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Pojo's
Duel Masters Card of the Day
Image from
Wizards Duel Master site
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Cavern Raider
Fatal
Brood
Card # DM46
Date Reviewed: 01.23.06
Constructed Average Rating:
3.75
Limited Average Rating: 4.25
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Matrixzero |
Name: Cavern
Raider
Cost: 3
Race: Beast Folk
Civilization: Nature
Type: Creature
Rules Text:
Whenever this creature is attacking your opponent
and isn't blocked, search your deck. You may take a
creature from your deck, show that creature to your
opponent, and put it into your hand. Then shuffle
your deck.
Flavor Text:
"My guidance counselor always told me I should be an
action hero. She was right!"
Power: 2000
Mana Number: 1
Artist: Syuichi Obata
Rarity: C
Collector Number: 46
Civilization: Nature searches, this guy searches.
Effect: This guy reminders me of Charmilia, the
Enticer, except this guy comes out one turn early
and has a different trigger effect. When he attacks
your opponent and isn't blocked search your deck for
a creature. By turn 4, the turn he can attack, your
opponent shouldn't have a lot of blockers out so
getting his effect off shouldn't be a problem and he
can search for your next drop. the only problem he
should have is in the late game, when your opponent
will either be able to kill it easier or have more
blockers. He's a beastfolk which gives him support,
but his power leaves him open to cards like volcano
charger.
Cost: 2000 costing 2 mana and is effect costing 1
sounds about right.
Combos: combined it with the Vreemah, Freaky Mojo
Totem, and you should have a drop every turn and as
well as a big cavern raider.
Constructed: 3/5 it's a cheap search card that can
be used over and over
Limited: 4/5 any thing that lets you search is
great, especially when it's cheap.
|
Steven Cantrell |
Yes, I’m really
back. School got a tad boring, so I decided to break
out of retirement from Duel Masters for a week.
Let’s take a look at one of the cool new creatures
from Fatal Brood:
Cavern Raider
Type: Creature
Civilization:
Nature
Race: Beast Folk
Mana Cost: Three
(3)
Rules Text:
-
Whenever this
creature is attacking your opponent and isn't
blocked, search your deck. You may take a
creature from your deck, show that creature to
your opponent, and put it into your hand. Then
shuffle your deck.
Flavor Text:
"My guidance counselor
always told me I should be an action hero. She was
right!"
Power: 2000
Rarity: Common
Set: Fatal Brood
of Infinite Ruin
Power/Cost:
Pretty
solid stuff here. Three mana for 2k attack has been
proven to work well already through staples like
Aqua Hulcus and Horrid Worm. Now Cavern Raider
boasts the same winning formula, with an efficient
cost and enough power to hold his ground. One
obvious downside is his vulnerability to Fire’s kill
spells, but for just three mana you shouldn’t need
him to stick around forever.
Civilization/Race:
The race attribute has recently become more
important with the release of Fatal Brood, namely
due to a card called Petrova (reviewed Friday). With
that said, Cavern Raiders hails from perhaps the
best clan in all of Duel Masters: Good old
Beastfolk. They include fifteen additional creatures
ranging in cost from two to four, as well as three
awesome evolutions. Bronze-Arm Tribe, Quixotic Hero,
and Barkwhip are some of the best. Make sure you
take advantage of Cavern Raider’s great supporting
cast.
Effects:
Now there is certainly a difference between good
abilities on paper and good abilities in reality, so
weigh my words carefully as I haven’t actually used
Cavern Raider. However, his effect does
appear to be both practical and extremely useful in
my opinion. Every time Cavern Raider successfully
attacks a shield, you get to add any creature from
deck to hand. This more than evens out the card
advantage your opponent would have received from the
broken shield. So ideally you want to get out Cavern
Raider early and start swinging ASAP. Then back him
up with the likes of Corile, Merfolk, Locomotiver,
etc. Worst case scenario you hit a bad trigger the
first time or your opponent fries Cavern Raider with
a spell.
Limited:
4.75/5
Small weenies
with good abilities own in draft, and Cavern Raider
fits the bill perfectly. Use him without a doubt
unless the rest of you Nature picks suck. You won’t
regret having a few copies decked.
Constructed:
4.25/5
Cavern Raiders
has great potential in regular play, but only time
will tell if joins the ranks of the elite. Try him
out in decks like the Continental winner's
(Blue/Green beatdown) or any other swarm/aggro
concept. Good luck!
Steven Cantrell
Team Galactic
Quest
Smcman7@aol.com
|
Ferret Mage |
Cavern Raider
Race: Beast Folk
Cost: 3
Power: 2000
Effect:
-Whenever this creature is attacking your opponent
and isn't blocked, search your deck. You may take a
creature from your deck, show that creature to your
opponent, and put it into your hand. Then shuffle
your deck.
