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Pojo's
Duel Masters Card of the Day
Image from
Wizards Duel Master site
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Ice Vapor, Shadow
of Anguish
Fatal
Brood
Card # DM30
Date Reviewed: 01.27.06
Constructed Average Rating:
4.3
Limited Average Rating: 3
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Matrixzero |
Name: Ice
Vapor, Shadow of Anguish
Cost: 5
Race: Ghost
Civilization: Darkness
Type: Creature
Rules Text:
Whenever your opponent casts a spell, he chooses and
discards a card from his hand, then chooses a card
in his mana zone and puts it into his graveyard.
Flavor Text:
"I'm having a bad day. Before Trox stuffed me into a
microwave this afternoon, I used to be a Snow
Faerie."
Power: 1000
Mana Number: 1
Artist: Akira Hamada
Rarity: R
Collector Number: 30
Civilization: Darkness is known to discard cards
from the opponents hand, but they have never messed
with the mana zone.
Effect: Every time your opponent your opponent casts
a spell wither it be a shield trigger or during
his/her turn, they must also discard a card from
there hand and destroy one of thier mana. In short
it makes their spells more costly to play. If they
want to terror pit one of your creatures they lose 2
from the hand and one from the mana. A 3 for 1. And
it doesn't help those spells that all ready have a
cost. Searing wave comes to mind. If your giving up
2 from the hand, a shield and a mana I would hope
that your at least destroying 5 creatures. And
remember all this thing needs to do is see the spell
come into play, So even if it's going to be
destroyed by the opponents spell it has the last
laugh.
Combos: Set this up with a good defense and your
opponent will think twice about playing a spell,
even if it's to kill this creature.
Advantages: It's a ghost so it has greater support
than other darkness races. It's effect can be
devestating if your opponent only has draw spells.
Disadvantages: 1000 power is low, so anything can
kill it, and you don't want to be attacking with it.
If you break a shield and it's a shield trigger, the
opponent might play it and bring out a Dava Troy.
It's cost is the same as corile's so it has to
compete for that spot.
Cost: even though you only get a 1000 power creature
for a cost of 5, the effect makes up for it.
Constructed: 3.5/5 I could see this being played
even if the effect only goes off once. It does set
the opponent back a turn. The problem is finding
room for it.
Limited: 4/5 Anything that messes up your opponents
strategy is a good thing. Anything that destroys
opponents mana is a good thing. The only thing is
that it cost a bit for this format.
|
Ferret Mage |
Ice Vapor, Shadow of Anguish
Civilization: Darkness
Race: Ghost
Cost: 5
Power: 1000
Effect:
-Whenever your opponent casts a spell, he chooses
and discards a card from his hand., then chooses a
card in his mana zone and puts it into his
graveyard.
Flavor: It's the flavor of the month!!!
Effect: This effect is actually so cool that it
warrants me to put it first in the review, so lets
kick things off. To put it simple, your opponent
cast a spell, he loses a card and he loses mana (An
aspect mainly held only to Fire.) So this means that
your opponent will want to destroy this card by any
means necessary, but he'll hesitate to do it with a
spell. Terror Pit, Holy Awe, everything will cause
your opponent to lose, 2 to 1.
Thus, unless your opponent wants to lose mana and
hand advantage, he can only kill this spell via
cards that attack untapped creatures. Which
basically makes this card a lot like Petrooba in
that it's better off left untapped.
Race: Ghost are most arguably Darkness's most
popular race, sporting 15 creatures counting this
one. While this one isn't really the best creature
to use as evo bait, it's effect is what makes it
worthwhile.
Cost: Too much for evolution, and too much for
power. Enough for it's effect.
Power: 1000 power is terrible for the mana cost,
but this card is better off not attacking anyway.
1000 power is actually better because it temps your
opponent into using a Fire kill spell.
Constructed: 5/5 I love it.
Limited: 4/5 Still good.
Art: 3/5 Meh
|
Eric Draven
|
Ice Vapor,
Shadow of Anguish
Cost: 5
Race: Ghost
Civ: Darkness
Type: Creature
Rules Text:
Whenever your opponent casts a spell, he chooses and
discards a card from his hand, then chooses a card
in his mana zone and puts it into his graveyard.
Power: 1000
Rare
Power & Cost: 5 mana for 1000, now you really need a
kick-ass effect for this kind of ratio. Luckly you
get one.
Race & Civ: Darkness. The King (or Queen) of
Discard. But Ghosts don't have much support. Masked
Horror, Shadow of Scorn has a similar effect and the
same cost and power, but with it's mana destruction
ability, I'd pick Ice Vapor.
Limited: 3/5 (less draw, less mana excel, this may
come in handy, if you get the mana for it)
Contructed: 4/5 (Depends on your preferences,
between Corile and Ice Vapor, or a mix of the two)
|
Steven Cantrell |
Ice Vapor, Shadow of
Anguish
Type: Creature
Civilization:
Darkness
Race: Ghost
Mana Cost: Five
(5)
Rules Text:
-
Whenever your
opponent casts a spell, he chooses and discards
a card from his hand, then chooses a card in his
mana zone and puts it into his graveyard.
Flavor Text:
"I'm
having a bad day. Before Trox stuffed me into a
microwave this afternoon, I used to be a Snow
Faerie."
Power: 1000
Rarity: Rare
Set: Fatal Brood
of Infinite Ruin
Power/Cost:
Ice Vapor definitely won’t be earning any brownie
points in this category. For the five mana
investment you receive a meager 1k creature in
return. This looks really bad at first glance, but
at least he’s another creature on the board to
attack with. I’ll take the low cost to power ratio
any day as long as the effect is good enough to make
up for it. Many other creatures such as Corile,
Meteosaur, and Gigaclaws have already won playing
time despite having similarly weak attributes. So
while 5:1 doesn’t look pretty on paper, let’s
consider the other abilities too.
Civilization/Race:
Darkness is widely known for its destructive
characteristics. The majority of hand discard,
creature kill, and other control cards come from the
Black civilization. Ice Vapor fits in perfectly,
indirectly helping you by hindering the opponent
like cards such as Locomotiver, Cranium Clamp, and
Terror Pit. He also comes from a relatively strong
race: the Ghosts. There are fourteen others in
addition to Ice Vapor, and they have two decent
evolution cards. Nothing bad to report here.
Effects:
His awesome ability is what really makes Ice Vapor
stand out. So long as he stays on the field, your
opponent will have to lose a card from their hand
and mana pool to cast any spell. Obviously
you’ll want to keep Ice Vapor on the field for a
while to reap the maximum benefits, but even if he
meets a quick kill spell you still gain the
advantage. There are some pretty nasty combinations
out there, including Ice Vapor + Mist Rias or
Mongrel Man and 2x Ice Vapor (assuming the effects
stack). Just watch out for a certain evil Cyber Lord
as this guy doesn’t have a CIP (come into play)
ability.
Limited:
2/5
Stay away from
Ice Vapor in draft if at all possible. There are
fewer spells in this format, so you’re likely paying
for an overpriced weenie attacker. Way overpriced.
Constructed:
4/5
Ice Vapor is a
card that I like a lot. He has some tough
competition being a five mana Darkness card, and the
weak power certainly won’t help, but his effect
looks pretty darn good. Use 2-3 copies in aggro/control
type decks like RUB in support of the normal evil
stuff like Corile, Searing Wave, Cranium Clamp, etc.
Signing off for a
while,
Steven Cantrell
Team Galactic
Quest
Smcman7@aol.com
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