Today we meet the strongest attacker in the
whole Blastosplosion set. Evil Incarnate
has incredible artwork and it is especially
awesome seeing what devil masks can evolve
into. I would LOVE to see more devil mask
evolutions. Everything about this card is
ruthless. Let’s check out the good.
Evil Incarnate
Cost:
6
Race:
Devil Mask
Civilization:
Darkness
Type:
Evolution
Rules Text:
·
Evolution - Put on one of your Devil Masks.
·
At the start of each player's turn, that
player chooses one of his creatures and
destroys it.
·
Double breaker (This creature breaks 2
shields.)
Power:
11000
Let me just reiterate that this is the
strongest attacker in the Blastosplosion
set. At the cost of 6 mana you get a
creature with 11,000 power which is just
incredible! The stats are identical to
those of Ultracide Worm, except for the fact
that it has a “double-edge” ability (it can
help and hurt you). Regardless, 11,000 on
turn six is deadly. Just watch the
Bazagazeal spammers scratch their heads over
this one ;).
What makes this card even more noteworthy is
the fact that it gets to evolve from a race
that’s pretty nasty to begin with. Just
consider Grinning Axe the Monstrosity and
Spinning Terror the Wretched. You’re
basically combining death (slayer), with
more death (power boost), and evolving into
guaranteed death (Evil Incarnate). The best
thing is that these evolutions are super
cheap (3 mana and 2 mana respectively),
which can make the whole strategy fast-paced
and versatile (I have a deck so I should
know :P). Let’s just say that worm decks
for the most part have been left in the
dust.
So let’s now discuss Evil Incarnate’s
effect. Aside from our favorite double
breaker ability, it looks like each player
will have to destroy a creature at the end
of each turn. Fortunately this effect
starts on your opponent’s turn so he/she
will have to destroy a creature before they
can find a way to deal with this effect. As
far as me losing creatures, however, it is a
major inconvenience so let’s deal with this
effect. We can use this to our advantage by
throwing in either Bat Doctor or Aqua
Soldier. Both of these cards can form a
spectacular loop as far as creature
recursion. I’m personally leaning more
towards Aqua Soldier because it adds blue
into the combo and it relies only on
itself. It’ll also give us the option of
implementing a Water/Darkness control
strategy.
By having water and darkness, it’ll be fun
to make a whole field destruction theme.
Just ask my ol’ buddy Soderlight, the Cold
Blade. Imagine stacking Soderlights, Evil
Incarnates, and Grinning Axes on your side
of the field. Your opponent wouldn’t be
able to summon or do anything offensive.
Even with at least 1 Soderlight and 1 Evil
Incarnate on your side of the field, your
opponent stands to lose 2 creatures with
each pass. What a delight!
My advice: Do not fear the small drawback
with Evil Incarnate’s effect (or any other
card for that matter). Every drawback in
Duel Masters can be exploited and used as an
advantage. Go out there and literally own
the zone!
***Let me also thank those of you who have
tried my strategies and complimented me on
them. Your props are truly rewarding.***
The Good:
It’s an insanely powerful creature with an
overwhelming effect. This will surely be a
challenge for your opponent to overcome.
The Bad:
You have to destroy your own creatures but
it’s not the end of the world. We can fix
it with Aqua Soldier and/or Bat Doctor.
The Ugly:
I wonder what Evil Incarnate’s mom looks
like.
Constructed Rating:
4/5 – Evil Incarnate is very solid in power
and strategy. If used in the right deck
your opponent will be forced to forfeit.
Limited Rating:
2.5/5 – Evo bait might be difficult to find
in limited. You’ll also have to watch out
because he’ll end up destroying himself if
you’re not careful.
Please feel free to post your comments,
questions, and/or objections on the Message
Board and I’ll be more than happy to
respond. Happy dueling!
- DRY 1337