EVO:
Crushinators of Doom-The Complete Guide - by Exploding
Pidgeons
Hey everyone, well, this Article took a lot of elbow
grease, a lot of time staring madly at the
computer, and a lot of time double-checking Pojo's
Spoiler. :\ So anyway, I dont claim to be
an "expert", but I think this will give you a very
good idea of what EVO cards will help you,
and which ones will just get in your way.
Basically what this guide is is an analysis of every
card in EVO, although the analysis is brief,
it comes to the point and is usually very
concise.
So without further adieu, here it
is:
***EVO: CRUSHINATORS OF
DOOM***
+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=
---The Unofficial Complete
Guide---
~By Exploding
Pidgeons~
==================
Here's the key to the card
text:
NAME OF THE CARD
Civilization
Type of Card (Creature, Spell, etc.) / Class / Cost
/ Power
Effect- blah blah blah blah blah blah
blah
Ratings:
1 = Useless!
2 = Piece of junk
3 = BAD
4 = Pretty bad
5 = Eh.
6 = Mediocre.
7 = Solid.
8 = GOOD.
9 = Amazing.
10 = Broken.
Got it? Good! Then let's
start.
********************************
LADIA BALE, THE
INSPIRATIONAL
Light
Evolution
Creature/Guardian/6/9500
- Blocker (Whenever an opponent's creature attacks, you
may tap this creature to stop that attack.
Then the two creatures
battle.)
- Evolution - Put on one of your Guardians.
- Double Breaker
(This creature breaks 2 Shields.)
S1/S5 (Super
Rare)
Analysis
---------
Well, there are a lot of Guardians in Duel Masters, so
it shouldn't be too hard to fit Ladia Bale
into a Light deck. The fact that it has 9500 power
trumps Gran Gure by 500, PLUS he can attack
and he has Double Breaker. Of course, the fact that he's
an Evolution does hurt him a bit,
since it means he's pretty slow. Overall, he's an
amazing Creature IF you can get him out and
if he's not Terror Pit'd the instant he hits the
board.
RATING: 8/10
******************
Water
Evolution Creature/Liquid People/4/5000
- Evolution -
Put on one of your Liquid People.
- When you put this creature into the
battle zone, return all creatures in the battle zone that have
"blocker" to their owners' hands.
S2/S5 (Super
Rare)
Analysis
---------
*sigh* Another anti-Blocker card. Never saw the big deal
with these cards, but okay.... Liquid People
usually arent very good, so the fact that he has to
Evolve from a Liquid Person hurts him.
What it boils down to, is if you're playing Liquid
People (a LOT of Liquid People), then Crystal Lancer
(15/55)
is a MUCH better choice. Not only does Lancer
have 3000 more Power, but he's just a much better
card.
Y'know, the Blue Super Rares tend to be
disappointing......Didnt like Aqua Sniper that much
either.
RATING: 5/10
*******************
ULTRACIDE
WORM
Dark
Evolution Creature/Parasite
Worm/6/11000
- Evolution - Put on one of your Parasite Worms.
-
Double Breaker (This creature breaks 2 Shields.)
S3/S5 (Super
Rare)
Analysis
---------
Well, it's hard to think of some good Parasite Worms you
could Evolve this guy from, but
WHO CARES! 11000 Power is currently the biggest thing in
the game, tack that onto Double
Breaker and you have a VERY deadly Creature.
Unfortunately, there's no stopping him from
being Spiral Gate'd (or some other nasty
Spell) into infinity, and then all of your hard work is gone.
A good strategy for a Dark deck with Ultracide Worm is,
to deplete their hand completely with
cards like Dark Titan Maginn, Horrid Worm, or perhaps
the old standby Ghost Touch.......
Then bring out Ultracide Worm and start destroying
stuff. (Horrid Worm helps ESPECIALLY
well in this case, since he's a Parasite Worm you can
use to Evolve from) With hardly any resources
available to get rid of that pesky Ultracide Worm,
unless they're running a very fast Water Deck
(with lots of card-drawing), you've basically got the
game won.
Overall it's no doubt a very powerful card, but
sometimes power isn't everything.
