DM Home
Message Board
DM News Reports
Trading Card Game
Price Guide
Card of the Day
Duel Yammers - Fan Tips
Top 10 Lists
Tourney Reports
Featured Writers
JMatthew on DM
cecillbill's C-Notes
Hydromorph
Deck Garages
Dry’s Arsenal
Drizer's Dungeon
cecillbill's Dojo
Knives101's Lab
NFG's Garage
aka GDOG'S-VERSION
Spoilers
Base Set DM-01
Evo-Crushinators of Doom DM-02
Rampage of the Super Warriors DM-03
Starter Deck
Shobu's Fire Deck
Kokujo's Darkness Deck
Shadowclash Collector's Tin
Shadowclash of Blinding Night Spoiler
Survivors of the Megapocalypse
Disruptive Forces Decklist
Block Rockers Decklist
Duel Masters Starter Set (2)
Twin Swarm Deck
Hard Silence Deck
Promo Card List
Stomp-a-trons
Thundercharge
Epic Dragons
Fatal Brood
Shockwaves
Blastplosion
Thrash Hybrid
Video Games
Sempai Legends
Other
Staff
Magic
Yu-Gi-Oh!
Duel Masters
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman
|
|
Pojo's
Duel Masters Card of the Day
Image from
Wizards Duel Master site |
|
Terradragon Dakma
Balgarow
Shockwaves
Card # DM-S8
Date Reviewed: 05.22.06
Constructed Average Rating:
2.85
Limited Average Rating: 2.8
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
DRY 1337
|
Terradragon Dakma Balgarow follows in the footsteps
of the creatures from the Fatal Brood set, in that
it grows in power depending on a specific
condition. The number to remember is seven. As
long as there are seven shields out this creature
gets Triple Breaker. Here are the stats:
Terradragon Dakma Balgarow
Cost:
7
Race:
Earth Dragon
Civilization:
Nature
Type:
Creature
Rules Text:
·
This creature gets +2000 power for each shield you
and your opponent have.
While this creature has power 6000 or more, it has
"Double breaker (This creature breaks 2 shields)."
·
While this creature has power 15000 or more, it has
"triple breaker" instead of "double breaker." (It
breaks 3 shields)
Power:
1,000
The fact that this creature is from the Nature
Civilization makes it all the more fearsome. If you
can rush this creature out by turn 5 and slam 3 of
your opponent’s shields with it, then all you need
is its Double Breaker ability. On top of that if
you summon it when no shields have been broken then
this creature is at 21,000 power!!! The main
purpose of summoning a Triple Breaker is to finish
the game quickly and this creature can definitely do
the job.
A lot of people will immediately think of throwing
Dakma Balgarow in a shield manipulation deck and
while it’s a good idea, in the end you’re losing
this creature’s true potential and reducing its
game-winning speed. It’s easier to win when you
keep the game simple, which is why rush decks are so
successful. This guy will deliver the one-two punch
during its first 2 attacks and will allow one of
your happy little Bronze Arm Tribes to finish the
game. Could you just imagine if you had Mykee’s
Pliers out when summoning this thing? Hello!
One great thing to remember is that this creature
can evolve into Terradragon Balias Gale. So if both
you and your opponent are hammering away at each
other’s shields and only a few remain then just
evolve and keep the mayhem coming! There is also
plenty of dragon support spread across 3
civilizations. This card is a definite must-have
for aggressive nature duelists.
The Good:
You have the potential to summon a godly 21,000
power Triple Breaker on turn 5. This is perfect for
aggressive players!
The Bad:
Rush decks might weaken this guy and make it swing
for only 2 shields (which is still okay).
Fortunately, as long as your opponent has more than
2 shields this creature will retain its Double
Breaker status and have power above 6,000.
