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					Pojo's 
					Duel Masters Card of the Day 
					
						
						
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							Petrova, 
							Channeler of Suns 
							Fatal 
							Brood of Infinite Ruin
							Card # DMS1 
							
							
							 
							 
							Date Reviewed: 01.20.06 
							 
							
							Constructed Average Rating: 
							4.6 
							Limited Average Rating: 4.16 
							
							
							 
							 
							
							Ratings are based on a 1 to 5 scale 
							1 being the worst. 3 ... average.  
							5 is the highest rating.  | 
						 
					 
                       
  
					
						
							
							  
							Prince 
							Yaken | 
							Petrova, 
							Channeler of Suns 
							Cost: 5 
							Race: Mecha Del Sol 
							Civilization: Light 
							Power: 3500 
							~When you put this creature into the battle zone, 
							choose a race other than Mecha Del Sol. Each 
							creature of that race gets +4000 power. Whenever 
							your opponent would choose a creature in the battle 
							zone, he can't choose this one. (It can still be 
							attacked and blocked.) 
							 
							Civilization: 
							 
							Cost/Power: 5 mana for 3500 power would normally be 
							something you would only see in either survivor 
							decks or old school decks that at the time boasted 
							creatures with 5+ mana cost for 3000- power. 
							However, Petrova, Channeler of Suns really knows how 
							to focus where he shines (no pun intended). 
							Regardless of his effects, His 3500 power keeps him 
							out of the way of almost every fire destruction 
							spell namely the ever popular Searing Wave. 
							 
							Abilities: First of all his effects target both 
							sides of the field so remember that before you get 
							too excited and call Cyber Lord, Human, or Ghost 
							depending on what your opponent plays. While on the 
							field whatever type that you called when Petrova was 
							first summoned automatically gets a whopping 4000 
							boost making them nearly untouchable in terms of 
							battle standards. Also with the exception of 
							attacking or blocking your opponent cannot even 
							think about playing anything on Petrova since his 
							second effect makes him immune to cards that would 
							target him. Cards like Blizzard of Spears will still 
							get their chance to take him down but other than 
							that Petrova will be a force to reckon with. 
							 
							Card Efficiency: The ability to make a selected race 
							stand above most blockers and kill spells gives him 
							enough brownie points to label him as near broken. 
							 
							Constructed: Petrova, Channeler of Suns may find its 
							way into a few aggro decks and even Light/Fire rush 
							decks but his true potential is yet unknown.  
							4/5 
							 
							Limited: A mid game Petrova, Channeler of Suns will 
							almost guarentee a sweep of the field as long as 
							your opponent isn't hiding a few of whatever race 
							you just called in their hand. 4.5/5 
  | 
						 
						
							| 
							Ferret Mage | 
							Petrova, 
							Channeler of Suns 
							Cost: 5 
							Race: Mecha Del Sol 
							Effect: 
							-When you put this creature in the battle zone, 
							choose a race other than Mecha Del Sol. Each 
							creature of that race gets +4000 power. 
							-Whenever your opponent would choose a creature in 
							the battle zone, he can't choose this one. (It can 
							still be attacked and blocked.) 
							Flavor: Something about a sun and overhead and hot 
							dogs maybe.... 
							 
							Race: Mecha Del Sols are Light's new race on the 
							block and Fatal Brood has given us not only one more 
							of them, but it has given us what some argue to be 
							the best card of the set. Mecha Del Sol's don't have 
							any evolutions but with the cur rent's set race 
							support you could manage to find some use of them. 
							 
							Cost: 5 mana is a very decent cost for what this 
							card can provide you, it's one of the cheapest Mecha 
							Del Sols, it's got a killer effect, and it's power 
							is enough to get it past a Searing Wave (More on 
							that later.) 
							 
