This week we’ll begin with a 2 mana water
spell that appears to be very promising.
Unfortunately the card is being used
infrequently and very few people have
attempted to give this card a second
glance. So is it tournament worthy? Let’s
take a look.
Emergency Typhoon
Cost:
2
Civilization:
Water
Type:
Spell
Rules Text:
·
Shield trigger
·
Draw up to 2 cards then discard a card from
your hand.
What makes this card so viable is the super
cheap mana cost. For only two mana you get
to draw 2 cards and then discard a card.
Sounds great, right? Although the effect is
spectacular, let’s be realistic. You’re
playing one card to draw two and then
discard one. In actuality you just sent two
cards to the graveyard (Emergency Typhoon
and the discard) in order to draw two. So
this basically means that you end up with
the same number of cards that you started
with… But that’s not really a bad thing.
The greatest aspect is the fact that you get
to manipulate your own hand, thus making it
easier to mold the outcome of the duel.
It’s easy to compare Emergency Typhoon to
Emeral, our favorite turn 2 creature that
allows us to fix a bad hand and gain some
momentum. Although Emergency Typhoon
doesn’t allow us to manipulate shields, it
can still give us a superior advantage
because we get to tailor/fix our hand in the
beginning of the duel. I’m not suggesting
that either card is better than the other,
but Emergency Typhoon can really get you out
of a jam. What’s even more amazing is the
fact that it’s a shield trigger. Therefore
if your opponent activates it you have a
great opportunity to fix your hand right
before your turn starts. It’s like
predicting the future.
Emergency Typhoon is also a fabulous combo
card. What if your opponent smacked into
this card and activated it as a trigger
while you have Dava Torey in your hand? You
basically get to discard Dava Torey during
your opponent’s turn, which then summons it
to the battle zone for free! On top of that
you get 2 free cards! Let’s also add
graveyard manipulation as another combo
possibility. Just cast Emergency Typhoon,
drop your fattie, and then dig him out later
with a Corpse Charger or a morbid medicine.
Heck, why not even do Abzo Dolba a favor and
drop some darkness cards into your
graveyard?
Just remember… almost every drawback can be
abused. You just have to be creative. If
your deck seems slow and you need a change
of pace, or if you want to dazzle your
opponent with some crazy combos, then look
no further than this card. At only 2 mana
you get an arsenal of possibilities.
***I just have to make a special mention.
Take a close look at the beautiful artwork.
You’ll see that the water civilization is in
fact kicking the light civilization’s butt.
What’s going on with this alliance?***
The Good:
Speed up the deck, manipulate your hand, and
develop some game-winning combos!
The Bad:
If you topdeck this then it’s just as good
as drawing the next card.
The Ugly:
N/A (It’s a wonderful card!)
Constructed Rating:
4.5/5 – This is an incredible utility card
and will help you manipulate your way into
victory. You can chain some deadly combos
and position your hand so that your opponent
doesn’t stand a chance. At only two mana it
can give you an unfair advantage.
Limited Rating:
4.5/5 – Limited is one of those things where
sometimes you draw terrible hands.
Emergency Typhoon will help your deck to
quickly come together and give you an
advantage over your opponent.
Please feel free to post your comments,
questions, and/or objections on the Message
Board and I’ll be more than happy to
respond. Happy dueling!
- DRY 1337