Flavor: I don't feel like putting it. Ever.
Race: Beast Folk!!!! Beast Folk have two really
great evolutions, including the tasty Fighter Dual
Fang. So this card being a Beast Folk is a definate
plus.
Cost: Three mana is pretty standard for an average
Beast Folk. It comes in early enough to avoid a few
destruction cards, and it's cheap enough to be a
good evo-bait.
Effect: Now the effect is what would really cause
people to run this card. When this creature
succesfully pulls off an attack without being
blocked you can search your deck for a creature and
then put him in your hand. This effect can be
espically useful when you pull out a beast folk
evolution to use on this guy. Or you could pull
whatever you want, that's the beauty of it, and the
real beauty is if you pull off multiple
attacks with this guy!
Power: 2000 power leaves it to be killed by every
kill spell out there, and it's power is less than
it's mana cost. But the effect is well worth it.
Constructed: 4/5 Use it correctly and it can deadly!
Limited: 4/5 Pull out that creature you need at the
last minute.
Art: 2/5 I'm sleepy... |
Himura363 |
Hey, this is Himura363, with the COTD, Cavern
Raider. Let's take a look, shall we?
Name: Cavern Raider
Cost: 3
Race: Beast Folk
Civilization: Nature
Type: Creature
Rules Text:
Whenever this creature is attacking your
opponent and isn't blocked, search your deck.
You may take a creature from your deck, show
that creature to your opponent, and put it into
your hand. Then shuffle your deck.
Flavor Text:
"My guidance counselor always told me I
should be an action hero. She was right!"
Power: 2000
Mana Number: 1
Artist: Syuichi Obata
Rarity: C
Collector Number: 46
Civilization:
This creature is a part of the Nature
Civilization. Nature is full of mana increase,
creature search, and creature-to-mana removal.
Using this to your advantage by using cards like
Dimension Gate and Brutal Charge, you have a lot
of swarm.
Race:
This creature is a Beast Folk, and that brings
Evolutions such as Barkwhip, Fighter Dual Fang,
and the newest Beast Folk evo, Storm Wrangler.
Beast Folk also contains cards such as Quixotic
Hero Swine Snout, Bronze Arm, and Crow Winger.
These and Cavern Raider are low cost, and easy
to swarm with.
Cost to Effect:
Cavern Raider is only a 3 cost. Rumbling
Terahorn, a 5 cost creature, has the same
effect, except its effect activates when
summoned. Raider is a creature form of Brutal
Charge, except it only works for itself. Cavern
Raider will basicly be a Turn 4 Terahorn because
it has Summoning Sickness. Paired with Brutal
Charge, this card is a swarming machine. The
only downside is getting blocked, then you
don't get the effect.
Limited:
This thing is great in Limited. It's a low cost
creature that can search for your other
creatures. If you pulled a Storm Wrangler, you
won't have to worry about it clogging up your
hands because you can just search for it by
attacking with Cavern Raider.
4/5
Constructed:
This card is good in Brutal Charge/Miracle Quest
Swarm decks. In Control Decks, however, I would
run Rumbling Terahorn instead, simply because of
the CIP effect.
3/5
Well that's it for Cavern Raider. Take it easy
Pojos!
|
Eric Draven |
Cavern Raider
Type: Creature
Civ: Nature
Race: Beastfolk
Cost: 3
Rules Text:
Whenever this creature is attacking your opponent
and isn't blocked, search your deck. You may take a
creature from your deck, show that creature to your
opponent, and put it into your hand. Then shuffle
your deck.
Power: 2000
Common
Power & Cost: 3 mana for 2000 and an effect works
for Aqua Hulcus and many other cards, so I'm not
complaining.
Race & Civ: Beastfolk has support (and mana excel)
in Bronze-Arm Tribe, Crow Winger, Barkwhip, and
Fighter Dual Fang. And Nature has other draw cards
like Dimension Gate and Brutal Charge. So I think
Cavern Raider will fit right in.
Effect: Luckly 2 civs don't have blockers (Fire and
Nature), while one (Darkness) doesn't have many,
another is underused (Light), so the one civ to
worry about is Water. It's ver very common, I've use
it myself, and it has a lot of blockers. (No kiddin'!)
While the effect is great, especially attached to a
body, I think Cavern Raider won't get it's effect
off too often. You may get it once, then they kill
it, block it, or bounce it. They'd (opponents) would
never bounce a Bronze-Arm Tribe (and that makes me
sad :() If you don't regularly face Blockers and you
run Nature, try it. Cavern Raider may just be your
new best friend (sorry, old best friend)
Limited Rating: 5/5 (unless it's like your only
Nature card)
Contructed: 4/5 Vieing for a place with Bronze-Arm
Tribe :( If it was 2 for 1000 power with the same
effect, I'd swap my Crow Wingers out for Cavern.
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