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Brandon Scott
[mailto:i_luv_mimi33@hotmail.com] Saturday, March 05, 2005 8:27 PM Subject: Illusionary Merfolk vs Astral Warper people these days have been using illfolk in their decks, but has any body tried astral warper? Illusionary Merfolk civ-water cost-5 pwr-4000 race- gel fish effect- if you have a cyber lord in the battle zone when you summon this creature, draw 3 cards rarity-uncommon Astral Warper civ-water cost-6 pwr-5000 race-cyber virus effect- evolution(put on top of one of your cyber virus) when you put this creature into the battle zone, draw 3 cards rarity-very rare similarities -Both net you 3 cards -both are water(duh) differences -rarity -cost -power pros for merfolk -good mana to pwr ratio, and good on the mana curve -easier to aquire -goes good in any 2color deck cons for merfolk -gets summon sickness -emeral and corile might not fit into the deck your using -no support pros for warper -good mana to pwr ratio, and good on the mana curve -cheap evo bait -doesnt get summoning sickness cons for warper -harder to aquire -uhh,hmm, i dunno anymore well, tell me what u guys think about it, and heres a deck to test it out( i know its hard to get, but just work with me) Dark/Water Hand Control (not regular control) deck Water Cards[24] Marine Flower x4 Stained Glass x4 Stinger Ball x2 Keeper of the Sunlit Abyss x4 Marinomancer x3 Astral Warper x3 Brain Serum x4 Dark Cards[20] Horrid Worm x4 Locomotiver x4 Bloody Squito x4 Ghost Touch x4 Terror Pit x4 Total[44] YOU GOT SOMETHIN' TO SAY BOY!!!!! or if you wanna play dm civ with me(i really need the practice so i can get better!) please email me at i_luv_mimi33@hotmail.com What i've learned from all of my experience is that your best cards come when your in a pinch! -elk |
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