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Pojo's
Duel Masters Card of the Day
Image from
Wizards Duel Master site
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Mana Bonanza
Fatal
Brood
Card # DM48
Date Reviewed: 01.30.05
Constructed Average Rating:
4.25
Limited Average Rating: 1
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Toilet
Head
Brett |
By the time
you're reading this...It's my birthday. That's why I
chose a card with "Bonanza" in its name.
Mana Bonanza(I don't have time to look it up)
Cost 8
Spell
Nature
Count the cards in your mana zone and put the same
amount from the top of your deck into the graveyard
"It's my birthday, uh-huh! -Brett
Nice card if used correctly. I'll let you figure out
the combo with the rest of the week's cards ;>).
8 mana may be a lot but with nature's mana excel,
you can cast it around turn 6 or so. Remember to
NEVER use this when your deck is low. I won't go
into further detail as you have more reviews(a lot
more) and that's really all the advice you need.
Constructed(Brett's combo): 5/5 You'll
see..............
Limited: 1/5 NO, 30 cards is far too little.
|
Prince
Yaken |
Mana Bonanza
Cost: 8
Civilization: Nature
Card Type: Spell
~Look at up to 3 of your opponent's shields. Then
put them back where they were.
Civilization: Nature boasts some of the most
abundant tech when it comes to flooding your mana
zone with extra mana to the point that in the older
days, it was almost a focal point to be able to
summon a Fighter Dual Fang or a Nofia, Horned
Protector as early as turn 4. When the Invincible
cards came out another problem was the high amounts
of mana it took to make the situational titans more
play worthy. Enter Mana Bonanza....
Cost/Abilities: Being the second highest cost Nature
Spell, Mana Bonanza literlally takes 8 or more cards
from the top of your deck and puts them into your
mana zone tapped. Most players might disregard this
card as being too slow for their taste since they
have to wait a turn to use their now full supply of
16 or more mana. It's true potential is in what I
mentioned earlier with the Invincible Spells. A turn
9 Invincible Cataclysm or Invincible Abyss is
nothing to ignore. There are a few other options to
abuse Mana Bonanza with such as Bliss Totem/Mystic
Dreamscape, Bliss Totem/Cosmogold/Mana Nexus, Mist
Rias weenie/beatstick swarm, and my personal
favorite (a counter measure/tool of Mana Bonanza)
Aqua Fencer/Divine Riptide.
Constructed: Unless being run in a combo deck like
what I mentioned previously, Mana Bonanza should be
used with caution as I've seen players use it and
have the majority of the cards they needed hit the
mana from the flood effect. 3/5
Limited: As the limited format weenie swarms are
still very powerful and popular, this card will
serve a greater purpose when the controller just
puts it into the mana zone. 1/5
|
Matrixzero |
Name: Mana
Bonanza
Cost: 8
Civilization: Nature
Type: Spell
Rules Text:
For each card in your mana zone, put a card from the
top of your deck into your mana zone tapped.
Flavor Text:
"Fertilizer and plant food are decent, I guess, but
a gigantic, floating megacrystal does the trick
every time." -Tangle Fist, the Weaver
Mana Number: 1
Artist: Toshiaki Takayama
Rarity: R
Collector Number: 48
Effect: It doubles your mana. The new mana comes
into play tapped so you can't use it the same turn.
But next turn you get to use the combos you like
with out having to wait forever.
Cost: It has to be a late game card or else it would
be broken.
Combos: turn 8 play Mana Bonanza. Next turn play one
mana making a total of 17. Summon Scarlet Skyterror
(fridays card) and evo. into balask baj, the time
burner (Wednesday Card) , and just about call game
there.
Constructed: 3/5 Needs a deck built around it
Limited: you got better things to do on turn 8, like
win.
|
Ferret Mage |
Mana Bonanza
Nature
Cost: 8
Effect:
-For each card in your mana zone, put a card from
the top of your deck into your mana zone tapped.
Flavor: Insert witty comment.
Well we have one the strangest cards in the set to
review today. It's a card that, if pulled off
correctly, can give you great advantage or put in
you at a great disadvantage. Or both...keep reading.
Cost: At the present moment there are only 3 spells
that cost 8 mana out there, none of which are seen
much in competitive decks. Mana Bonanza is a spell
that I feel won't be breaking this trend. 8 mana is
steep, even considering what mana it provides.
Effect: Doubles your mana in a second!!! While the
possibilities for all that mana you gain are almost
endless, this card can still put you at a biiiggg
disadvantage. Lets look at the good and the bad.
Bad: When you play this card you have to take cards
from your deck and place it as mana. This can be
very disadvantageous if you have a low amount of
cards in your deck. It can also limit the amount of
draws you have left. Unless you also have a decent
amount of cards in your hand or deck that allow mana
grabbing like Trash Crawler then this card also
limits the card you have left. Imagine playing this
only to drop all your Terror Pits in the mana zone
without being able to get them back.
Good: If you do have a good amount of mana grabbing
cards and you use this, then you could possibly
summon multiple Trash Crawlers and grab the cards
you need just in time. Or you could play an
Invincible Cataclysm or Abyss or whatever. Lots of
decision on how to use your mana. Also, good combo
with this card would be to use Submarine Project to
grab a card and then possibly put some crucial cards
in your deck instead of using them as mana.
Constructed: 3/5 I don't know what to think about
this. With the right formula you could do very well.
Limited: 1/5
Art:4/5 So shiny...and bright...pretty colors..
|
Eric Draven |
Mana bonanza
Cost: 8
Civ: Nature
Type: Spell
Rules Text:
For each card in your mana zone, put a card from the
top of your deck into your mana zone tapped.
Rare
Civ: It fits.
Effect: With Nature's other mana excel, it could
work. If you don't mind waiting a turn to use your
new mana. It would work really well in one of those
bigger 3, 4 or 5 mana civ decks, since it wouldn't
deck you out so often. And is kinda broken with the
next card being reviewed.
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