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Pojo's Duel Masters Card of the Day

submarine__project
Image from Wizards Duel Master site

  Submarine Project
Fatal Brood

Card # DM22


Date Reviewed: 01.25.06

Constructed Average Rating: 3.00
Limited Average Rating: 3.88


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 
Eric Draven Submarine Project
Type: Spell
Civ: Water
Race: None
Cost: 3
Rules Text:

Shield Trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost)

Look at the top 4 cards of your deck. Put one of them into your hand, and put the rest on the bottom of your deck in any order.

Uncommon

Power & Cost: Well, a spell doesn't have any ATK power, but it does have a cost. Which is 3 mana and Shield Trigger. And both are good for a draw card.

Race & Civ: Spells doen't have races, but it's civ (Water) is a good one. Water is like the master of drawing, with Aqua Hulcus, Brain Serum, Astral Warper (needs more evo bait), IllFolk, Crystal Memory, etc.

Effect: Submarine Project allows you to see the top 4 cards of your deck, pick the best one, and shift the remaining 3 to the bottom of your deck. While that's great for removing any bad top decks, what if those cards were useful to you now (or they would be, in the next 3 turns.) Such a pity you can't put them on the bottom of the deck, and then shuffle.

Limited: 3.5/5 (You may want to smooth out your draws)

Constructed: 2/5 (Better draw cards)
 
Steven Cantrell

Submarine Project

Type: Spell

Civilization: Water

Mana Cost: Three (3)

Rules Text:

  • Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
  • Look at the top 4 cards of your deck. Put one of them into your hand, and put the rest on the bottom of your deck in any order.

Flavor Text:

"Ballom's death changes nothing. Keep digging to the core." -Emperor Maroll

Rarity: Uncommon

Set: Fatal Brood of Infinite Ruin

 

When picking the cards to review this week, Submarine Project caught my eye because it is sort of a mini-Crystal Memory. These two cards are strikingly similar, both being a search/draw spell from the Water civilization. Project and Memory also share the Shield trigger ability and give you card advantage by the quality of the card, not the quantity. In contrast, Project comes with a cheaper price tag but the search parameters are restricted to the first four cards of your deck. A couple of the other new cards from Fatal Brood like Kelp Candle and Zeppelin Crawler have identical search abilities as well.

 

So now that you have a good idea what Submarine Project does, is it good enough to make the cut? I’m still undecided because Water already has strong, established draw cards like Aqua Hulcus and Energy Stream at the three drop. Those cards offer numerical advantages over Submarine Project so they have a leg up there. However, Project does have the Shield trigger advantage as an added bonus and can help you more in a pinch. Say the duel boils down to a sticky situation where you must draw a Speed attacker to win. Project gives you 4 shots to pull one of the top of the deck whereas with Stream you only get two. This is the ideal situation where Project is at its best. Generally speaking though, Stream earns a slight not in my book. Maybe try out 2 or 3 copies of each and see what works best in your metagame.

 

Limited: 4/5

Abilities like draw power, creature kill, and hand destruction are hard to come by in draft, so you should always deck cards like Submarine Project when the opportunity comes. Just keep in mind that dropping a creature to gain field presence is probably more important early game.

 

Constructed: 3/5

I see Submarine Project as a card with loads of potential that probably won’t make it past the initial testing stages in most decks. It's effect putting the remaining cards on the bottom could really hurt if they were ones you needed. On the flip side, stashing away three straight dead draws could really help. We’ll see what happens.

 

Steven Cantrell

Team Galactic Quest

Smcman7@aol.com

 
Ferret Mage Submarine Project
Cost: 3
Spell
Effect:
-Shield Trigger
-Look at the top 4 cards of you deck.Put one of them in your hand, and put the rest on the bottom of your deck in any order.
Flavor: Read it yourself.

Cost: 3 mana is pretty cheap for what the card can get you. For 3 mana you get a "near" Crystal Memory. Not bad, not really good, but not bad.

Effect: This card let's you search the top 4 cards of your deck, pick which card you want, and then force you to put the rest at the bottom of your deck. Hand Advantage is really nice and it get's even better because now you can pick and choose what card you want to draw. Instead of summoning Hulcus and getting something crappy you could find that Terror Pit lying in your deck. This effect can be just what you need to fish out that card you need to finish your opponent off, or it could allow you to just gain a little extra help. The adding cards to the bottom of your deck part can also be semi-negated via cards that make you shuffle your deck. Adding Shield Trigger to the deal and it get's a little bit sweeter.

Constructed: 4/5 Draw the card you want.
Limited: 4/5 Nothing wrong with drawing
Art: 3/5
Matrix Zero
Name: Submarine Project
Cost: 3
Civilization: Water
Type: Spell
Rules Text:
Right-click here to download pictures. To help protect your privacy, Outlook prevented automatic download of this picture from the Internet.
Shield Trigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
Look at the top 4 cards of your deck. Put one of them into your hand, and put the rest on the bottom of your deck in any order.
Flavor Text:
"Ballom's death changes nothing. Keep digging to the core." -Emperor Maroll
Mana Number: 1
Artist: Norikatsu Miyoshi
Rarity: U
Collector Number: 22

Civilization: Again water digs and searches for what it needs.

Effect: An interesting effect. It lets you actually pick what you want to get from this card. Though it won't get you 2 cards like energy stream, you'll have a better chance of getting what you want since you pick the card. The one card you pick goes to your hand, while the rest go to the bottom of the deck. So the 3 cards you send to the bottom you may not be seeing for a while unless you have a search engine. The only down side to this effect, is if the 4 cards you can't or don't plan on playing any of them soon. If you trigger this as a shield trigger though, you get to pick 1 of 4 cards to use next turn. Not bad at all.

Cost: I found that shield triggers usually cost 0 -1 and since this is a mini search it would be too good to play this on turn 2. So I find the cost of this card reasonable.

Flavor text: What? Ballom can't be dead. He's the master of Death, He can't die!!! NOOOOO!!!!!

Constructed: 3/5 I can see this card being played, but it's competing for the spot against Aqua Huclus and Energy stream
Limited: 4/5 any thing that searches is a good thing.

 


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