Suddenly the Yugioh (and former Yugioh) players
cheered, as a makeshift Waboku appeared! I
completely understand that this may not make any
sense to a lot of you, so allow me to translate
;)… Just like the card from Yugioh, Miraculous
Truce helps to prevent your opponent from doing
damage. How is this possible? Let’s review…
Miraculous Truce
Cost:
5
Civilization:
Light/Nature
Type:
Spell
Rules Text:
-
Shield
trigger
(When this spell is put into your hand from
your shield zone, you may cast it for no
cost.)
-
(This spell is put into your mana zone
tapped.)
-
Choose a civilization. Until the start of
your next turn, creatures of that
civilization can't attack you even if your
opponent puts them into the battle zone
after you cast this spell.
There’s a very good reason why this card is
heralded as the anti-Bombazar. For one thing,
Bombazar players hate shield triggers,
especially Holy Awe. Holy Awe will stop anyone
in their tracks. The good news is that
Miraculous Truce is somewhat of a parody of Holy
Awe. When you cast Truce, you get to choose a
Civilization (let’s say Fire), and until the
start of your next turn your opponent cannot
attack you with that Civilization. In other
words, you can stop an opponent in his/her
tracks when casting this spell. This is
definitely bad news for Bombazar players. Since
Bombazar gives the opponent an extra turn, and
your turn never took place, Miraculous Truce’s
effect stays on the field indefinitely!
Wouldn’t it be funny if players actually packed
4 Miraculous Truces and 4 Holy Awes in their
decks? Some actually do! When duelists
maximize on these two cards, the can create an
unbelievable stall, which sometimes allows them
to run decks with no blockers. So is Miraculous
Truce better than Holy Awe? Well, for starters,
Holy Awe taps creatures, while Miraculous Truce
doesn’t. When you tap your opponent’s
creatures, you can either take advantage and
kill them, or go for your opponent’s shields.
However, Truce doesn’t cause anything to tap,
which means that Holy Awe is the superior
offense card.
Fortunately, unlike Holy Awe, Miraculous Truce
freezes your opponent’s creatures until the
start of your next turn. So if you cast it from
your hand then your opponent will have to go for
an entire turn without being able to attack with
that civilization. Just imagine if Holy Awe was
able to do this! Unfortunately with Holy Awe
your opponent would get to untap as soon as
his/her turn begins, just as if nothing had ever
happened. This is where Miraculous Truce comes
in handy. It will freeze your opponent for an
entire turn. On top of that you can leave your
creatures tapped in the battle zone without
having to worry about any form of creature
retaliation (from your civilization of choice)!
I’d say that Miraculous Truce has to be the
superior defense card… It’ll seem as if your
opponent was skipping their turns.
The Good:
It’s a very effective variation of Holy Awe and
it only costs 5 mana!
The Bad:
Your opponent’s creatures don’t tap… but so
what?
The Ugly:
If you top deck this card with nothing else to
do, then you’re pretty much stuck casting it and
doing nothing (at least this card’s effect will
last longer than Holy Awe).
Constructed Rating:
4.5/5 – Yes, it is the anti-Bombazar card and
more! All it takes is one cast directly from
your hand to realize how valuable Miraculous
Truce is. You’ll find a lot of freedom after
you realize that your opponent’s creatures can’t
retaliate.
Limited Rating:
4/5 – It’s great for stall and will let you get
some unanswered shots without your opponent
being able to retaliate. Definitely try it out.
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