							Effect: This first thing you notice is that it gives 
							a rather hefty boost to any creature of one race as 
							soon as it hut's the battle zone, as you can 
							probably tell, this effect totally roxors your 
							boxors. With an extra +4000 power you can effectual 
							wipe out half of Fire's kill spells, Apocalypse 
							Vice, Searing Wave, everything would just be wiped 
							out. The second thing you notice is that this card 
							is literally invincible to almost ALL KILL SPELLS 
							AND EFFECTS.. So long as your opponent has to choose 
							this card as target, it cannot be killed. (It's 
							important to note that this count towards Apocalypse 
							Vice because you have to choose which creatures add 
							to 8000.) The only way this card could be destroyed 
							is if an effect like Death Cruzer's were to happen, 
							an effect that kills all creatures. 
							 
							So long as this card is untapped it is also 
							invariable to attack save for creatures that can 
							attack untapped creatures and when it GTE's tapped 
							by a spell or effect. 
							 
							So what we have here is a creature that boosts the 
							power of an entire race by 4000, and is invariable 
							to almost all kill spells and effects?? 
							Wow...just...wow... 
							 
							Power: If this card were to have just 500 less power 
							than it would easily be destroyed by Searing Wave. 
							But did WOTC do this? I don't think so!!! So right 
							now the only power based kill spell is Blizzard of 
							Spears, in fact....I think that's the only spell 
							that can kill it....not sure... 
							 
							Construed: 5/5 No reason NOT to run it! 
							Limited: 4/5 Make sure you have a lot of creatures 
							who are of the same race! 
							Art: 3/5 Beware the hot dog... 
  | 
						 
						
							
							Zero.exe 
  | 
							Name: Petrova, 
							Channeler of Suns 
							Cost: 5 
							Race: Mecha Del Sol 
							Civilization: Light 
							Type: Creature 
							Rules Text: 
							When you put this creature into the battle zone, 
							choose a race other than Mecha Del Sol. Each 
							creature of that race gets +4000 power. 
							Whenever your opponent would choose a creature in 
							the battle zone, he can't choose this one. (It can 
							still be attacked and blocked.) Flavor Text: 
							"When I awoke, I thought it was noon. Then I 
							realized the sun was still down . . . but Petrova 
							was overhead." -Fear Fang 
							Power: 3500 
							Mana Number: 1 
							Artist: Toshiaki Takayama 
							Rarity: Super Rare 
							Collector Number: S1 
							 
							When Epic came out and released the Mecha Del Sol, I 
							laughed, and then cooked Sasha, Misha, and Nastasha 
							in my Microwave Oven.(Waste of 
							electricity.) Those three dishonoured the Mecha Del 
							Sol and I was laughing.  
							Those cards were really useless. Now, I take it all 
							back. Except microwaving 
							 
							the cards, since I'm no Miracle Worker. Petrova is 
							the Ultimate Power Up Card for ANY Civilisation! 
							 
							It's given the Mecha Del Sol a good name, and it has 
							made me respect it so much to the point where I 
							collect Four of them in my deck. I hug it tightly, 
							 
							never letting go, making sure they're all checked. 
							This card is strong enough to give any Race immunity 
							from Power Count Destruction, save for Apocalypse 
							Vise. But besides that, it's excellent. 
							 
							It has 3500 power, meaning it can't be Searing 
							Waved, or Apocalypse Vice'd!  
							Because Whenever your opponent would choose a 
							creature on the field he can't 
							 
							choose this one! WHOO! No Terror Pits, nope! Natural 
							Snare? Bwahahaha!  
							Tornado Flame? Sorry, try again. This is an 
							Excellent Card! It can give any race you call when 
							you summon this creature onto the field, +4000 
							power.  
							THINK! OF! The! POSSIBILITIES! 
							 
							You can't power the card itself normally, but then 
							again, Life isn't normal. 
							 