The Ugly:
Mykee’s Pliers will give Dakma Balgarow and Cryptic
Totem, speed attacker, which will not only leave
your opponent in tears but will also cause massive
head trauma and force them to wear a colostomy bag
(that is if duels actually finished the way they do
in the cartoon). :P
Constructed Rating: 4.5/5 – This creature hits hard and fast! Some people will be
disappointed when it loses it’s “Triple Breaker” but
once those first 3 shields are gone there are only 2
more to go anyway.
Limited Rating:
3/5 – It has potential in this format because
Mykee’s Pliers are in the same set. However, it
might not come out as fast as we would like it to.
|
~Zephyr~
|
Heya all,
~Zephyr~ here again. To round off this week's COTD,
we look at another of the more interesting Super
Rares in the set, from the Nature Civilisation,
Terradragon Dakma Balgarow!
Name: Terradragon Dakma Balgarow
Cost: 7
Race: Earth Dragon
Civilization: Nature
Type: Creature
Rules Text:
This creature gets +2000 power for each shield you
and your opponent have.
While this creature has power 6000 or more, it has
"Double breaker (This creature breaks 2 shields)."
While this creature has power 15000 or more, it has
"triple breaker" instead of "double breaker." (It
breaks 3 shields)
Power: 1,000
Mana Number: 1
Artist: Ryoya Yuki
Rarity: S
Collector Number: S8
Let's break it down shall we.....
Cost, Power & Effect: 7 mana for an initial 1000
power is pretty woeful in my view as you certainly
don't get worth of 7 mana, but thats where this
Earth Dragon's effect comes into play. For every
shield you AND your opponent have in the respective
shield zones, Terradragon Dakma Balgarow receives
2000+ power. Whats more, it receives the ability to
double break when it hits 6000+ power and if you are
fortunate enough to have enough shields on the field
by late game, 15000+ power nets you a quite tasty
triple breaker to terrorise your opponent's
creatures & monsters. The nice thing about this
creature is that once its summoned, the effect kicks
in straight away so its a nasty creature straight
away to begin with. While it can reach a max of
21000 power (thats with both duelists having all 5
of their shields), the main objective of winning a
duel is to break your opponent's shields, so this
creature will start to lose power the more you
attack your opponent's shields. Likewise, using
cards like Mana Nexus and Sundrop Armor can
replenish the shields and boost his power etc. So it
can work both ways. So this creature's true ability
on the field relies on how you control the duel and
the way you attack your opponent's shields and
defending your own; that way you can fully utilise
this creature's effect.
This creature, of course, gets summoning sickness so
it can't wreck havoc on your opponent straight away,
which might give your opponent the time to dispose
of it. But if they can't, then let the games begin!
Race: Earth Dragon - Similar to the Necrodragon's,
there are not that many good choices, the cheapest
being 4 mana, Terradragon Gamiratar, but due to its
effect, its probably a better choice to go with
Terradragon Regarion at 5 mana for evo bait for the
Dragon's Abzo Dolba, Bajula, & Bailas Gale. Has some
other choices, but nothing great otherwise.
Availability: Younger duelists will love this card
due to its effect and just being a massive
powerhouse when summoned in a duel so might not be
the easiest to get off duelists. Also, since its a
Super Rare, like all the cards being reviewed this
week, will be hard to get from the boosters!
To me, this is a nice beatdown creature that could
be nice to use in a Dragon deck, or just a fun
Shield Manipulation deck, using Nature & Light, but
can't see this being used in a proper tournament
deck.
Limited: 5/5 - If you manage to get this guy out in
a duel, your opponent will be in trouble. 7 mana
might be a bit costly, but its worthwhile and the
oppurtunity and snagging a triple breaker with its
ability in most cases will give you a massive
advantage.
Constructed: 3/5 - As said before, nothing more than
a powerhouse creature & not something you will see
in a proper tournament deck. Young kids will love to
use this in their decks though!
~Zephyr~'s Score: 3/5
If anyone wants to discuss anything that I have
mentioned in this COTD, feel free to email me @ -
mexflash@hotmail.com. Generally always up for a
friendly chat & discussion. Also available on Msn &
for duels on DMC v2.0!
