Today we take a close look at a powerful new
card in a control duelist’s arsenal. Hide
and Seek takes the control archetype to the
next level by offering both field and hand
disruption. In the end your opponent’s
strategy will be torn to shreds…
Hide and Seek
Cost:
4
Civilization:
Water/Dakness
Type:
Spell
Rules Text:
·
(This spell is put into your mana zone
tapped.)
·
Choose one of your opponent's non-evolution
creatures in the battle zone and return it
to his hand. Then he discards a card at
random from his hand.
At only 4 mana this card is certainly able
to wreak all sorts of havoc. Of course it’s
fair when you consider that we’ve combined
the effects of Ghost Touch and Spiral gate.
Nevertheless it’s pretty risky to have
released one card that bounces and discards
for only 4 mana and no restrictions. On top
of that, when you add this card to an
already well formed control deck you’ll get
an extra edge. I just can’t shake the
feeling that somehow the combination of
Water and Darkness has been a little
overpowered.
Just consider the overall strategy. You get
to bounce any creature in your opponent’s
battle zone. In most cases you’re typically
removing a semi-useful card but if your
opponent has a hand then it’s pretty obvious
that he/she is still holding a trump card
(or strategy) and waiting for the right
opportunity. This means that you will have
a chance (at least 50%) to eliminate one of
those other cards from your opponent’s
hand. Think of how useful it will be when
you bounce Mini Titan Gett and discard
Pyrofighter Magnus all at the same time… or
it could be Bombazar, Bazagazeal, Gajirabute,
Corile, Petrova, etc., etc… By having these
two very useful abilities, this card appears
to offer an unfair advantage.
The Good:
Bounce a creature and shatter your
opponent’s strategy… what could be better?
The Bad:
With so many excellent Water/Darkness cards
available, it’ll be a pain having to
consistently place Water/Darkness cards into
the mana zone.
The Ugly:
Water/Darkness cards are arguably the most
powerful. I fear that strategists may
resort to building the same decks (even
though they’ve done that w/ Bombazar
already).
Constructed Rating:
5/5 – This card always comes out at the
right time without restrictions or flaws.
Not only will you keep your opponent
guessing what you’ll do next, but you’ll
also be keeping him/her guessing as to what
he/she will do next.
Limited Rating:
4.5/5 – This card is very solid in limited.
Please feel free to post your comments,
questions, and/or objections on the Message
Board and I’ll be more than happy to
respond. Happy dueling!