Today we look at another seldom-used silent
skill creature. Charge Whipper may seem weak
and slow, but it does exhibit some potential.
Let’s have a look.
Charge Whipper
Cost:
3
Race:
Cyber Virus
Civilization:
Water
Type:
Creature
Rules Text:
-
Silent skill (At the start of each of
your turns, if this creature is tapped, you
may keep it tapped and use its ability.)
you may add a card from your hand to your
shields face down. If you do, choose one of
your shields and put it into your hand. You
can't use the "shield trigger" ability of
that shield.
Power:
2000
For starters, the power to mana ratio isn’t
looking too good. Having to pay 3 mana for a
creature with 2000 power isn’t the greatest
investment, but it’s typical for the Water
Civilization. Aqua Hulcus is the best example
of this. Unfortunately unlike Aqua Hulcus,
Charge Whipper comes with a silent skill
effect. This type of effect requires that you
leave this creature tapped in the battle zone,
making it prone to attacks from your opponent’s
creatures. Its lack of power also leaves it
prone to almost all weenie kill effects from the
Fire Civilization.
At least the effect gives us some hope. As long
as we leave Charge Whipper tapped in the battle
zone we get to switch out a shield for one of
the cards in our hand. The effect is exactly
like that of Emeral except for the fact that you
can keep using it over and over again as long as
this creature is tapped. Just think of having
all of your original shields rearranged as you
see fit. Unfortunately because of the fact that
this effect is a silent skill, you will not reap
the benefits of this creature until turn 5,
making it a terrible investment. Emeral on the
other hand has a similar effect which can use as
early as turn 2, which is the perfect time to
start manipulating your hand.
In conclusion I’d say that this card would be
perfect in a Light/Water shield manipulation
deck, although it would result in lots of stall
and an overall insipid experience. It’s
effective nonetheless and will keep your
opponent guessing.
The Good:
You get to rearrange your shields without paying
anything extra.
The Bad:
It’s a silent skill effect.
The Ugly:
An Emeral effect on turn 5? Thank goodness
it’s a rare (I wouldn’t want to open this in
every pack).
Constructed Rating:
2/5 – For a creature that’s prone to getting
killed, it exhibits a weak effect. Just stick
with Emeral.
Limited Rating:
2.5/5 – There aren’t too many shield triggers
available in limited but at least you’ll have a
creature to attack with.
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