Today we get to take a look at one of the
greatest cards in Duel Masters. Of course
Megaria, Empress of Dread does have a few flaws,
but it’s one of the very few cards that can
change the entire metagame. Your opponent will
hardly be prepared for this effect. Are you
crazy enough to step up?
Megaria, Empress of Dread
Cost:
5
Race:
Dark Lord
Civilization:
Darkness
Type:
Creature
Rules Text:
·
Each creature in the battle zone has "slayer."
(Whenever a creature that has "slayer" battles,
destroy the other creature after the battle.
Power:
5000
Megaria, Empress of Dread is indeed a unique
specimen in that it establishes its own meta.
At first glance we see that her 5000 power is
pretty average for a 5 mana creature. However,
does power really matter? In Megaria’s case it
doesn’t. Once she hits the battle zone
everything turns into a slayer, which means that
Megaria can kill and be killed with very little
effort. It doesn’t matter how big or small a
creature is. Despite these facts, the 5000
power does play an important role. 5000 power
means that Megaria is out of the range of some
of the Fire Civilization’s devastating
destruction spells.
Naturally, most duelists prefer to stay away
from Megaria because of its unpredictability.
Let’s face it, when you turn your opponent’s
creatures into slayers, there’s a chance you
could be giving the game away. The funny thing
is that your opponent will almost never be
prepared for this kind of effect. Just think
about it, when power becomes arbitrary, anything
goes. This means that it doesn’t matter who has
the largest creature. This is why it’s
important to combine Megaria with a cheap and
efficient swarm deck. You can also throw in
some cheap blockers because they can stop
anything, no matter how strong. As long as you
keep Megaria in the battle zone, you are in
control.
Let’s also consider that Darkness has all sorts
graveyard recursion. Even if you and your
opponent shred through each other’s creatures,
you’ll still be able to bring yours back. Cast
a Morbid Medicine or a Zombie Carnival and watch
your deceased swarm come back to life. One of
the greatest battles I’ve ever had was when I
faced a Petrova deck while using a Megaria
deck. My opponent’s guardians all had +8,000
power but it didn’t matter because they were all
slain.
Of course this strategy suffers when Megaria
gets removed, but that’s the beauty of having
more than one in the deck and having graveyard
recursion. As long as you’re able to understand
the methodology and the carnage, you’ll be
unstoppable.
Oh and one more thing… try a Megaria strategy in
multiplayer. It’s a whole different game!
The Good:
If your opponent isn’t prepared to go against
this strategy then the match was over before it
ever began. Power has no meaning when it comes
to this strategy.
The Bad:
Megaria comes out a little late so your swarm
will have to stall until turn 5. Slayer
blockers or Bloody Squitos are recommended.
The Ugly:
If you’re not prepared to have Megaria removed
from the battle zone then the strategy falls
apart. Keep practicing!
Constructed Rating:
4.5/5 – Seriously… Who is ever ready for a match
where all creatures are slayers? When your
opponent is forced to play into your strategy,
victory is almost certain. Enjoy the bloodshed
and keep the graveyard recursion handy.
Limited Rating:
3/5 – It’s hard to build a deck around this
creature in limited. It’s always worth a shot
but there are no guarantees.
Please feel free to post your comments,
questions, and/or objections on the Message
Board and I’ll be more than happy to respond.
Happy dueling!