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Pojo's Duel Masters Card of the Day

cavern raider
Image from Wizards Duel Master site
 

  Cavern Raider
Fatal Brood

Card # DM46


Date Reviewed: 01.23.06

Constructed Average Rating: 3.75
Limited Average Rating: 4.25


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Matrixzero
Name: Cavern Raider
Cost: 3
Race: Beast Folk
Civilization: Nature
Type: Creature
Rules Text:
Whenever this creature is attacking your opponent and isn't blocked, search your deck. You may take a creature from your deck, show that creature to your opponent, and put it into your hand. Then shuffle your deck.
Flavor Text:
"My guidance counselor always told me I should be an action hero. She was right!"
Power: 2000
Mana Number: 1
Artist: Syuichi Obata
Rarity: C
Collector Number: 46

Civilization: Nature searches, this guy searches.

Effect: This guy reminders me of Charmilia, the Enticer, except this guy comes out one turn early and has a different trigger effect. When he attacks your opponent and isn't blocked search your deck for a creature. By turn 4, the turn he can attack, your opponent shouldn't have a lot of blockers out so getting his effect off shouldn't be a problem and he can search for your next drop. the only problem he should have is in the late game, when your opponent will either be able to kill it easier or have more blockers. He's a beastfolk which gives him support, but his power leaves him open to cards like volcano charger.

Cost: 2000 costing 2 mana and is effect costing 1 sounds about right.

Combos: combined it with the Vreemah, Freaky Mojo Totem, and you should have a drop every turn and as well as a big cavern raider.

Constructed: 3/5 it's a cheap search card that can be used over and over
Limited: 4/5 any thing that lets you search is great, especially when it's cheap.
 
Steven Cantrell

Yes, I’m really back. School got a tad boring, so I decided to break out of retirement from Duel Masters for a week. Let’s take a look at one of the cool new creatures from Fatal Brood:

 

Cavern Raider

Type: Creature

Civilization: Nature

Race: Beast Folk

Mana Cost: Three (3)

Rules Text:

  • Whenever this creature is attacking your opponent and isn't blocked, search your deck. You may take a creature from your deck, show that creature to your opponent, and put it into your hand. Then shuffle your deck.

Flavor Text:

"My guidance counselor always told me I should be an action hero. She was right!"

Power: 2000

Rarity: Common

Set: Fatal Brood of Infinite Ruin

 

Power/Cost: Pretty solid stuff here. Three mana for 2k attack has been proven to work well already through staples like Aqua Hulcus and Horrid Worm. Now Cavern Raider boasts the same winning formula, with an efficient cost and enough power to hold his ground. One obvious downside is his vulnerability to Fire’s kill spells, but for just three mana you shouldn’t need him to stick around forever.

 

Civilization/Race: The race attribute has recently become more important with the release of Fatal Brood, namely due to a card called Petrova (reviewed Friday). With that said, Cavern Raiders hails from perhaps the best clan in all of Duel Masters: Good old Beastfolk. They include fifteen additional creatures ranging in cost from two to four, as well as three awesome evolutions. Bronze-Arm Tribe, Quixotic Hero, and Barkwhip are some of the best. Make sure you take advantage of Cavern Raider’s great supporting cast.

 

Effects: Now there is certainly a difference between good abilities on paper and good abilities in reality, so weigh my words carefully as I haven’t actually used Cavern Raider. However, his effect does appear to be both practical and extremely useful in my opinion. Every time Cavern Raider successfully attacks a shield, you get to add any creature from deck to hand. This more than evens out the card advantage your opponent would have received from the broken shield. So ideally you want to get out Cavern Raider early and start swinging ASAP. Then back him up with the likes of Corile, Merfolk, Locomotiver, etc. Worst case scenario you hit a bad trigger the first time or your opponent fries Cavern Raider with a spell.

 

Limited: 4.75/5

Small weenies with good abilities own in draft, and Cavern Raider fits the bill perfectly. Use him without a doubt unless the rest of you Nature picks suck. You won’t regret having a few copies decked.

 

Constructed: 4.25/5

Cavern Raiders has great potential in regular play, but only time will tell if joins the ranks of the elite. Try him out in decks like the Continental winner's (Blue/Green beatdown) or any other swarm/aggro concept. Good luck!

 

Steven Cantrell

Team Galactic Quest

Smcman7@aol.com

 
Ferret Mage Cavern Raider
Race: Beast Folk
Cost: 3
Power: 2000
Effect:
-Whenever this creature is attacking your opponent and isn't blocked, search your deck. You may take a creature from your deck, show that creature to your opponent, and put it into your hand. Then shuffle your deck.
Flavor: I don't feel like putting it. Ever.