RATING: 8/10
****************************
ARMORED BLASTER
VALDIOS
Fire
Evolution
Creature/Human/4/6000
- Evolution - Put on one of your Humans.
- Each of
your other Humans in the battle zone gets +1000 power.
- Double breaker (This
creature breaks 2 Shields.)
S4/S5 (Super
Rare)
Analysis
---------
This card is a very specialized card. If you're running
a Human Deck, this thing can certainly
help you out. Swarm out some Humans and they get a 1000
power-up. But is a Burning Power
for all Humans really worth an Evolution? It seems the
mana and deck space used for Armored
Blaster Valdios could be used for something slightly
better.....Besides that, Humans arent really
a very desirable
Race.
RATING: 5/10
*********************
FIGHTER DUEL
FANG
Nature
Evolution Creature/Beastfolk/3/8000
- Evolution - Put
on one of your Beast Folk.
- When you put this creature into the battle zone,
put the top 2 cards of your deck into your
mana zone.
- Double Breaker (This creature breaks 2
Shields.)
S5/S5 (Super Rare)
Analysis
---------
This is one of my favorite Evolutions for a couple of
reasons. For one thing, he only costs THREE
mana and we get 8000 Power, which is a lot. (Of course!)
Since Bronze Arm Tribe and Silver Axe,
two good mana providers, are both Beastfolk, you could
Evolve them into this guy, get even MORE
mana, and have an 8000-Power creature to wreak havoc
with. It's an overall great deal, whichever
way you look at it. If I were you, I'd run this. Mana =
Good in Duel Masters, and Fighter Duel Fang
gives you 2 mana for free. Heck, Pangea's Song this
guy off and you get FIVE extra mana in one
turn.
Of course, that would be reaaaaally stupid.....But it's
an idea!!
RATING: 8/10
*****************
DIAMOND
CUTTER
Light
Spell/5
- This turn, ignore any effects that would
prevent your creatures from attacking your opponent.
(for example, ignore summoning sickness and card effects
that say "This creature can't attack" or
"This creature can't attack players." Your creatures
can't attack creatures this way.)
1/55
(Uncommon)
Analysis
--------
Although this card gets around Summoning Sickness and
can stop some irritating effects, I'm just
not sure that it's worth 5 mana. Sure, it helps
Blockers that cant attack be able to attack, (Gran Gure,
Space Guardian, anyone?) but it's still pretty
expensive. Then again, so are most of the good Spells,
like Holy Awe or Terror Pit. I wish it was cheaper, but
it's still a decent card. Lots of people are saying
it's one of the best Spells in the game, but I'm not one
of them.
RATING: 6/10
****************************
ETHEL,
Light
Creature/Angel Command/6/5500
- This Creature can't
be Blocked.
2/55 (Very Rare)
Analysis
--------
I Introduce to you the King Depthcon of Light, except
without Double Breaker and with 500 less
Power.
Still, he's pretty darn solid. There's nothing much to
say except that you should probably play
him.
RATING: 7/10
*********************
FONCH, THE
ORACLE
Light
Creature/Lightbringer/4/2000
- When you put this
creature into the battle zone, you may choose one of your opponent's creatures
in the battle zone and tap it.
3/55
(Common)
Analysis
---------
Tapping an opposing Creature is an effective method to
get past it or to kill it, but Fonch is just too
impractical.
Just stick with Solar Ray for half the amount of
mana.
RATING: 3/10
********************************
LAGUNA, LIGHTNING
ENFORCER
Light
Creature/Berserker/5/2500
- Whenever this creature
attacks, search your deck. You may take a spell from your deck,
show that spell to your opponent, and put it into your
hand. Then shuffle your deck.
4/55 (Rare)
Analysis
---------
I think it's safe to say that this card outdates Rayla,
Truth Enforcer, although Logic Cube (6/55) is
better than either of them. The fact that it has
a 2-to-1 ratio of Mana-for-Power isn't very encouraging,
and the fact that digging through your Deck for Spells
is dependent on how many times he attacks is
also not very encouraging.
Although Laguna can be better than Rayla, Logic Cube is
better than either of them, so just use that.
