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Pojo's
Duel Masters Card of the Day
Image from
Wizards Duel Master site |
|
Deklowaz, the
Terminator
Shockwaves
Card # DM-S10
Date Reviewed: 05.02.06
Constructed Average Rating:
4.5
Limited Average Rating: 3.5
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
Justin
Florio |
Hey guys,
this is Justin Florio again. I’m sure you ALL missed
me from doing CotD reviews and tourney reports… And
if you can’t sense the sarcasm in that, you are an
idiot. Anyways, I’m back doing the CotD’s, and with
the new set, it’s going to get exciting. Today, we
have a very cool looking creature, who has an
appetite for destruction… and comes from the two
civilizations with the most creature kill…
Deklowaz, the Terminator
Mana Cost: 6
Civilization: Darkness and Fire
Race: Spirit Quartz
Rules Text:
(This creature is put into your mana zone tapped.)
Instead of having this ccreature attack, you may tap
it to use its (Tap) ability.
(Tap) Destroy all creatures that have power 3000 or
less. Then look at your opponent’s hand. He discards
all creatures from it that have power 3000 or less.
Power: 5000
Card Number: S10/S10
Flavor Text (He doesn’t have one, so I’m making one
up!): Hmmm. Darkness in the right hand. Fire in the
left. Either one I pick, you’re screwed!
Deklowaz has both strong points and weak points.
Let’s break it down, shall we?
Mana to Power Ratio – It costs 6 to play this
creature. Normally, for 6 mana you would be
expecting 5000-7000 power respectively, based on the
creature’s ability. So 5000 power is a good force
for Deklowaz.
Effect – Deklowaz’s effect is good, but only against
most decks. I wouldn’t say ALL decks though.
Destroying 3000 powered creatures on the field is
great to get rid of Rumbling, Magris, Hulcus,
Locomotiver, Magmarex, most commonly played
blockers, etc. Plus, the fact that you get to go
through your opponent’s hand and destroy all those
creatures is devastating. Also, just seeing your
opponent’s hand is a great advantage so you know
what to prepare for. This effect is sad against
Petrova decks…
Deklowaz puts pressure on the opponent, especially
as soon as you have 6 mana. Your opponent will
either have to focus on Deklowaz with a strong card,
such as Vise or T.Pit, or he will Lost Soul your
hand by then. If he does the later option, you get a
hit on his/her field and hand with Deklowaz’s
effect.
Ok, so let’s review.
Props and Slops
+ 5000 power
+ 6 mana isn’t bad
+ Ability is good
-Doesn’t work well against Petrova
-Must get dropped early to be most effective
(Opinion from playing it, not fact)
-Multi-Civ (comes into mana tapped)
Limited Ranking – Just wow. If you get it onto the
field before getting bum rushed by a swarm… Then you
probably win. Its ability kills most creatures in
this set, other than Rares/Very Rares/Super Rares.
You will not regret putting this in your draft deck.
4.5/5
Constructed Ranking – Deklowaz is a great tech into
R/U/B or basically any deck, other than rush, that
is running Black and Red. But you must be careful…
He DOES destroy your creatures as well… I find him
working extremely well in my D/W/F/L, using Petrova.
Hahaha, beat the system. He has downsides, but he
does work in a lot of cases. Try him out. 3.5/5
|
Tobi Wan
Khanobi |
Deklowaz, the
Terminator
Someone on the official site asked for help on a
fire/darkness deck. With the introduction of the
Multi-Civ creatures, this one would be one of the
better choices of the three Darkness/Fire creatures
(the other two being Dolmarks, the Shadow Warrior
who’s ability destroys a creature and a mana of both
players of their choice and Galek, the Shadow
Warrior who destroys an opponents blocker, and
discards a card at random from their hand.) The
entire idea behind its tap ability is to act as a
Weenie roaster. When you tap this creature (instead
of attacking) it annihilates all creatures with 3000
power in the battle zone (yes, yours too…) and
anything in your opponent’s hand (which would rid
you of say, Corile or the returning Pyrofighter
Magnus…). A nice strategy if your opponent is
running a weenie rush deck (since many of them are
under the 3K mark, they will all be purged).
BUT…there is the problem. With a rush deck, they
want to destroy your shields and leave you with
nothing before your big guns can assist and
devastate. With a cost of six AND the multi-civ
summoning requirement, he might be more of a pain
then he is worth. Sure, roasting weenies on an open
fire at might help, especially since this is the tap
ability and not whenever he attacks. But with the
cost to ability ratio, he might not want to be a
four-peat in your deck (don’t load up on him, but
keep him in mind if your opponents are rushing with
cheap-costing cards). Overall, this card scores
about average at 3 out of 5, since the effect is a
nice way to wipe a weak field, but at the time he
can come to destroy, it may be too late.
Props:
1) Weenies on an open fire (yours and theirs, Hello
Propeller Mutant!)
2) Not bad Cost/Power Ratio (6 cost, 5K Power)
Slops:
1) Very few Spirit Quartz Creatures (5 right now),
and no evolutions (yet…)
2) Dual-civ means dual-mana requirements
3) A swweeet effect to late does not really assist
you.
4) There are better creatures with similar or better
effects. |
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