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Pojo's
Duel Masters Card of the Day
Image from
Wizards Duel Master site |
|
Techno Totem
Shockwave
Card # DM-10
Date Reviewed: 05.25.06
Constructed Average Rating:
Limited Average Rating:
Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating. |
-Robby- |
hey pojo
readers, after a busy school year things are winding
down and i can
start writing articles and doing the COTD so heres
one of hopefully many COTD's.
Name: Techno Totem
Cost: 4
Race: Mystery Totem
Civilization: Light/Nature
Type: Creature
Rules Text:
(This creature is put into your mana zone tapped.)
While this creature is tapped, each of your other
creatures has "power
attacker +1500." (While attacking, a creature that
has "power attacker
+1500" gets +1500 power.)
Instead of having this creature attack, you may tap
it to use its ability.
Choose one of your opponent's creatures in the
battle zone and tap it.
Power: 5,000
Mana Number: 1
Artist: Katsuya
Rarity: V
Collector Number: 10
alright sweet, this is one of the most synergetic
dual civs cards out there,
works real well with tappage and light. I used three
in my 5 civ deck that
won the dallas 5 civ. helped alot. anyway on to the
card
Cost/Power:
ok 4 for 5000, is already paid for. of course we
expect that from all dual
civilization cards, they are generally undercosted
for the effects you are
recieving, and techno totem is no exception.
Civ/race:
mystery totem is pretty much not supported at all,
this and cryptic totem
are the ace in the holes for this race. light and
green work suprisingly
well together, but you have to have the right blend.
Techno totem doesn't
fit into every deck.
Effects:
alright so what i meant earlier is that his effects
are synergetic with
eachother. Using his tap ability to tap a card is
down right good in itself.
Yet his ability to boost your other creatures while
tapped is awesome.
simple bronze arm tribes or mieles can take down
anything with 2500 or less.
Making his effect very useful, and destructful with
constant tappage, and it
gives more sense of control.
limited:
techo totem is awsome in the format being a beat
stick and allowing your
other smaller creatures take down your opponents
beefier creatures, if you
pull him, there is no reason not to use him.
5/5
constructed:
alright he actually gets a lower rating in
constructed because of him being
very selective in his deck type. I figure he works
best with an initiate
build, with maybe some beast folks for aggro, but
he's best in tappage all
around.
peace out
-Robby-
|
Doc
|
Name: Techno
Totem
Cost 4
Race: Mystic Totem
Civilization: Light/Nature
Type: Creature
Rules Text:
(This creature is put into your mana zone tapped)
While this creature is tapped, each of your other
creature has "power attacker +1500." (While
attacking, a creature that has "power attacker
+1500" gets +1500 power.)
Instead of attacking you may tap it to use it's tap
ability.
Choose 1 of your opponents monster and tap it.
Power: 5000
Mana Number: 1
Artist: Katsuya
Rarity: V
Collector Number: 10
Nice freaky flying thing we are reviewing today
Techno Totem is a rainbow card from Shockwaves Of
The Shattered Rainbow and is a light/nature Mystic
Totem. Before this, the only totem I liked was
Vreemah, but that has changed. Techno Totem has a
tap ability that allows you to tap an opponents
creatures. Then, while this cards tapped all, of
your creatures gain " Power Attacker +1500". Now I
rather have my monsters creature increase
permanently, but I will take Power Attacker +1500.
This card will go in any deck like light, nature,
tapping, power attacking, and all the others. Now on
to the good bad portion of our review.
Good: Good power to mana ratio 4:5000
Taps an opponents
All of your creatures gain Power Attacker +1500
Bad: Mystic totems have no support
Art: 5/5 I love flying totem things
Overall Rating: 4/5
See ya guys, or girls, next time
|
Oversoul
|
Techno Totem
Hello, this is my first card of the day for Pojo,
and i am very happy to be on staff now. To keep
things simple just call me vader1991. I enjoy
playing Duel Masters even though I just now got back
into it. Anyways onto the review.
Techno Totem - Mystery Totem
Mana Cost - 4
Attack - 5000
Type - Light/Nature
Set - Shockwaves of the Shattered Rainbow
Mana Number - 1 (light and nature)
Effect - (This creature is put into your mana zone
tapped.)
