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Pojo's Duel Masters Card of the Day

ryudmila_channeler_of_suns
Image from Wizards Duel Master site

  Ryudmila, Channeler of Suns
Shockwaves

Card # DM-2


Date Reviewed: 05.30.06

Constructed Average Rating: 3.65
Limited Average Rating: 3.8


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 
~Zephyr~

 

Heya all, ~Zephyr~ here again! This week, we are still looking at the Very Rares from Set 10, Shockwaves of the Shattered Rainbow but looking at the specific Civ cards available! And we start things off with the Light Civilisation's 2 contributions, Ryudmila, Channeler of Suns!

Name: Ryudmila, Channeler of Suns
Cost: 5
Race: Mecha Del Sol
Civilization: Light
Type: Creature
Rules Text:
This creature gets +2000 power for each of your other untapped creatures in the battle zone.
When this creature would be destroyed, shuffle it into your deck instead.
Flavor Text:
"Why can't there ever be a nice, fun reign of chaos without some sort of righteous avenger emerging?" ?Gajirabute, Vile Centurion
Power: 2,000
Mana Number: 1
Artist: Naoki Saito
Rarity: V
Collector Number: 2

Lets break it down......

Power, Cost & Effect: To start off with, 5 mana for only a 2000 power creature is not great, but do keep in mind that some very nasty cards that are in use in decks today also have that same Cost to Ratio pattern, the main one being Corile! Still, 2000 power isn't going to get you far in a duel especially since most Fire spells can remove it very early on! But Ryudmila get boost up depending on your playing field and how clever you are when attacking! For you see, for every OTHER creature that remains untapped in your battle zone, she gains a nice 2000+ power boost. So 5 creatures along with Ryudmila untapped would make here a nice beefy 12000 power! Can't complain about that! Plus, if you are clever enough to have either Toel, Vizier of Hope are cleverly used Tra Rion, Penumbra Guardian to untap your creatures, or just used Whisking Whirlwing, you can keep the power bonus even after attacking!

But wait, there's more! When this creature is destroyed in the battle zone, whether it be by creature or spell, it gets shuffled back into the deck instead of the graveyard so it potentially can come back out on to the field several times in 1 duel, depending on how it goes! The only way your opponent could overcome this effect is by sending it from the hand to the graveyard or by sending it to the mana zone instead! The only bad thing I can say about this card is that if you don't have any of the 3 options available that I said before, you could leave Ryudmila wide open for a counter-attack as everytime you attack with another creature and have it tapped, she loses her bonus, making here easier target for removal, so be strategic when using her!

Race: Mecha del Sol is a very unique race with all the creatures have names of Female Russians (Natasha, Petrova, Misha, Sasha etc.) but all are very different cards, but the bad thing about this race is it has no evolutions and all your choices are expensive, with the lowest costing creature being 5 mana. While the majority of Mecha del Sol creatures won't be used in decks, one is being used at the moment by myself and is causing a major stir in meta's everywhere, that being Petrova, Channeler of Suns! Otherwise, the others aren't great, but Ryudmila could be useful in the right deck!

Availability: Very rares are tough to get, especially from a 120 card set, but again, this card won't appeal to everyone's tastes and so it might be easy to trade it off someone instead!

Overall, I think that Ryudmila is a nice card and people could easily abuse her effect to their own advantage but I'd definitely see her being used more in fun decks than tournament decks as while she has a nice effect, she isn't as good as others so she will usually be given a miss!

Limited: 5/5 - For only 5 mana, you can easily pump here up to be something massive and clean house on your opponent if used right. A definite good card!

Constructed: 3/5 - Can't see her being played in anything more than a fun deck. Nice card, but not tournament worthy!

~Zephyr~'s Score - 3/5

If anyone wants to discuss anything that I have mentioned in this COTD, feel free to email me @ - mexflash@hotmail.com. Generally always up for a friendly chat & discussion. Also available on Msn & for duels on DMC v2.0!

Until the next COTD!

~Zephyr~
 
Doc Name: Ryudmila, Channeler of Suns
Cost: 5
Race: Mecha Del Sol
Civilization: Light
Type: Creature
Rules Text:
This creature gets +2000 power for each of your other untapped creatures in the battle zone.
When this creature would be destroyed, shuffle it into your deck instead.
Flavor Text:
"Why can't there ever be a nice, fun reign of chaos without some sort of righteous avenger emerging?" ?Gajirabute, Vile Centurion
Power: 2,000
Mana Number: 1
Artist: Naoki Saito
Rarity: V
Collector Number: 2

Let there be light

Ryudmila Chaneller Of Suns comes from Shockwaves Of The Shattered Rainbow and is a Light Mecha Del Sole. Ryudmila's effect is it gains +2000 power for your untapped creatures.

If its effect said for each untapped creature in the battle zone, then it could probably see more play outside a light or blocker deck. All of the Mecha Del Sols are Channeler Of Suns and doesn't have any support or evolutions. Power to Mana ratio is bad, I mean I know it's because of the effect, but 5:2000 isn't the first choice for five mana (my choice is Terradragon Regarion but there's others).

Pros: This + Blockers = Powerhouse

Cons: Not the best choice for 5 mana for 2000 power

Absolutely NO support

Art: 2/5 I've seen better

Overall Rating: 2/5

See ya guys, or girls, next time
 
Balthazar

 

This week we will get to know 2 fatties with power changing ability. The
first one of the 2 is Ryudmila, Channeler of Suns.

