DM Home
Message Board
DM News Reports
Trading Card Game
Price Guide
Card of the Day
Duel Yammers - Fan Tips
Top 10 Lists
Tourney Reports
Featured Writers
JMatthew on DM
cecillbill's C-Notes
Hydromorph
Deck Garages
Dry’s Arsenal
Drizer's Dungeon
cecillbill's Dojo
Knives101's Lab
NFG's Garage
aka GDOG'S-VERSION
Spoilers
Base Set DM-01
Evo-Crushinators of Doom DM-02
Rampage of the Super Warriors DM-03
Starter Deck
Shobu's Fire Deck
Kokujo's Darkness Deck
Shadowclash Collector's Tin
Shadowclash of Blinding Night Spoiler
Survivors of the Megapocalypse
Disruptive Forces Decklist
Block Rockers Decklist
Duel Masters Starter Set (2)
Twin Swarm Deck
Hard Silence Deck
Promo Card List
Stomp-a-trons
Thundercharge
Epic Dragons
Fatal Brood
Shockwaves
Blastplosion
Thrash Hybrid
Video Games
Sempai Legends
Other
Staff
Magic
Yu-Gi-Oh!
Duel Masters
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman
|
|
Pojo's
Duel Masters Card of the Day
Image from
Wizards Duel Master site |
|
Wind Axe, the
Warrior Savage
Shockwave
Card # DM-107
Date Reviewed: 05.12.06
Constructed Average Rating:
3.125
Limited Average Rating: 3.75
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
King Baz |
Well, here's
to a new week of COTD! Today, we review a very coll
new Rainbow Card...
Name: Wind Axe, the Warrior Savage
Cost: 5
Race: Human/Beast Folk
Civilization: Fire/Nature
Type: Creature
Rules Text:
(This creature is put into your mana zone tapped.)
When you put this creature into the battle zone,
destroy one of your opponent's creatures that has
"blocker." Then put the top card of your deck into
your mana zone.
Flavor Text:
He burns with the true fury of the untamed.
Power: 2,000
This card is one of the five Rainbow Cards that have
5 Mana 2K. This is the R/G version.
5 Mana 2K isn't good, but like Corile, a great
effect(s) can make up for that.
We get the great effects after all. Two of 'em.
First off, you destroy one of your opponent's
blockers. That's great in many decks containing Fire
and Nature such as Timeburner decks and Bombazar of
course. Not just that, you also get the top card of
your deck into mana. Great! On T5, gaining one mana
can help those 7 Mana cards come out on T6. In a
RUGB deck, that could ensure you a T6 Lost Soul or a
T6 Apoc... or even...a T6 Bolly... come to think of
it, just about any 7 Cost card benefits from Wind
Axe!
Overall, Wind Axe is a very good new card. Like the
other 5 Mana 2K Rainbows, it will find its way into
many decks for a very long time. Love it.
Time to rate!
Constructed: 4
Limited: 4
Cheers.
-King Baz
|
DRY 1337
|
Today we view another peculiar multi-civ card. Wind
Axe is relentless and has the capability to crush
your opponent from different angles. However, we
need to determine if he can be used efficiently and
if he is deck-worthy. First, the stats…
Wind Axe, the Warrior Savage
Cost:
5
Race:
Human/Beast Folk
Civilization:
Fire/Naure
Type:
Creature
Rules Text:
·
(Put this creature into your mana zone tapped.)
·
When you put this creature into the battle zone,
destroy one of your opponent’s creatures that has
“blocker.” Then put the top card of your deck into
your mana zone.
Power:
2000
Nature and Fire have worked together successfully in
several decks and the two civs have combined to
create the ever-so-popular Bombazar decks. The Fire
and Nature civilizations are also quite popular for
rush and dragon decks. However, Wind Axe, the
Warrior Savage does not seem to fit into any of
these decks. It might do well in a Bombazar deck
(since it gets rid of blockers) but then again it’s
a little slow. It might also do well in a rush deck
because it unites Humans and Beast folk, but again,
those decks are designed to be fast and this
creature may slow them down. There are cheaper ways
to take out blockers and a lot of rush decks don’t
even go above 4 mana. From the looks of it 1 or 2
of these creatures might do well with these decks
but I wouldn’t max them to 4.