							But you can boost any other races you call when you 
							summon this card. ANY RACE. It can't be selected. It 
							can't be targetted. Oh, sure it can still be 
							attacked and blocked, but who cares? This is an 
							excellent card, and I will rate it more than usual. 
							 
							I love this baby. I've got four of 'em. (^_^) 
							 
							Final Ratings? 
							 
							Constructed: 5/5 (This can go in any deck. 
							Excellent.) 
							Limited: 4/5 (No difference to playing with several 
							decks.) 
							Rarity: 5/5 (This card deserve's every single bit of 
							Rarity it's got.  
							Whatever you do, DON'T TRADE IT. It's high enough to 
							create infinite Ruin!  
							Don't ever trade it, sell it!) 
							Base Price for it: $20 - $35. (It's worth that 
							frigging much. Don't ever sell it. If possible, keep 
							it.) 
							 
							... 14/15. HIGHEST RATING EVER! I love this card. 
							 
							Zero.exe (Email: jtths92@hotmail.com) 
  | 
						 
						
							
							
							  
							Matrixzero   | 
							Name: Petrova, 
							Channeler of Suns 
							 
							Cost: 5 
							 
							Race: Mecha Del Sol 
							 
							Civilization: Light 
							 
							Type: Creature 
							 
							Rules Text: 
							 
							When you put this creature into the battle zone, 
							choose a race other than 
							 
							Mecha Del Sol. Each creature of that race gets +4000 
							power. 
							 
							Whenever your opponent would choose a creature in 
							the battle zone, he can't 
							 
							choose this one. (It can still be attacked and 
							blocked.) 
							 
							Flavor Text: 
							 
							"When I awoke, I thought it was noon. Then I 
							realized the sun was still down 
							 
							.. . . but Petrova was overhead." -Fear Fang 
							 
							Power: 3500 
							 
							Mana Number: 1 
							 
							Artist: Toshiaki Takayama 
							 
							Rarity: S 
							 
							Collector Number: S1 
							 
							I'll be honest, this is my favorite card from the 
							set. 
							 
							Civilization: Light just got a new tool and a new 
							weapon. 
							 
							Effect: OMG this thing is unbelievable. Not only 
							does it help out other races by granting then an 
							extra 4000 points to use any way they want, but you 
							opponent will also have a hard time getting him to 
							leave the field due to his second effect. 
							Untargetable by your opponent. This means that he 
							can't be coriled, terror pitted, natural snared, 
							tornado flamed, sprial gated, death smoked. I'm not 
							sure but Aplocypse vise, but I'm willing to say he 
							can't since you opponent does target the creatures 
							he wants to kill. Yes the set did come out with a 
							counter to him, and he can't be attacked, but I 
							don't want him to attack, but to support. 
							 
							Cost: If anything I feel this thing is under costed. 
							3.5 of his cost goes to his power leaving his 2 
							effects for the rest of the 1.5 of his cost. If you 
							can't see why I believe this guy to be under costed 
							then stop reading now. No don't stop reading. to 
							even pay 2 mana for these effects is reasonable. I 
							for one would expect the untargetable to cost a lot 
							of mana along with the power booster effect, but 
							their cheap. 
							 
							Combos: In a tribe deck it gives cheap lower powers 
							creatures a power to deal with, comboed with mist 
							rais and you've got a force to be reconed with and a 
							draw engine. Just in a splash, power up your game 
							ender, 7000 power pyro fighters are not to be 
							laughed at. Heavy blockers, with more power what 
							can't they stop.  
							 
							Constructed: Splash 4.5/5 It's can be hard to splash 
							light cards into a crammed deck but he's worth it. 
							 
							a deck all ready running light 5/5 
							 
							Tribe deck 5/5 (a deck that focuses on one race 
							[coughsurvivorcough]) 
							 
							Limited: 4/5 If you pull this some one likes you. It 
							only lost points because of it's mid/high cost. 
							 
							(chances are I'm hyping this card to more than it 
							is, but I really like this card) 
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