RATING: 5/10
*******************************
LARBA GEER, THE
IMMACULATE
Light
Evolution Creature/Guardian/3/5000
- Evolution - Put
on one of your Guardians.
- When you put this creature into the battle zone,
tap all of your opponent's creatures in the battle zone
that have "blocker."
5/55
(Uncommon)
Analysis
---------
Although tapping all Blockers may seem good, it's not.
It would be a good metagame card if you ran
up against Blocker decks frequently, but then there's
Holy Awe and Moonlight Flash that can get the
job done better, if you ask me. Call me crazy, but I
dont like this card. The fact that it's an Evolution
Creature also hurts
it.
RATING: 5/10
************
LOGIC CUBE
Light
Spell/3
- Shield Trigger (When this card is put into your hand
from your shield zone, you may cast it
immediately
for no cost.)
- Search your deck. You may take
a spell from your deck, show that spell to your opponent,
and put it into your hand. Then shuffle your
deck.
6/55 (Common)
Analysis
--------
This little bundle of joy is what I like to call the
Spell version of Rayla. Half the mana, and it has Shield Trigger.
What's not to like? It's not as good as Dimension Gate
or Crystal Memory, but still, it has several uses.
Really need a Holy Awe? Logic Cube it. It's situations
like that that Logic Cube comes in handy in.
RATING: 6/10
******************************
MAGRIS, VIZIER OF
MAGNETISM
Light
Creature/Initiate/4/3000
- When you put this creature
into the battle zone, you may draw a card.
7/55
(Common)
Analysis
--------
Ta-da! The Aqua Hulcus for Light! 'Cept it costs 1 mana
more, but hey! Card advantage is card
advantage, and Magris gives it to you. Although
card-drawing isn't as valuable as it was when
Base Set came out, it's still an essential part of any
deck. Magris isn't as good as Aqua Hulcus
simply because it's in a different
Civilization, but Magris is still a solid
card.
RATING: 6/10
*****************************
PHAL EAGA, DAWN
GUARDIAN
Light
Creature/Guardian/5/4000
- When you put this creature
into the battle zone, you may return a spell from your graveyard
to your hand.
8/55
(Rare)
Analysis
---------
The nice thing about this card is that it recycles
Spells. The not-so-nice thing about this card is
that
it costs 5 mana to get out. Overall it's too slow of a
card, IMO, to be put to too much use.
RATING: 4/10
***********************************
RESO PACOS, CLEAR SKY GUARDIAN
Creature / Guardian /
Light / 3 / 3000 / 1
9/55 (Common)
Analysis
---------
Bleah. It's so vanilla, it's so boring.....I'll give it
a 2 just because it's better than Aqua Vehicle, but
there's no excuse for Creatures with no effects in this
Set.
RATING: 2/10
**************
SPIRAL GRASS
Light
Creature/Starlight Tree/5/2500
- Blocker (Whenever an
opponent's creature attacks, you may tap this creature to stop that
attack.
Then the two creatures battle.)
- Whenever this creature blocks,
untap it after it battles.
10/55 (Rare)
Analysis
--------
Well, well. It's Ruby Grass, except for not nearly as
good. Not only does it cost a ridiculous
amount for it's effect, it's been proven that the "untap
it after it battles" thing isn't as good as it's
made out to be. Thumbs down on this
guy.
RATING: 3/10
******************
WYN, THE
ORACLE
Light
Creature/Lightbringer/2/1500
- Whenever this creature
attacks, you may look at one of your opponent's shields. Then, put it
back where it was.
11/55
(Uncommon)
Analysis
---------
Agh! It's Recon Operation-in-a-Creature!! Consider my
feelings about Recon Operation (19/55)
and you'll understand why that's a bad thing. Seeing
Shields isn't that good of a power. It's almost
useless, actually. You're going to have to Break the
Shield eventually, who cares what they are?
True, it is useful to hold off Breaking one with Shield
Trigger for as long as possible, but I just dont
see the point.
RATING: 2/10
****************
AQUA BOUNCER
Water
Creature/Liquid People/6/1000
- Blocker (Whenever an
opponent's creature attacks, you may tap this creature to stop that
attack.