While this creature is tapped, each of your other
creatures has "power attacker +1500." (While
attacking, a creature that has "power attacker
+1500" gets +1500 power.)
Instead of having this creature attack, you may tap
it to use its ability.
Choose one of your opponent's creatures in the
battle zone and tap it.
This creature might acually come in handy when
playing a light/nature deck. You can tap it to tap
one of your opponents creatures and while Techno
Totem is tapped, all your monsters get power
attacker +1500. The only problem I have is I never
liked power attacker bonuses because after your
creature attacks, it's power is back to where it
started at. Still, I like Light and Nature
creatures, but I hate power attacker.
3/5 Overall.
4/5 Art
|
Wil
Hendricks |
Techno Totem
this is quite an interesting card. It goes well in a
Nature and Light deck because it needs both. Good
news is that it is a 4 for 5000. It can tap to tap
another creature wich is okay but while it's tapped
all of your other creatrues get "power attacker
1500"
Rate normal 2.5/5
Light and Nature deck 4/5
|
DRY 1337 |
Techno Totem is such a cool name. You could
just name a band after this guy. Unfortunately
when you look at the artwork you can’t see any
speakers and it’s just an image of a
dilapidated, winged robot that can barely keep
itself together. What we have here are the
side effects of too much “break” dancing. Haha.
Get it? *Acknowledges all the sneers*
Let’s hope that the stats keep this guy in tact.
Techno Totem
Cost:
4
Race:
Mystery Totem
Civilization:
Light/Nature
Type:
Creature
Rules Text:
·
This creature is put into your Mana Zone tapped.
·
While this creature is tapped, each of your
other creatures has “power attacker + 1500”.
·
Instead of having this creature attack you may
tap it to use its tap ability:
o
Choose one of your opponent’s creatures in the
battle zone and tap it.
Power:
5000
Wow… This guy is an interesting uitility card.
Let’s first take a look at its power to mana
cost. For only 4 mana you get to summon a power
5000 beatstick. Ooh, I like this guy already.
However, this creature is a dual civ creature,
which limits him to only certain types of
decks. It also has to come into the mana zone
tapped, which isn’t always the best thing when
you need to take things up another level.
Fortunately the designers worked very hard to
make this guy enjoyable and gave it two very
welcome effects. The first effect gives all of
your other creatures power attacker 1500 when
this creature is tapped. The effect is somewhat
like Barkwhip’s, except it adds 500 less power
and the boost does not stay on your creatures
during your opponent’s turn. On the plus side
it powers up all of your creatures (not just
Beast Folk) including other Techno Totems. Just
imagine stacking two of these guys and swinging
with a 4000 power Essence Elf! That’s hot!
The next effect allows us to tap one of our
opponent’s creatures when we tap our Techno
Totem. Sometimes it’s hard to choose between
using this effect and attacking because this
creature hits so hard. It is a wonderful effect
nonetheless and turns this guy into the perfect
utility card for L/N decks. For only 4 mana you
get a power 5000 monster that can grant you
infinite Solar Rays. By now if you still think
this guy isn’t worth it then just compare it to
Chen Treg, Vizier of Blades. Techno Totem
is almost the same card except cheaper,
stronger, and potentially overwhelming once it
is tapped.
What we’re witnessing here is a form of field
control that doesn’t require us reduce the
number of cards in our hand. Nature already has
highly overpowered creatures and light does just
as nicely with blockers. Just tap your
opponent’s creature and attack with your 5500
power Quixotic. Still laughing? Then watch
what happens when a 9500 power, 3 mana Trench
Scarab takes out your little Bolmeteus. Of
course Trench could take out Bolmeteus anyway
but the 9500 power makes it all the more
delicious.
The Good:
Great power for only 4 mana and fun field
control effects that do not require you to use
cards from your hand.
The Bad:
The dual civ aspect limits this wonderful card
to only certain decks and most W/D/F duelists
will never know how much fun this card is to
play. It’s also a 4 mana card, which is good
and bad. It’s good because it’s cheap but it’s
bad because I’d rather play a Magris for that
much mana. It’s also unfortunate that the +1500
power also goes away after attacking.
The Ugly:
It’s a cylindrical, winged robot with one
appendage and it’s falling apart!
Constructed Rating:
3.0 – When you put together a deck based on this
guy it is incredible! But that’s basically the
only deck he’ll ever make it into.
