Today we feature a creature from one of the
new races. Melt Warriors by far have little
support, however for some reason they can
hold their own by harnessing the element of
surprise. Hysteria lizard is no exception.
Hysteria Lizard
Cost:
4
Race:
Melt Warrior
Civilization:
Fire
Type:
Creature
Rules Text:
·
This creature attacks each turn if able.
·
Power attacker +3000 (While attacking, this
creature gets +3000 power.)
Power:
3000
Four mana for a 3000 attacker is pretty
typical for the fire civilization. Usually
creatures of this level have power attacker
+ 2000, which means that Hysteria Lizard
breaks the mold by having +3000. Not bad
for a little Melt Warrior. The 6000 total
attacking power (which is twice its original
power) pretty much allows you to have your
way with blockers. Actually at this level
you could have your way with a lot more than
just blockers.
The other effect that Hysteria Lizard has to
deal with is that it must attack each turn
when able. This is somewhat typical of the
fire civilization but in Hysteria Lizard’s
case, it really has no impact. Deadly
Fighter Braid Claw for example is far too
easy to kill. However with a 6000 power
attacker like Hysteria Lizard we were going
to attack anyway, right? The effect pretty
much puts Hysteria Lizard on autopilot. No
harm done.
The Good:
If you’re a fan of beatdown then this
creature is a must-have.
The Bad:
There are better cards that can be used on
turn 4 but in the right deck this is the
card to have.
The Ugly:
Histeria Lizard has a mug that only a mother
could love.
Constructed Rating:
4/5 – A beatstick on autopilot…. What a
beautiful thing. For extended fun you might
want to protect it or clear the field so
your opponent doesn’t have a chance to
retaliate while this creature is tapped.
Limited Rating:
4.5/5 – Hysteria Lizard is nearly
unstoppable in limited. A definite must
have!
Please feel free to post your comments,
questions, and/or objections on the Message
Board and I’ll be more than happy to
respond. Happy dueling!