Darknesses: An explanation of it's Strengths and Weaknesses- The Dark
Advocate
Hello, its
me again! The Dark Advocate.....Ooooohh!! Creepy,
eh'?
hehe.....Well, as all ways, I'd like
to thank the entire staff at Pojo for their wonderful site, and the great
information and help I recieve from them. Also, I'd like to thank them for
posting my 1st tip, possibly my second, and hopefully, this, my third.
IMO, the
most powerful civilazation is Darkness. And thats my most biased opinion. ^_^.
But, what I
wish to cover in this is what makes Darkness great...and what makes it not-so
great. I'll start of on a positive note, with its greatest
strengths.
Darkness,
as we all should now, is the MASTER of creature destruction. Not one other
civilazation can match it in that area( okay, Fire is a close second). Then
maybe Water..But thats really more bouncing...But anyways, Darknesses powers are
in creature destruction, card destruction, and keeping an adequate amount of
creatures on the field at a time. Things like Death Smoke, Terror Pit, and Ghost
Touch are the best Darkness spells. Lost Soul is good, but kinda situational.
Another spell that is either great or crappy is Critical Blade. Lost Soul costs
7 mana and forces your opponent to discard all the cards in his hand. Critical
Blade is a shield trigger, costs 2 mana, and destroys 1 of your opponents
blockers. Now, thats really good, but if your opponent doesnt use blockers,
which some decks do, then thats just wasted space. I use 2, a safe bet. I also
use Lost Soul too.
Now,
another thing to mention about Darkness is its great creatures. Theres Giriel,
Ghastly Warrior, and Death Liger, Lion of Chaos. Theres also Ultracide worm, an
evolution card. It evolves from parasite worms, which are Darkness deck staples.
I use horrid worm and swamp worm. Now, the other 2 cards are beatsticks. Lion of
Chaos is 7 mana, 9000 power, and double-breaker. Screams out "Kill stuff with
me!". Also, Giriel is, I think, 8 mana and 11000 power, with double-breaker.
With Deaths creature destruction, you can keep stalling until you get that much
mana. Then, use your creature destruction, and slayer monsters, to clear the
path for your double-breakers, like Ultracide worms, your Death Liger, and your
Giriel. Then, its all
over.......muahahahaha.....
And
now,....to Deaths.....faults, so to speak. Sometimes, Fire Swarm decks and
Nature Swarm decks just out-speed darkness and kill it before it can set up its
attack. Its creature destruction cant keep holding of the little swarmers for
long....BUT you can use an 8 mana, 4000 power creature, Vampire Silphy, to
destroy all monsters 3000 power or less. Not bad....but in a swarm situation,
you might be dead by the time you get that much
mana.
Now, for my
deck, I use a combanation of Darkness and Water, but mostly Dark. It kind of a
crappy, control deck. Im going to go to my local cardshop to buy the needed
singles, by selling off all my Bolshacks and Bolzards. I got 5 of each....hee
hee...I probably should make a fire deck, eh'?
But, to the
point, Darkness has the best control benifits of all the civilazations. It is
best though, to couple it with another civilazation to help protect it against
really fast and swarming decks. With Darkness and Water, you can really
control the field and hand, stalling for your beatsticks, though... Thats my
plan......hee hee.
Well, as
all ways, I'd like to thank Pojo for all their hard work, and for Wizards of the
Coast for this great game.
If you ever wish to contact me, you can e-mail me at GenStd4@Aol.com
until next
time...........ta-ta........