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Pojo's Duel Masters Card of the Day

slash_and_burn.jpg
Image from Wizards Duel Master site

  Slash and Burn
Blastplosion

Card # DM-54


Date Reviewed: 11.21.06

Constructed Average Rating: 3
Limited Average Rating: 3


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.

 

DRY 1337

 

 

Today we review Slash and Burn. It’s a card that comes with the potential to cause devastation but the reason why it gets little play is because of its limited playability. You’re not always guaranteed to have the perfect circumstances before using this card.

Slash and Burn

Cost: 4

Civilization: Dakness/Fire

Type: Spell

Rules Text:

· (This spell is put into your mana zone tapped.)

· Whenever any of your opponent's creatures is destroyed this turn, your opponent chooses a card in his mana zone and puts it into his graveyard. Then he chooses one of his shields and puts it into his graveyard.

Slash and Burn is one of those cards that reviewers like me typically try to stay away from. The reason is because these cards have promising effects but under any normal circumstances they are useless. Slash and Burn, for instance, asks that you destroy at least one of your opponent’s creatures before you can use the effect. If you cast the spell and end up destroying nothing then you just threw a card away. However when the timing is right, you’ll be able wreak havoc on your opponent’s shields and mana.

So what’s the best way to set off the effect? It would be easiest to destroy your opponent’s creatures by using the effect of a spell or a creature. The more creatures you destroy the better, so we need to be creative. The problem is that this spell costs 4 mana to begin with so that will pretty much limit what you can do. For instance, a card like Burst Shot, which costs 6 mana, would require that you have 10 mana to start out with (4 + 6). We start to see how much of a nuisance this becomes. We can be really creative and use a spell like Intense Evil to destroy Stallob, the Lifesquasher and the rest of our field, which will result in card draw and shield/mana destruction. Just remember that Slash and Burn is still pretty good when you only kill one creature because it sets your opponent behind by one mana and it removes 1 shield. It’s still somewhat of a good deal.

Even though it would seem more difficult to guarantee a kill during the battle phase, it could still prove to be a more effective strategy for using Slash and Burn. The best way to abuse it is by tapping Deklowaz, the Terminator and wiping out all creatures with power 3000 or less. You can also develop creative methods, such as casting slime veil on the previous turn then attacking your opponent’s creatures while they’re tapped. The light civilization could also prove useful because of all of the cheap tapping effects. Either way you have to create the right conditions in order to use this card.

The Good: You have the potential to eliminate your opponent’s shields and mana.

The Bad: The card is conditional and very difficult to use.
The Ugly: Topdeck this card and it’ll pretty much become mana.

Constructed Rating: 3/5 – If it works then it’s a beautiful thing. However once your opponent catches on it’s not the best card to be using. At least if you kill one creature you get something good out of it.

Limited Rating: 3/5 – In limited you’ll only be using this if you can kill just 1 creature, which still isn’t bad. The card isn’t good but it’s also not the worst thing.

Please feel free to post your comments, questions, and/or objections on the Message Board and I’ll be more than happy to respond. Happy dueling!
 

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