The power to mana ratio is definitely suffering. 5
mana for a 2000 power creature is pretty bad. This
creature is rather slow and unimpressive in this
department. However, the creature’s effect does
give it a few redeeming qualities and can provide
all sorts of advantages. You can look at it as a
Bronze Arm Tribe that’s paired with Critical Blade.
In that regard, you can look at its efficiency and
realize that this card = + 1 mana + 1 creature + 1
dead blocker. There’s a definite imbalance in that
equation and can be used to gain many advantages.
The Human and Beast Folk qualities are also an
exciting combination, but again these races are
designed to be a lot faster than this creature.
Mana lovers/hoarders may consider this as lovely
bait for Fighter Dual Fang.
The Good:
The effects team up to create an awesome field and
mana advantage. Fighter Dual Fang decks get a
boost.
The Bad:
There are better cards to play on turn 5.
The Ugly:
It’s too slow to be either human or beast folk.
This would have made a very fun armored/earth dragon
instead.
Constructed Rating: 3/5 – The effect is very rewarding but not game-breaking. I like
the card but wouldn’t recommend having 4 in a deck.
Limited Rating:
3.5/5 – This creature would compliment Bombazar and
Gonta pretty well.
I hope you enjoyed the review
- DRY 1337
|
Balthazar |
Balthazar is
back with another review! This time, we will get to
see one of
the goodly 5mana drops realesed in the Shockwaves
set. Lets have a look;
Name: Wind Axe, the Warrior Savage
Cost: 5
Race: Human/Beast Folk
Civilization: Fire/Nature
Type: Creature
Rules Text:
(This creature is put into your mana zone tapped.)
When you put this creature into the battle zone,
destroy one of your
opponent's creatures that has "blocker." Then put
the top card of your deck
into your mana zone.
Flavor Text:
He burns with the true fury of the untamed.
Power: 2,000
Cost: 5mana for 2000 body is not good at all, but
for that CIP effect that
Wind Axe contains and races he has, he is still
playable...very playable.
Race: By being a dual civ, Wind Axe gets 2 races
(not a spirit quartz). And
the 2 races are human and beastfolks. 2 exellent
races which both has plenty
of support and evos. Among the evos, we find AB
Voldios, AD Valkaizer,
Fighter Dual Fang and m own favourite, Barkwhip, the
Smasher.
Effect: This is why you play him. When CIP, you are
"forced" to destory one
of the opponent's blockers, and adding a card from
top of deck to mana.
Imagine the use of this card; destroy his Pala-O and
generating mana for a
turn 6 Apocalypse Vise. How good isn't that?
Conculsion: Amazing effect.
Final Conclusion: Really, all of the dual civ's
5mana drops of the
Shockwaves set are good. And this is in my opinion
the third best. A Burning
Mane, Immortal Baron Vorg, a Critical Blade and a
faerie Life in one card. 4
in 1. Simply Awesome.
Constructed: 4/5 - Play with it if you are running
R/G aggro and/or Bombazar
Rush. Play and enjoy it.
|
Oversoul
|
Today's card
is Wind Axe the Savage Warrior, an uncommon from
Shockwaves. This is another monster with 2 civs.
Name: Wind Axe, the Warrior Savage
Cost: 5
Race: Human/Beast Folk
Civilization: Fire/Nature
Type: Creature
Rules Text:
(This creature is put into your mana zone tapped.)
When you put this creature into the battle zone,
destroy one of your opponent's creatures that has
"blocker." Then put the top card of your deck into
your mana zone.
Flavor Text:
He burns with the true fury of the untamed.
Power: 2,000
Mana Number: 1
Artist: Akira Hamada
Rarity: U
Collector Number: 107
This card is a Critical Strike and Faerie Life put
together in a monster. It has pathetic Mana to Power
ratio (2000 power? Easily killed.)
All in all, this card is pathetic.
1.5/5
Hate my reviews? Like my Reviews? Send me feedback
at vader1991@yahoo.com
|
|