It’s time to resurface the nastiest of all
the worms; not just in appearance, but also
in its effect. Horrid Worm shall forever
live on!
Horrid Worm
Cost:
3
Race:
Parasite Worm
Civilization:
Darkness
Type:
Creature
Rules Text:
·
Whenever this creature attacks, your
opponent discards a card at random from his
hand.
Power:
2000
Being from the second Duel Masters set, I’m
sure that we have heard everything that is
needed to be said about Horrid Worm. It
came out as an amazing creature and is still
an amazing creature. Over time, new sets
have come out and hype over new cards have
somewhat smothered Horrid Worm’s legendary
reputation. It’s time to re-open our eyes
and truly grasp the marvel that is Horrid
Worm.
Of course, 2000 power for 3 mana isn’t the
most wonderful thing but such a ratio is
common in darkness creatures. However,
Horrid Worm’s power is really of no
concern. As a matte of fact, some people
argue that it’s overpowered because of its
effect. For all of you new to the game,
whenever you attack with horrid worm, your
opponent loses a card from their hand at
random. This effect is unrestricted which
means that there is no funny business like
Turbo Rush and Silent Skill. Your opponent
loses a card, period. After you attack, if
your opponent is foolish enough to leave
Horrid Worm out on the field, then you can
use the effect again and cause even more
damage.
Horrid Worm basically does something that
very few creatures can successfully
imitate… It makes your opponent think! In
other words, whenever your opponent sees
Horrid Worm hit the field, his/her strategy
has to change in order to counter the
threat. They might perhaps pass up on
summoning Aqua Hulcus or Pala Olesis in
order to use a removal spell. Of course you
might lose a Horrid Worm out of the deal but
you’ve succeeded in slowing their tempo. If
you manage to attack your opponent with
Horrid Worm, your opponent will be faced
with a difficult decision. If he/she blocks
then they stop the threat but lose a card
from their hand. If he/she doesn’t block
and hangs in there then they lose a shield
but at least maintain their hand size.
Just see what happens when on turn 3 you
summon Horrid Worm and then on turn 4 when
you summon Shadow Moon. Your opponent will
excuse himself to go change his shorts.
The Good:
As long as Horrid Worm stays out, your
opponent’s options dwindle each turn.
The Bad:
Being only 2000 power makes Horrid Worm
vulnerable to blockers and fire spells.
The Ugly:
Worms aren’t a very popular race and aside
from Horrid Worm, they contribute very
little to the game
Constructed Rating:
4.5/5 – Evo bait or not, this creature comes
with a devastating effect. A control deck
is one thing, but when you use a creature
that controls your opponent psychologically,
you pretty much own them. You’ll notice
them making stupid mistakes.
Limited Rating:
4.5/5 – Hand control can get pretty nasty in
Limited, especially when you can use it over
and over again.
Please feel free to post your comments,
questions, and/or objections on the Message
Board and I’ll be more than happy to
respond. Happy dueling!
- DRY 1337