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Pojo's
Duel Masters Card of the Day
Image from
Wizards Duel Master site
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Petrova,
Channeler of Suns
Fatal
Brood of Infinite Ruin
Card # DMS1
Date Reviewed: 01.20.06
Constructed Average Rating:
4.6
Limited Average Rating: 4.16
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Prince
Yaken |
Petrova,
Channeler of Suns
Cost: 5
Race: Mecha Del Sol
Civilization: Light
Power: 3500
~When you put this creature into the battle zone,
choose a race other than Mecha Del Sol. Each
creature of that race gets +4000 power. Whenever
your opponent would choose a creature in the battle
zone, he can't choose this one. (It can still be
attacked and blocked.)
Civilization:
Cost/Power: 5 mana for 3500 power would normally be
something you would only see in either survivor
decks or old school decks that at the time boasted
creatures with 5+ mana cost for 3000- power.
However, Petrova, Channeler of Suns really knows how
to focus where he shines (no pun intended).
Regardless of his effects, His 3500 power keeps him
out of the way of almost every fire destruction
spell namely the ever popular Searing Wave.
Abilities: First of all his effects target both
sides of the field so remember that before you get
too excited and call Cyber Lord, Human, or Ghost
depending on what your opponent plays. While on the
field whatever type that you called when Petrova was
first summoned automatically gets a whopping 4000
boost making them nearly untouchable in terms of
battle standards. Also with the exception of
attacking or blocking your opponent cannot even
think about playing anything on Petrova since his
second effect makes him immune to cards that would
target him. Cards like Blizzard of Spears will still
get their chance to take him down but other than
that Petrova will be a force to reckon with.
Card Efficiency: The ability to make a selected race
stand above most blockers and kill spells gives him
enough brownie points to label him as near broken.
Constructed: Petrova, Channeler of Suns may find its
way into a few aggro decks and even Light/Fire rush
decks but his true potential is yet unknown.
4/5
Limited: A mid game Petrova, Channeler of Suns will
almost guarentee a sweep of the field as long as
your opponent isn't hiding a few of whatever race
you just called in their hand. 4.5/5
|
Ferret Mage |
Petrova,
Channeler of Suns
Cost: 5
Race: Mecha Del Sol
Effect:
-When you put this creature in the battle zone,
choose a race other than Mecha Del Sol. Each
creature of that race gets +4000 power.
-Whenever your opponent would choose a creature in
the battle zone, he can't choose this one. (It can
still be attacked and blocked.)
Flavor: Something about a sun and overhead and hot
dogs maybe....
Race: Mecha Del Sols are Light's new race on the
block and Fatal Brood has given us not only one more
of them, but it has given us what some argue to be
the best card of the set. Mecha Del Sol's don't have
any evolutions but with the cur rent's set race
support you could manage to find some use of them.
Cost: 5 mana is a very decent cost for what this
card can provide you, it's one of the cheapest Mecha
Del Sols, it's got a killer effect, and it's power
is enough to get it past a Searing Wave (More on
that later.)
Effect: This first thing you notice is that it gives
a rather hefty boost to any creature of one race as
soon as it hut's the battle zone, as you can
probably tell, this effect totally roxors your
boxors. With an extra +4000 power you can effectual
wipe out half of Fire's kill spells, Apocalypse
Vice, Searing Wave, everything would just be wiped
out. The second thing you notice is that this card
is literally invincible to almost ALL KILL SPELLS
AND EFFECTS.. So long as your opponent has to choose
this card as target, it cannot be killed. (It's
important to note that this count towards Apocalypse
Vice because you have to choose which creatures add
to 8000.) The only way this card could be destroyed
is if an effect like Death Cruzer's were to happen,
an effect that kills all creatures.
So long as this card is untapped it is also
invariable to attack save for creatures that can
attack untapped creatures and when it GTE's tapped
by a spell or effect.
So what we have here is a creature that boosts the
power of an entire race by 4000, and is invariable
to almost all kill spells and effects??
Wow...just...wow...
Power: If this card were to have just 500 less power
than it would easily be destroyed by Searing Wave.
But did WOTC do this? I don't think so!!! So right
now the only power based kill spell is Blizzard of
Spears, in fact....I think that's the only spell
that can kill it....not sure...
Construed: 5/5 No reason NOT to run it!
Limited: 4/5 Make sure you have a lot of creatures
who are of the same race!
Art: 3/5 Beware the hot dog...
|
Zero.exe
|
Name: Petrova,
Channeler of Suns
Cost: 5
Race: Mecha Del Sol
Civilization: Light
Type: Creature
Rules Text:
When you put this creature into the battle zone,
choose a race other than Mecha Del Sol. Each
creature of that race gets +4000 power.
