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Pojo's Duel Masters Card of the Day

hawkeye_lunatron.jpg
Image from Wizards Duel Master site

  Hawkeye Lunatron
Shockwaves

Card # DM-S2


Date Reviewed: 05.05.06

Constructed Average Rating:
Limited Average Rating:


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

Justin
Florio

Today, we have a very useful creature from the new race, Cyber Moon. This card has a built in effect of a card that we find in many decks that run water… one that lets you search for any card you want.

 

Hawkeye Lunatron

 

Mana Cost : 8

 

Civilization : Water

 

Race : Cyber Moon

 

Rules Text :   

  • Double Breaker (This creature breaks two shields.)
  • When you put this creature into the battle zone, search your deck. You may take a card from your deck and put it into your hand. Then shuffle your deck.

 

Power : 6000

 

Mana Cost : 8

 

Flavor Text : The Dragons used to love peaceful moonlight flights- but not anymore.



Hawkeye Lunatron has a unique ability that could be a game saver or clencher. Let’s see the breakdown!

 

 

Mana: 8 mana is a little steep for some. Some people may prefer to play a Bazagazeal Dragon for 8 mana. But how good is Bazagazeal Dragon when your opponent has a blocker too strong for it? Or maybe a creature too strong for it? Anyways, off of that, Hawkeye comes in at a high 8 mana. 8 mana is not really that much in most decks this fits in, AKA control, which run chargers and other mana acceleration. Even so, it is still pretty high and sometimes avoided in decks.

 

Mana to Power & Effect: Complaining about the high mana cost eh? Well, Hawkeye Lunatron’s effect and power is well worth the cost. A power of 6000 is pretty beefy. The only way this sucker is getting killed is if it is tapped and attacked by something such as Twin-Cannon Skyterror, Craze Valkyrie, Kisar Basiku, etc. or a Bazagazeal Dragon. We know the threats are out there, but, who knows if your opponent will have one of these cards to stop your Hawkeye Lunatron’s power. It does get killed by Apocalypse Vise, but it uses up most of the kill.

 

Hawkeye has great effects. 1. It is a Double Breaker. A beefy creature with Double Breaker is always good when you need to attack. 2. Search your deck for ANY card in your deck when this creature hits the battle zone and put it into your hand. WHA???!!! Exactly. This is a built in Crystal Memory to a beefy Double Breaker creature. I mean, what more could you ask for (Don’t answer that)? Honestly, taking ANY card from your deck is a huge advantage over your opponent. 1. You get to see what is left in your deck, thus, analyzing your shields and other technicalities, thus providing you with more precision. 2. You get a card that you need at that time. Sure, this card might not be amazing on say the turn you get 8 mana, but late game, this card is a beast. Though, I have found this card useful the turn I get 8 mana after devastating the opponent with a Lost Soul. To sum it up, this card’s effect is WELL worth the mana cost.

 

Props and Slops

 

+6000 power is good

+Double Breaker is awesome

+Search for any card… Woohoo!

+Water Civilization is awesome

-Ummm… It has no Evolutions yet?

-What is a Cyber Moon?

 

 

Overall

 

Limited – For draft/sealed in this set, I would say it could work. It might not be so useful here, especially if you pull it within your first couple of hands. Since there are a lot of blockers, it is possible for you to pull this baby out in time to be used, maybe searching for a speed attacker or a blocker of your own… Depends totally on your other pulls. I would suggest running it though, since it is big and beefy, and one of the few Double Breakers in this set. 3/5

 

 

Constructed – This is the main format for Hawkeye Lunatron. It is great in Charger Control, D/W/F/L, D/W/F, D/W/L, G/R/U/B, basically anything running Water that lasts a long time… NOT RUSH. I say this is an awesome control card, even though it does come in a little late in the game. Combined with chargers and other mana accel, Hawkeye Lunatron packs a strong punch as well as a great ability. Use it. 4/5

 

 

That’s all for now guys. I’m quite tired and have to go to school in the morning. As always, if you want to contact me, AIM me at StewieRoxUrSox or th3 d3mons in me, or E-Mail me at darknessflame@charter.net. Thanks for reading, until next time!

 
Tobi Wan
Khanobi
Hawkeye Lunatron

A creature that searches for another card. Surprising that it took this long for a creature from the Water Civilization to gain this ability great ability. YES, there are some cards that do, and here they are:

Base Set: Crystal Memory (4 Cost spell: Search for a card in the deck).
Rampage: King Ponitas (8 Cost that drags out a water card when it attacks.)
Stomp-a-Trons: Invincible Technology (13 Cost Spell: Search for any number of cards in your deck).
Epic Dragons: Vikorakys (3 Cost Turbo rush that enables you to search for a card.)

That is all that I can think of at this time. Sure, there are a TON of Nature cards (Rumbling Terahorn, Niofa, Horned Protector, Sporeblast Erengi, Dimension Gate, Charmilia, the Enticer, Cavern Raider) that have similar effects, but searching for any card (spell, evo, creature, whatever) is still a relative rarity. The biggest draw back to him is the fact that you only get the effect once (your new card has an opportunity to be discarded before it helps you out, especially for Lunatrons’ cost). He is fairly balanced on cost/power ratio (though I think that 7K would have been a more favorable choice). Also, he is a Cyber moon, and there is not too much support for this race (three cards right now, and Ardent Lunatron is a better Cyber moon card). Also, as seen from above, there are cheaper cards that can get the ability multiple times. Ponitas is great in a mono water deck (again, a bit costly) and Vikorakys is nice when facing an opponent without blockers. This ability of searching, in my opinion and for the water civilization, is better left to Crystal Memory. Half the cost, shield trigger, and a rare as opposed to a Super Rare, it is the better choice. If we get more support for the Cyber Moons, it might be worth running, but all things considered, he is a better collection card then a dueling card. Final Score: 2 out of 5.

Props:
1) Search for anything in your deck (non-water, creatures, evos, spells, whatever!)
2) Not a terrible cost/power trade off (8 cost, 6K power)

Slops:
1) Comes out way to late to be useful (less you have a huge amount of blockers…which is a possibility in the water civilization)
2) No Evos, and only two other cyber moons (for now…)
3) You have to search, you don’t have the option to or not. Plus, you only get it once (so make it count!)
4) Costs the same as two Crystal Memories (sure you get the creature, but I don’t feel that’s worth it.)
 

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