avatar of Fate you’ll
realize the real value of this 2 mana Merfolk.
;)
Aside from this whole evo concept, Time Scouts
effect is still pretty useful. Whenever you
summon Time Scout you get to look at the top
card of your opponent’s deck. Sure this doesn’t
give you any hand or field advantage but you’ll
get a hint as to what your opponent will choose
to do next. It could be a Soulswap, a Lost
Soul, or an Apocalypse Vise. With this type of
knowledge, you’ll get to anticipate the next
move and react before it happens. Fortunately
with Time Scout being only 2 mana, you’ll be
able to read into your opponent’s strategy and
possibly have enough mana to react accordingly.
Here’s also another great strategy behind this
card… Just think of it as a reverse Aqua
Strummer. Instead of looking at your own cards
you get to look at your opponent’s next card.
This will help you to decide if it’s safe to use
Transmogrify on your opponent’s creature. It’s
fun when you transmogrify one of your opponent’s
fatties and end up giving them something
stupid. You might also have a chance to bring
out Bombazar at the worst possible time for your
opponent and give them an instant loss. The
other great thing is that when the top card of
your opponent’s deck turns out to be a Lost Soul
or an Apocalypse Vise you can get rid of that
card by casting Transmogrify on your opponent’s
creature and sending those cards to the
graveyard. It’s cheesy, yet glorious.
So whether you’re an accomplished utility
duelist or an aspiring one, this card is for
you. Transmogrify decks will also gain a lot
more depth and strategy when using this card.
Sure Time Scout looks lousy at first, but if
used properly it will never leave you with
disappointment. Enjoy!
The Good:
It’s fun, entertaining, potentially game-winning
and has the potential to evolve into one of the
most broken evolutions.
The Bad:
For now Merfolks don’t have a very good presence
in the game and lack support.
The Ugly:
If you don’t know what you’re doing then it’ll
just end up in your mana zone every game.
Constructed Rating:
4/5 – This is a very bold rating for a card that
doesn’t seem to do anything helpful at first. I
have a lot of confidence in this card and its
evolution.
Limited Rating:
2/5 – I guess you can use it for some sort of
rush but it doesn’t offer any assistance in
limited. You really don’t have too many options
at your disposal in order to have an impact with
this effect.
Please feel free to post your comments,
questions, and/or objections on the Message
Board and I’ll be more than happy to respond.
Happy dueling!