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Pojo's Duel Masters Card of the Day

bonds_of_justice
Image from Wizards Duel Master site

  Transmogrify 


Date Reviewed: 03.22.07

Constructed Average Rating: 3.75
Limited Average Rating: 2.50


Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating.
 

DRY 1337

 

 

Today we get to take a special look at one of the most entertaining cards in Duel Masers.  It has the potential to be fun, game-winning, random, hair-raising, and funny all at the same time.  It’s definitely not a card that I’d use in every deck, but when you build around it, you will get results!

 

Transmogrify 

Cost:

Civilization: Water
 

Type: Spell
 

Rules Text:

  • Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
    You may destroy a creature. If you do, its owner reveals cards from the top of his deck until he reveals a non-evolution creature. He puts that creature into the battle zone and puts the rest of those cards into his graveyard.

     

Of course I have no choice but to state the obvious…  This card is unique!  There’s really no other card in the game that can be compared to Transmogrify so you’ll just have to take my word for it when I say that 3 mana is a bargain for this effect.  You basically get to destroy a creature and have the owner of that creature dump cards into their graveyard (from the top of their deck) until they’re able to summon a non-evolution creature.  The problem with this effect is that you don’t know what you might end up with.  You could either be giving your opponent a free fattie (like Bolmeteus Steel Dragon) or you could find yourself trading off for a lousy weenie.  The randomness of this card is why a lot of people get turned off by it.

 

Fortunately cards like Aqua Strummer will give you a way to remedy this drawback. Aqua Strummer will allow you to look at the top 5 cards of your deck so you can plan ahead.  However Transmogrify is very useful even without Aqua Strummer.  Just think of it as a way to upgrade your weaker creatures.  Emeral is a perfect example.  On turn 2 you summon Emeral and use it’s cool effect.  Then on turn 3 you Transmogrify it and get whatever creature is next.  Of course it’s not certain as to what you’re going to get, but let’s face it, you can’t do too much worse than Emeral’s 1000 power.  Anything you get will pretty much be an upgrade or perhaps better than an upgrade.  You could bring out Bluum Erkis on turn 3! 

 

Lastly, we cannot forget about the incredible combo potential of this card.  The combo begins as soon as you destroy a creature.  For example, just picture destroying a fun little creature like Shaman Broccoli.  You get a free mana AND you’ll most likely get to bring out an even stronger creature.  The new creature could be something as entertaining as a Corile to cap off the combo.  In the end by using the effect of this one card you were able to get +1 mana, a slightly stronger creature, and your opponent has to draw the creature you just sent to the top of his/her deck.  Just consider all possibilities and the endless combinations you can create!

 

The Good:  Everything!  You also get a water spell that can destroy an opponent’s creature.  Imagine that!

 

The Bad:  It’s a very random effect.  The worst thing that could happen is that you could end up giving your opponent the exact creature they need to win.

 

The Ugly:  N/A

 

Constructed Rating: 4.5/5 – Transmogrify really deserves a 5 but the problem is that it doesn’t have a place in too many decks.  It is however an incredible card in both casual and tournament play.  Give it a try and you’ll see how addictive it gets.

 

Limited Rating: 2.5/5 – Transmogrify is nice for dazzling your opponent in limited but it will not usually get anything accomplished.  It’ll be good if you’re able to use it to destroy one of your opponent’s stronger creatures or to kill a blocker so you can go for the win.

 

 

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Death Phoenix

Let’s start off by looking at the card. . .

 

Name: Transmogrify

Cost: 3

Civilization: Water

Type: Spell

Rules Text:

 Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

You may destroy a creature. If you do, its owner reveals cards from the top of his deck until he reveals a non-evolution creature. He puts that creature into the battle zone and puts the rest of those cards into his graveyard.

Mana Number: 1

Artist: Akira Hamada

Rarity: R

Collector Number: 43

 

Transmogrify is a Water Spell which would cost you 3 if played normally.  If you pull it from your Shields, however, you could give you opponent a very nasty little surprise. 

 

Shield Trigger is something extra added on, but it is always a plus if the odds are in your favor.  If you only have one in your deck, you have a potential chance of one in eight of finding it in your Shields Zone.  The odds keep going up depending on how many you have in your deck.

 

You may destroy a creature.  I would ;-).

 

Until your opponent reveals an non-evolution creature, he keeps putting those evolution creatures in the grave.

 

The second effect would be useless if your opponent did not have some kind of evolution creature in their deck.  You might hit a spell and put that in the grave, but then they just hit a non-evo creature and put that in the Zone. 

 

This all depends on the situation.  If your opponent has a evo-deck, you could stump him fast.  If he has one or two, meh, maybe.  None at all and I would wonder why you used this card (probably for the first effect).

 

I give this card. . .

3/5

 

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