Live and Breathe is a card that looks to be
promising but has not been well-received by
the Duel Master’s community as of yet. At
first glance it appears conceptually sound.
Nevertheless we need to ensure that we can
stay competitive.
Live and Breathe
Cost:
3
Civilization:
Light/Nature
Type:
Spell
Rules Text:
·
(This spell is put into your mana zone
tapped.)
·
Whenever you summon a creature this turn,
search your deck. You may take a creature
from your deck that has the same name as
that creature and put it into the battle
zone. Then shuffle your deck.
Let’s first discuss a few rules regarding
this card. For starters the words “summon”
and “put” are both being used in this
effect, which means that there is a
distinguishing factor. Summoning means that
you pay a certain cost in order to bring out
the creature, while putting a creature means
that it’s placed in the battle zone without
paying a cost. So what we’re basically
reading is that after casting this spell
when you pay mana to summon a creature you
get to place a creature with the same name
for free into the battle zone. Placing this
creature does not mean that it was
“summoned” because you didn’t pay for its
cost. Therefore it doesn’t mean that you
can bring out all creatures with the same
name. This also means that effects like
Soulswap cannot be combined with Live and
Breathe because Soulswap requires that you
“put” a creature into the battle zone.
So is this card good? I’d say it is but
it’s not game-breaking. When you cast this
spell you’re using 3 mana (which isn’t bad)
and then you have to pay an additional
amount of mana to bring a creature out. It
would be great if you could play two big
creatures like Bodacious Giant on the same
turn but in order to do so you need 11 mana.
Of course nature is terrific for building
mana quickly but 11 mana might be stretching
it for some nature decks.
The average amount of mana that I typically
see people winning with ranges from 6 to 8.
Let’s go for the middle and say that we want
to pay 7 total mana. In other words we can
only summon a 4 mana creature. 4 mana isn’t
great but I guess you can bring out two Elf
X’s and try Live and Breathe again next
turn. Anyway Light and Nature aren’t too
well renowned for their 4 mana creatures.
If anything I would recommend going for a
Five mana creature. Just imagine playing
two Skyswords for only 8 mana and netting
out 2 extra mana and 2 extra shields. In
this instance Live and Breathe can seem
broken. Unfortunately it still seems rather
slow and it might be thrown into casual
decks until a better use can be found.
The Good:
Double up on Skysword to get back some free
goodies.
The Bad:
This is typically being used to bring out
mediocre creatures. In my opinion, if
you’re going to pay 7 mana to bring
something out then you might as well make it
a good creature.
The Ugly:
The card is too slow and not yet ready for
competitive play.
Constructed Rating:
2.5/5 – I know that this rating is harsh
but the card is a little too slow and cannot
bring out the right creatures at the right
time.
Limited Rating:
2/5 – It’s not always easy to get two
identical creatures in limited.
Please feel free to post your comments,
questions, and/or objections on the Message
Board and I’ll be more than happy to
respond. Happy dueling!