Today we get to take a special look at one of
the most entertaining cards in Duel Masers. It
has the potential to be fun, game-winning,
random, hair-raising, and funny all at the same
time. It’s definitely not a card that I’d use
in every deck, but when you build around it, you
will get results!
Transmogrify
Cost:
3
Civilization:
Water
Type:
Spell
Rules Text:
-
Shield trigger
(When this
spell is put into your hand from your shield
zone, you may cast it immediately for no
cost.)
You may destroy a creature. If you do, its
owner reveals cards from the top of his deck
until he reveals a non-evolution creature.
He puts that creature into the battle zone
and puts the rest of those cards into his
graveyard.
Of course I have no choice but to state the
obvious… This card is unique! There’s really
no other card in the game that can be compared
to Transmogrify so you’ll just have to take my
word for it when I say that 3 mana is a bargain
for this effect. You basically get to destroy a
creature and have the owner of that creature
dump cards into their graveyard (from the top of
their deck) until they’re able to summon a
non-evolution creature. The problem with this
effect is that you don’t know what you might end
up with. You could either be giving your
opponent a free fattie (like Bolmeteus Steel
Dragon) or you could find yourself trading off
for a lousy weenie. The randomness of this card
is why a lot of people get turned off by it.
Fortunately cards like Aqua Strummer will give
you a way to remedy this drawback. Aqua Strummer
will allow you to look at the top 5 cards of
your deck so you can plan ahead. However
Transmogrify is very useful even without Aqua
Strummer. Just think of it as a way to upgrade
your weaker creatures. Emeral is a perfect
example. On turn 2 you summon Emeral and use
it’s cool effect. Then on turn 3 you
Transmogrify it and get whatever creature is
next. Of course it’s not certain as to what
you’re going to get, but let’s face it, you
can’t do too much worse than Emeral’s 1000
power. Anything you get will pretty much be an
upgrade or perhaps better than an upgrade. You
could bring out Bluum Erkis on turn 3!
Lastly, we cannot forget about the incredible
combo potential of this card. The combo begins
as soon as you destroy a creature. For example,
just picture destroying a fun little creature
like Shaman Broccoli. You get a free mana AND
you’ll most likely get to bring out an even
stronger creature. The new creature could be
something as entertaining as a Corile to cap off
the combo. In the end by using the effect of
this one card you were able to get +1 mana, a
slightly stronger creature, and your opponent
has to draw the creature you just sent to the
top of his/her deck. Just consider all
possibilities and the endless combinations you
can create!
The Good:
Everything! You also get a water spell that can
destroy an opponent’s creature. Imagine that!
The Bad:
It’s a very random effect. The worst thing that
could happen is that you could end up giving
your opponent the exact creature they need to
win.
The Ugly:
N/A
Constructed Rating:
4.5/5 – Transmogrify really deserves a 5 but the
problem is that it doesn’t have a place in too
many decks. It is however an incredible card in
both casual and tournament play. Give it a try
and you’ll see how addictive it gets.
Limited Rating:
2.5/5 – Transmogrify is nice for dazzling your
opponent in limited but it will not usually get
anything accomplished. It’ll be good if you’re
able to use it to destroy one of your opponent’s
stronger creatures or to kill a blocker so you
can go for the win.
Want to get more Duel Masters
support
in your area? Come and check out our Duel
Masters
petition.