Whenever your opponent would choose a creature in
the battle zone, he can't choose this one. (It can
still be attacked and blocked.) Flavor Text:
"When I awoke, I thought it was noon. Then I
realized the sun was still down . . . but Petrova
was overhead." -Fear Fang
Power: 3500
Mana Number: 1
Artist: Toshiaki Takayama
Rarity: Super Rare
Collector Number: S1
When Epic came out and released the Mecha Del Sol, I
laughed, and then cooked Sasha, Misha, and Nastasha
in my Microwave Oven.(Waste of
electricity.) Those three dishonoured the Mecha Del
Sol and I was laughing.
Those cards were really useless. Now, I take it all
back. Except microwaving
the cards, since I'm no Miracle Worker. Petrova is
the Ultimate Power Up Card for ANY Civilisation!
It's given the Mecha Del Sol a good name, and it has
made me respect it so much to the point where I
collect Four of them in my deck. I hug it tightly,
never letting go, making sure they're all checked.
This card is strong enough to give any Race immunity
from Power Count Destruction, save for Apocalypse
Vise. But besides that, it's excellent.
It has 3500 power, meaning it can't be Searing
Waved, or Apocalypse Vice'd!
Because Whenever your opponent would choose a
creature on the field he can't
choose this one! WHOO! No Terror Pits, nope! Natural
Snare? Bwahahaha!
Tornado Flame? Sorry, try again. This is an
Excellent Card! It can give any race you call when
you summon this creature onto the field, +4000
power.
THINK! OF! The! POSSIBILITIES!
You can't power the card itself normally, but then
again, Life isn't normal.
But you can boost any other races you call when you
summon this card. ANY RACE. It can't be selected. It
can't be targetted. Oh, sure it can still be
attacked and blocked, but who cares? This is an
excellent card, and I will rate it more than usual.
I love this baby. I've got four of 'em. (^_^)
Final Ratings?
Constructed: 5/5 (This can go in any deck.
Excellent.)
Limited: 4/5 (No difference to playing with several
decks.)
Rarity: 5/5 (This card deserve's every single bit of
Rarity it's got.
Whatever you do, DON'T TRADE IT. It's high enough to
create infinite Ruin!
Don't ever trade it, sell it!)
Base Price for it: $20 - $35. (It's worth that
frigging much. Don't ever sell it. If possible, keep
it.)
... 14/15. HIGHEST RATING EVER! I love this card.
Zero.exe (Email: jtths92@hotmail.com)
|
Matrixzero |
Name: Petrova,
Channeler of Suns
Cost: 5
Race: Mecha Del Sol
Civilization: Light
Type: Creature
Rules Text:
When you put this creature into the battle zone,
choose a race other than
Mecha Del Sol. Each creature of that race gets +4000
power.
Whenever your opponent would choose a creature in
the battle zone, he can't
choose this one. (It can still be attacked and
blocked.)
Flavor Text:
"When I awoke, I thought it was noon. Then I
realized the sun was still down
.. . . but Petrova was overhead." -Fear Fang
Power: 3500
Mana Number: 1
Artist: Toshiaki Takayama
Rarity: S
Collector Number: S1
I'll be honest, this is my favorite card from the
set.
Civilization: Light just got a new tool and a new
weapon.
Effect: OMG this thing is unbelievable. Not only
does it help out other races by granting then an
extra 4000 points to use any way they want, but you
opponent will also have a hard time getting him to
leave the field due to his second effect.
Untargetable by your opponent. This means that he
can't be coriled, terror pitted, natural snared,
tornado flamed, sprial gated, death smoked. I'm not
sure but Aplocypse vise, but I'm willing to say he
can't since you opponent does target the creatures
he wants to kill. Yes the set did come out with a
counter to him, and he can't be attacked, but I
don't want him to attack, but to support.
Cost: If anything I feel this thing is under costed.
3.5 of his cost goes to his power leaving his 2
effects for the rest of the 1.5 of his cost. If you
can't see why I believe this guy to be under costed
then stop reading now. No don't stop reading. to
even pay 2 mana for these effects is reasonable. I
for one would expect the untargetable to cost a lot
of mana along with the power booster effect, but
their cheap.
Combos: In a tribe deck it gives cheap lower powers
creatures a power to deal with, comboed with mist
rais and you've got a force to be reconed with and a
draw engine. Just in a splash, power up your game
ender, 7000 power pyro fighters are not to be
laughed at. Heavy blockers, with more power what
can't they stop.
Constructed: Splash 4.5/5 It's can be hard to splash
light cards into a crammed deck but he's worth it.
a deck all ready running light 5/5
Tribe deck 5/5 (a deck that focuses on one race
[coughsurvivorcough])
Limited: 4/5 If you pull this some one likes you. It
only lost points because of it's mid/high cost.
(chances are I'm hyping this card to more than it
is, but I really like this card)
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