Name: Ryudmila, Channeler of Suns
Cost: 5
Race: Mecha Del Sol
Civilization: Light
Type: Creature
Rules Text:
This creature gets +2000 power for each of your other untapped creatures in
the battle zone.
When this creature would be destroyed, shuffle it into your deck instead.
Flavor Text:
"Why can't there ever be a nice, fun reign of chaos without some sort of
righteous avenger emerging?" ?Gajirabute, Vile Centurion
Power: 2,000

Cost: 5 mana for at least 2000 power... Not much for applaued for but she
gots potential to be really big... And I mean in power.

Race: Mecha Del Sol is a quite new race... The most known (or reknown) of
the Mecha Del Sols is Petrova. Unfortunaley, Petrova can't boost herself or
her kindred. Summarize, Ryudmila don't got alot of support.

Effect: It's obvious that you are going to attack first with this creature.
With three other creature in your field, Ryudmila will get 8000 on her
attack. Fairly okay, but I really miss double breaker potential. Her other
effect is a plus. The only thing that can really kill her is discard + Slash
Charger/Future Slash.

Pros:
* Can pretty easy kill creatures like Bolmeteus etc.
* (In some way) indestuctible.
* Can be very powerful in mono-light decks, where almost every other
creature will remain untapped anyways.

Cons:
* Mono-light deck not being really good these days.
* Will loose her power if you attack with rest of your creatures.
* Being a Mech Del Sol.
* Not having double breaker ability.

Constructed: 2.5/5
Limited: ?
 

Oversoul

 

Ryudmila, Channeler of Suns

Hello, I'm back from North Carolina by now. Today we have a card I enjoy.

Ryudmila, Channeler of Suns

Mana Cost - 5

Type - Mecha del Sol

Mana Number - 1

Attack - 2000+

Civilization (Yay I remembered!) - Light

Effect - This creature gets +2000 power for each of your other untapped creatures in the battle zone.
When this creature would be destroyed, shuffle it into your deck instead.

Flavor Text -"Why can't there ever be a nice, fun reign of chaos without some sort of righteous avenger emerging?" ?Gajirabute, Vile Centurion

This card might get some play in Light decks. For each creature you have untapped this creature gains 2000 Attack. By some mishap if this behemoth gets destroyed, it gets returned to the deck where you can pray you draw it again or play cards to draw faster.

5/5 Overall

5/5 Art (It's a giant angel/Machine thingy.)
 
DRY 1337

For those of us Mist Rias spammers out there who nearly deck out every game, we are now presented with a card that will give us that one extra turn.  Of course I’m teasing.  This is indeed a very special card.  Let’s view the stats:

 

Ryudmila, Channeler of Suns

 

Cost: 5

 

Race: Mecha Del Sol

 

Civilization: Light

 

Type: Creature

 

Rules Text:

·         This creature is gets +2000 power for each of your other untapped creatures in the battle zone.

·         When this creature would be destroyed, shuffle it into your deck instead.

 

Power: 2000+

 

For starters this creature shows a lot of potential.  Of course 2000 power for 5 mana is pretty sad but the effect is something that will completely blow your opponent away.  Just imagine having at least 2 other creatures in the battle zone.  Since we’re playing a light civ creature, then chances are that the 2 other creatures may be blockers, which aren’t usually tapped to begin with.  So now Ryudmila goes up to 6000 power on turn 5 for only 5 mana!  This kind of power will allow you to overwhelm almost any blocker. 

 

Now imagine if one of your other creatures happens to be a Pala Olesis.  Ryudmila then goes up to 8000 on your opponent’s turn, which is when things will start getting ugly.  You can also play a mass of weenie blockers and CIP cards like Miele to completely abuse this creature’s ability.  The combinations are limitless!

 

Now we have the second effect, which used to be completely unheard of in Duel Masters.  When Ryudmila would happen to die it goes back into your deck.  This is absolutely extraordinary, but is it good?  Yes!  For players that can design a deck specifically for Ryudmila this effect is wonderful and may in the future seem a little broken.  There are several ways to think about it.  The first thing to think about is recursion.  Most players go out of their way to use search cards and spend mana in order to get their favorite creatures back out into the battle zone.  So when you think about it a player would have to draw a card like Dark Reversal, spend 2 mana to get a creature from the graveyard, and then spend more mana to re-summon it.  So why do that when you could simply throw this card back into your deck and just draw it after a few turns?  It’s like drawing a Dark Reversal, right?  Of course, except without the hassle of spending the 2 extra mana and needing recursion cards in the deck.  Another way to think about it is that in Duel Masters we’re only allowed to have 4 copies of any card in a deck.  Ryudmila will make it seem like you have 12 copies!  When your opponent thinks that he’s exterminated this titan it won’t be too long before he has to face it again.  Definitely give Ryudmila a shot!

 

 

The Good:  This guy will find a nice home in a heavy stall or swarm deck.  It is huge and unstoppable.

 

The Bad:  Ryudmila’s power goes down by 2000 for each creature you attack with so keep that in mind in case your opponent controls the field.  Soulswap can also rain on your parade.

 

The Ugly:  Crystal Paladin and Scarlet Skyterror will get in the way in case you’re relying on blockers for power.  Just mix it up with creatures like Miele and Kolon to really exploit Ryudmila’s effect.

 

Constructed Rating: 4.5 – On turn 5 it’s really hard to choose between Mist Rias and Ryudmila.  However, I’ll put my money on the creature that refuses to be forgotten.  Ryudmila’s power has the potential to be enormous.  If you summon Mist Rias after Ryudmila, Mist will not only power up Ryudmila, but will also hide behind Ryudmila’s shadow.

 

Limited Rating: 4/5 – At only 5 mana this creature can be a real threat.  Blockers will have nothing on Ryudmila.

 

 

I hope you enjoyed the review

- DRY 1337

 


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