Then the two creatures battle.)
- When you put this creature into
the battle zone, you may choose a creature in the battle zone
and return it to its owners' hand.
12/55
(Rare)
Analysis
---------
The thing about this card, is that it's MUCH too
expensive. 6 mana? All you get is a Blocker
(a very WEAK one, at that) and a Spiral Gate effect,
which you could just get by using the
Spell for 1/3 the mana.It's one of the worst cards of
all time, IMO, and it's sickening that it's a
Rare.
One might argue that you can use it in Blue Bounce, but
please....Not for 6 mana.
RATING: 2/10
****************
AQUA SHOOTER
Water
Creature/Liquid People/4/2000
- Blocker (Whenever an
opponent's creature attacks, you may tap this creature to stop that
attack.
Then the two creatures battle.)
13/55
(Common)
Analysis
---------
This card is pretty mediocre, possibly even BELOW
mediocre.....Sure, it's a Blocker who can attack.
So what? So is Seamine, and I think we all can agree
that that card's pretty much crap. Just stick with
Marine Flower and the other cheaper
Blockers.
RATING: 5/10
*******
CORILE
Water
Creature/Cyber Lord/5/2000
- When you put this
creature into the battle zone, choose one of your opponent's creatures in the
battle zone and put it on top of his deck.
14/55
(Common)
Analysis
---------
Well, it's a Cyber Lord that you can combo with
Illusionary Merfolk......
Er, anyway, this card is REALLY annoying. -_- It's
pretty expensive but oddly enough, the most
frustrating thing in Duel Masters I've come up against
is drawing the same card over and over again.
This is a really mean card, but it's usually killed
really easy.....You could make a Corile deck and just
keep recycling him over and over to get his
effect.......Nah.
RATING: 6/10
*****************
Water
Evolution Creature/Liquid People/6/8000
- Evolution -
Place on top of 1 of your Liquid People.
- This Creature can't be
blocked.
- Double breaker (This creature breaks 2
Shields.)
15/55 (Uncommon)
Analysis
---------
I REALLY like this Creature.....Better than Crystal
Paladin, anyway. 8000 is a LOT, tack that onto
something that cant be Blocked PLUS Double Breaker, and
you have a VERY deadly Creature.
The only problem is that there aren't a whole lot of
good Liquid People besides Aqua Hulcus.
But anyway, Aqua Lancer definitely is one of the best
Creatures in Blue.....If not the best, now that
King Depthcon is becoming
outdated.
RATING: 9/10
*********************
HYPERSQUID
WALTER
Water
Creature/Cyber Lord/3/1000
- Whenever this Creature
attacks, you may draw a card.
16/55 (Rare)
Analysis
---------
Well, it's another Cyber Lord. It's what Silver Axe
is to Bronze-Arm Tribe as it is to Aqua
Hulcus.
In short, Aqua Hulcus is better, but if you run a deck
with Illusionary Merfolk, this might be worth
trying out.
RATING: 4/10
****************
KING
NAUTILUS
Water
Creature/Leviathan/8/6000
- Liquid People can't be
blocked.
- Double breaker (This creature breaks 2 Shields.)
17/55
(Rare)
Analysis
---------
I love this guy. Double Breaker, 6000, and all Liquid
People cant be Blocked. Of course, the best
Liquid People out right now is Crystal Lancer, and that
guy already cant be Blocked. And then
of course, King Nautilus is also VERY expensive....8
mana. Just run Crystal Lancer if you're
running a Deck full of Liquid People, and dont
count on this guy very much.
RATING: 6/10
****************
PLASMA
CHASER
Water
Creature/Gel Fish/6/4000
- Whenever this creature
attacks, you may draw a number of cards equal to the number of creatures
your opponent has in the battle zone.
18/55 (Very
Rare)
Analysis
---------
This card's playability depends on the Deck you're
facing. If you're up against a Swarm Deck with
10 Creatures on the field at once, Plasma Chaser can
draw 1/4 of your Deck. On the other hand,
most of the time you'll end up drawing only 2 or 3
cards per attack. That's certainly nothing to scoff at,
but for 6 mana it's not enough, IMO. Still, it
looks really cool. :)
RATING: 6/10
*******************
RECON
OPERATION
Water
Spell/2
- Look at up to 3 of your opponent's shields.