Race: Beast Folk!!!! Beast Folk have two really great evolutions, including the tasty Fighter Dual Fang. So this card being a Beast Folk is a definate plus.

Cost: Three mana is pretty standard for an average Beast Folk. It comes in early enough to avoid a few destruction cards, and it's cheap enough to be a good evo-bait.

Effect: Now the effect is what would really cause people to run this card. When this creature succesfully pulls off an attack without being blocked you can search your deck for a creature and then put him in your hand. This effect can be espically useful when you pull out a beast folk evolution to use on this guy. Or you could pull whatever you want, that's the beauty of it, and the real beauty is if you pull off multiple
attacks with this guy!

Power: 2000 power leaves it to be killed by every kill spell out there, and it's power is less than it's mana cost. But the effect is well worth it.

Constructed: 4/5 Use it correctly and it can deadly!
Limited: 4/5 Pull out that creature you need at the last minute.
Art: 2/5 I'm sleepy...


Himura363
Hey, this is Himura363, with the COTD, Cavern Raider. Let's take a look, shall we?
 
Name: Cavern Raider
Cost: 3
Race: Beast Folk
Civilization: Nature
Type: Creature
Rules Text:
Whenever this creature is attacking your opponent and isn't blocked, search your deck. You may take a creature from your deck, show that creature to your opponent, and put it into your hand. Then shuffle your deck.
Flavor Text:
"My guidance counselor always told me I should be an action hero. She was right!"
Power: 2000
Mana Number: 1
Artist: Syuichi Obata
Rarity: C
Collector Number: 46
 
Civilization:
 
This creature is a part of the Nature Civilization. Nature is full of mana increase, creature search, and creature-to-mana removal. Using this to your advantage by using cards like Dimension Gate and Brutal Charge, you have a lot of swarm.
 
Race:
 
This creature is a Beast Folk, and that brings Evolutions such as Barkwhip, Fighter Dual Fang, and the newest Beast Folk evo, Storm Wrangler. Beast Folk also contains cards such as Quixotic Hero Swine Snout, Bronze Arm, and Crow Winger. These and Cavern Raider are low cost, and easy to swarm with.
 
Cost to Effect:
 
Cavern Raider is only a 3 cost. Rumbling Terahorn, a 5 cost creature, has the same effect, except its effect activates when summoned. Raider is a creature form of Brutal Charge, except it only works for itself. Cavern Raider will basicly be a Turn 4 Terahorn because it has Summoning Sickness. Paired with Brutal Charge, this card is a swarming machine. The only downside  is getting blocked, then you don't get the effect.
 
Limited:
 
This thing is great in Limited. It's a low cost creature that can search for your other creatures. If you pulled a Storm Wrangler, you won't have to worry about it clogging up your hands because you can just search for it by attacking with Cavern Raider.
 
4/5

Constructed:

This card is good in Brutal Charge/Miracle Quest Swarm decks. In Control Decks, however, I would run Rumbling Terahorn instead, simply because of the CIP effect.
 
3/5
 
Well that's it for Cavern Raider. Take it easy Pojos!
Eric Draven Cavern Raider

Type: Creature

Civ: Nature

Race: Beastfolk

Cost: 3

Rules Text:

Whenever this creature is attacking your opponent and isn't blocked, search your deck. You may take a creature from your deck, show that creature to your opponent, and put it into your hand. Then shuffle your deck.

Power: 2000

Common

Power & Cost: 3 mana for 2000 and an effect works for Aqua Hulcus and many other cards, so I'm not complaining.

Race & Civ: Beastfolk has support (and mana excel) in Bronze-Arm Tribe, Crow Winger, Barkwhip, and Fighter Dual Fang. And Nature has other draw cards like Dimension Gate and Brutal Charge. So I think Cavern Raider will fit right in.

Effect: Luckly 2 civs don't have blockers (Fire and Nature), while one (Darkness) doesn't have many, another is underused (Light), so the one civ to worry about is Water. It's ver very common, I've use it myself, and it has a lot of blockers. (No kiddin'!) While the effect is great, especially attached to a body, I think Cavern Raider won't get it's effect off too often. You may get it once, then they kill it, block it, or bounce it. They'd (opponents) would never bounce a Bronze-Arm Tribe (and that makes me sad :() If you don't regularly face Blockers and you run Nature, try it. Cavern Raider may just be your new best friend (sorry, old best friend)

Limited Rating: 5/5 (unless it's like your only Nature card)

Contructed: 4/5 Vieing for a place with Bronze-Arm Tribe :( If it was 2 for 1000 power with the same effect, I'd swap my Crow Wingers out for Cavern.
 

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