Until the next COTD!
|
Doc
|
Name:
Terradragon Dakma Balgarow
Cost: 7
Race: Earth Dragon
Civilization: Nature
Type: Creature
Rules Text:
This creature gets +2000 power for each shield you
and your opponent have.
While this creature has power 6000 or more, it has
"Double breaker (This creature breaks 2 shields)."
While this creature has power 15000 or more, it has
"triple breaker"
instead
of "double breaker." (It breaks 3 shields)
Power: 1,000
Mana Number: 1
Artist: Ryoya Yuki
Rarity: S
Collector Number: S8
See No Evil Opens Today :)
I honestly don't know what to say about this card
from Shockwaves Of The Shattered Rainbow. This Card,
with all five shields for both players( which will
never EVER happen) is 21,000. At turn 7 it will
probably be about 8,000-10,000 maybe and it will
decrease. This card is Evo bait for the many Dragon
evolutions in the game. I really cant see this card
out of a Nature or Dragon deck, but I have been
wrong before.
Pros:
Evo bait
Cons:
HORRIBLE power to mana ratio, 7 for 1000 Not the
best shield to effect ratio No flavor text, what I
like the flavor text
Art 3/5
Overall Rating:2/5
See ya guys, or girls, next time. |
Josh J
|
Name:
Terradragon Dakma Balgarow
Cost: 7
Race: Earth Dragon
Civilization: Nature
Type: Creature
Rules Text:
This creature gets +2000 power for each shield you
and your opponent have.
While this creature has power 6000 or more, it has
"Double breaker (This creature breaks 2 shields)."
While this creature has power 15000 or more, it has
"triple breaker" instead of "double breaker." (It
breaks 3 shields)
Power: 1,000
Mana Number: 1
Artist: Ryoya Yuki
Rarity: S
Collector Number: S8
Wow two cards in a row i am not to crazy about. I
simply don't like cards that depend on the state of
you opponent's board to dictate it's power and
shield breaking ability, But then again this is a
nature civi card that with all the mana accel that
nature has this dragon could be pounced on your
field in the early turns of the game and leave your
opponent with 9,000 double breaker to deal with
asoon as turn 5. Also this big guy is a dragon who
have a pretty good amount of support right now so if
you like it play it in my opinion.
3/5-constructed
2/5-limited
|
/Bernhard |
Name:
Terradragon Dakma Balgarow
Cost: 7
Race: Earth Dragon
Civilization: Nature
Type: Creature
Rules Text:
This creature gets +2000 power for each shield you
and your opponent have.
While this creature has power 6000 or more, it has
"Double breaker (This
creature breaks 2 shields)."
While this creature has power 15000 or more, it has
"triple breaker" instead
of "double breaker." (It breaks 3 shields)
Power: 1,000+
Continuing my CotD career with another dragon,
Terradragon Dakma Balgarow!
Cost: 7 mana for 1000+... Not very reliable for that
amount of mana paid. He
don't look to good from start...
Race & Civ: Nature has mana boost, so you will not
have any problem to
summon him. And plus, he is a dragon which means his
has tons and tons of
support for being a dragon. He has evo:s, but this a
dragon that you don't
want to evolve. Magmadragons Melgars etc. are better
for that kind of duty.
Effect: At this point, he looks pretty okay. But
from here, its all
downhill. There must be at least 3 shield left in
play when he arrives to
make him double breaker. That should always be make
able, but to get him
tripple breakin', there must be at least 7 shield
left in play. THAT is hard
to make sure it is. Both nature and light has shield
recovery, but as
keeping 7 shields in play is veeery hard to contain,
Balgarow is nono to me.
If your point with the creature is tripple breaker,
Nocturnal Giant is a
better choice peer to me at least. And if it's
dragons you want, there are
waaay better choices. Check DM-8.
Constructed: 1.5/5
Limited: 3/5, as limited is often more defensive and
not a fast paced, he is
better in this format. Still, there are better
cards.
|
|