Then put them back where they were.
19/55
(Common)
Analysis
---------
Egad!! What a horrible card. Seeing the opponent's
Shields wont do you hardly any good
whatsoever,
especially for 2 mana. If it cost 1, things might be a
little different, but still, seeing Shields is a rather
useless advantage.
RATING: 2/10
*************
SCISSOR EYE
Water
Creature/Gel Fish/4/3000
20/55
(Common)
Analysis
--------
Yuck. It's horrible. No effect, and it's not even
cost-efficient. (That is, it's too expensive
for it's Power.)
RATING: 2/10
***************
STAINED
GLASS
Water
Creature/Cyber Virus/3/1000
- Whenever this creature
attacks, you may choose one of your opponent's fire or nature
creatures in the battle zone and return it to its
owners' hand.
21/55 (Uncommon)
Analysis
--------
This card is pretty dependent on what Deck you're
facing, kinda like Plasma Chaser (18/55)
If you're going up against a Fire/Nature Deck, this card
is priceless. On the other hand, it's useless
if you're not. Overall, it's a very undependable card,
and it's too bad Duel Masters don't have Side
Decks like Yu-Gi-Oh! does, or this thing would be prime
Side Deck material......
RATING: 3/10
*****************
THOUGHT
PROBE
Water
Spell/4
- Shield Trigger (When this card is put into
your hand from your shield zone, you may cast it
immediately for no cost.)
- When you cast this spell,
if your opponent has 3 or more creatures in the battle zone, draw 3
cards.
22/55 (Uncommon)
Analysis
---------
Well, it has Shield Trigger. That gives it a point or
two. Although, if your opponent has 3 Creatures out,
usually they are going to win in a matter of a couple of
turns, so drawing 3 cards wont matter much.
It's an overall undependable card.
"Why is dependability so darn important?!" you might
ask. Well, what you should consider whenever
putting a card into your Deck, you should ask yourself,
"If I get into a tight situation, can I trust this
card to get me out of it?" The answer with Thought Probe
is not good enough to give it too much
thought.
RATING: 4/10
***************
AMBER PIERCER
Dark
Creature/Brain Jacker/4/2000
- Whenever this creature
attacks, you may return a creature from your graveyard to your hand.
23/55
(Rare)
Analysis
---------
Finally, we get to the Dark cards. Goody! My least
favorite Civilization.......Anyway, recycling monsters
really isn't as good in this game as it would be in
others. Although, I can see a deadly combo with Amber
Piercer, I just dont know what it is yet. There HAS to
be some ground-breaking, deadly combo to use abuse
his Effect with...........But until we figure it out,
he's not that good.
RATING: 4/10
**************
CHAOS WORM
Dark
Evolution Creature/Parasite Worm/5/5000
- Evolution -
Place on top of 1 of your Parasite Worms.
- When you put this creature into
the battle zone, you may destroy one of your opponent's creatures.
24/55
(Uncommon)
Analysis
---------
Well, it's better than Swamp Worm. Speaking of which, it
would probably be a good idea to combo
Chaos Worm with Swamp Worm.....But that would take 12
mana, which could definitely be used
for something better.
You should just use Ultracide Worm
instead.
RATING: 5/10
****************
CRITICAL
BLADE
Dark
Spell/2
- Shield Trigger (When this card is put into
your hand from your shield zone, you may cast it
immediately for no cost.)
- Destroy one of your
opponent's creatures that has "blocker."
25/55
(Common)
Analysis
---------
Oh, man. This is what Black has been needing since Duel
Masters came out........Something to
kill Blockers with. Sure, we had Death Smoke and Terror
Pit, but Critical Blade has been necessary
for a while. Goodbye, Gran Gure. Goodbye, Ladia Bale.
Goodbye, Marine Flower. Goodbye,
La Ura Giga. Heh, heh, heh.......Critical Blade takes
them all out for only 2 mana!
It's an awesome card. Just run it,
okay?