Limited Rating:
4/5 – If you have the mana to play this guy then
you’ll pretty much stay on top.
I hope you enjoyed the review
|
~Zephyr~ |
Heya all,
~Zephyr~ here, back with another COTD for you's all
to check out. Last time around, we were checking out
the Super Rares in Set 10, Shockwaves of the
Shattered Rainbow! For the next few COTD's, we'll be
checking out the Very Rares from the set, starting
off with the Dancing Wonder, "Techno Totem"
Name: Techno Totem
Cost: 4
Race: Mystery Totem
Civilization: Light/Nature
Type: Creature
Rules Text:
(This creature is put into your mana zone tapped.)
While this creature is tapped, each of your other
creatures has "power attacker +1500." (While
attacking, a creature that has "power attacker
+1500" gets +1500 power.)
Instead of having this creature attack, you may tap
it to use its Tap ability.
Tap Choose one of your opponent's creatures in the
battle zone and tap it.
Power: 5,000
Mana Number: 1
Artist: Katsuya
Rarity: V
Collector Number: 10
So lets break down this creature shall we......
Cost & Power: 4 mana for a 5000 power creature is
something you'd usually expect to see in a blocker,
like Dia Nork, Moonlight Guardian, or Revolver Fish,
but this is from an actually offensive creature so
it definitely gets high marks for that! 5000 power
alone can take out the majority of creatures set on
the field, including most blockers (with the
exception of Thrash Crawler). And with it being a
Light/Nature creature, it can set on the field as
early as turn 3, if you are lucky with a Faerie
Life! Overall a good Cost to Power ratio!
Race: Mystery Totem is showing up in more and more
sets and there is plenty of other totems about to
make it usuable. The most obvious creature though
that gets played in decks from the Race has got to
be Cryptic Totem and while Techno Totem is a very
useable creature itself, Cryptic will always see
more play! Dracodance Totem is the cheapest of the
totem's but as of yet, there are no evolutions for
them but Im sure there will be one soon for them!
Effect: Now, this guy's effect is what makes it such
a nasty creature the opponent as it can work in 2
ways. You can either attack with it, break a shield,
and then give the power attacker 1500+ boost to all
your creatures to follow suit, or you can use its
tap effect, tap a creature, and then gain the boost
of 1500+ and annihilate the creature and anything
else that would be tapped. In both cases, it comes
off as a very versatile creature and definitely
something that people can abuse. The effect also
reminds me of another creature, Barkwhip, the
Smasher, as it too has a similar ability when tapped
but unlike Techno Totem's all-round ability,
Barkwhip's is limited to Beastfolk. The only bad
thing to do with Techno's effect is that the 1500+
boost is a power attacker ability so unlike
Barkwhip's ability, once it shifts to the opponent's
turn, the 1500+ boost is one, and could leave you in
a bit of trouble, especially if your opponent was
well prepared and foresaw the move beforehand!
Otherwise, this creature's abilities are quite good!
Availability: As its a Very Rare, its not exactly
the easier card to get your hand on, but like I've
said in other reviews, this card won't appease to
everyone's tastes so it might be easier to get your
hands on it than you think!
Overall, this creature has definitely got more good
points than bad points and could easily be fitted
into a nice Nature/Light deck as a surprise
inclusion. I've read one person's tournament report
already who used in their deck and they came out
with a tournament victory so if anyone is looking
for proof of this guy's ability to perform well in a
deck, there's your evidence!
Limited Format: 5/5 - If you can sort your deck out
to have mainly Nature and Light, this card can work
wonders for ya as it can either attack, tap & tap,
or boost your other creatures or a combination of 2
of them + the Cost to power ratio works in your
favour!
Constructed: 4/5 - This creature can do well in a
deck thay fully utilises Light and Nature in it, but
bare in mind that due to the fact this guy ain't an
evolution that your opponent might try and stop him
setting his effect off. But due to his power, he
can't be removed very easily so all depends really
on the deck you are playing against, but otherwise,
its a solid addition to the right deck!
~Zephyr~'s Score: 4/5
If anyone wants to discuss anything that I have
mentioned in this COTD, feel free to email me @ -
mexflash@hotmail.com. Generally always up for a
friendly chat & discussion. Also available on Msn &
for duels on DMC v2.0!
Until the next COTD!
~Zephyr~
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