RATING: 8/10
*********************
DARK TITAN
MAGINN
Dark
Creature/Demon Command/6/4000
- Whenever this
creature attacks, your opponent discards a card at random from his
hand.
26/55 (Very Rare)
Analysis
---------
Horrid Worm (30/55) is better: It's cheaper and
it's easier to get. Although, if you have the room
for it, and if you need more Hand-D, Dark Titan Maginn
isn't a bad choice.
RATING: 6/10
*********************
GENERAL DARK
FIEND
Dark
Creature/Darklord/5/6000
- Whenever this creature
attacks, choose one of your shields without looking and put it into your
graveyard. You can't use the "shield trigger"
ability
of that shield.
- Double breaker (This creature breaks 2 Shields.)
27/55
(Rare)
Analysis
---------
Oh........my..........gosh.......It's just SO
bad.....Sure, it costs only 5 mana.....Sure it has Double
Breaker and 6000, but whenever it attacks you kill off
one of your own Shields!! That's the LAST
thing you want to do, is start cutting off your
legs....Ugh, it's just so bad.....Worse than
Gigaberos....
RATING: 2/10
************
GIGASTAND
Dark
Creature/Chimera/4/3000
- When this Creature would be
put into your graveyard from the battle zone, you may return it to
your hand instead. If you do, discard a card from your
hand.
28/55 (Common)
Analysis
---------
The "Bad (Cards) In Black" trend continues....Gigastand
is horrible. Why would you want to
recycle this thing? It's like Aqua Soldier or Aqua
Knight except in Black. Just keep far, far
away from it....
RATING: 3/10
************************************
GRAY BALLOON, SHADOW OF
GREED
Dark
Creature/Ghost/3/3000
- Blocker (Whenever an opponent's
creature attacks, you may tap this creature to stop that attack.
Then the two
creatures battle.)
- This Creature can't attack players.
29/55
(Uncommon)
Analysis
---------
Finally, Black has a Blocker that doesnt totally
SUCK.......Anyway, this card is pretty mediocre.
3 for 3000 isn't bad, but it's not a good ratio, either.
Ehh, I'll give it a 6 just because Blockers
arent too common in
Black.
RATING: 6/10
***************
HORRID WORM
Dark
Creature/Parasite Worm/3/2000
- Whenever this
creature attacks, your opponent discards a card at random from his
hand.
30/55 (Common)
Analysis
---------
This card is SWEET. I love the Hand-D effect. It's Ghost
Touch whenever he attacks! Woohoo!
Plus, he isnt ridiculously expensive like Masked Horror,
Shadow of Scorn from the Base Set.
RATING: 8/10
***********
LOST SOUL
Dark
Spell/7
- Your opponent discards all cards from his
hand.
31/55 (Uncommon)
Analysis
---------
Okay, here's the only problem with Lost Soul: It's too
darn expensive. Sure, Terror Pit only costs
1 mana less, sure Holy Awe only costs 1 mana less, but
still, I'm not too sure about this card.
Is a discarded hand really as good in Duel Masters as it
is in other CCG's? In Yu-Gi-Oh! you
would have Yata-Garasu, so that's one thing. There's no
Yata-Garasu in Duel Masters (yet).......
hmmm.....
Now that I've thought about it some, this seems like a
very good card in a Black Hand-D deck.
^_~ Use it in combination with Ghost Touch and Horrid
Worm and maybe even Dark Titan Maginn
and you can have total Card Advantage the entire way
through, which is a VERY good thing.
RATING: 7/10
****************************
MARROW OOZE, THE
TWISTER
Dark
Creature/Living Dead/1/1000
- Blocker (Whenever an
opponent's creature attacks, you may tap this creature to stop that
attack.
Then the two creatures battle.)
- When this creature attacks a
player, destroy it after the attack.
46/55
(Common)
Analysis
---------
I present to you the Deadly Fighter Braid Claw of Black.
1 for 1000, it's very cheap.
And it has Blocker. Nice!! :) The only downside is it
commits suicide after breaking a Shield.
Still, if you run 4, that's not too big a deal, and
they're so cheap it almost doesnt matter.
RATING: 7/10
***************
POISON WORM
Dark
Creature/Parasite Worm/4/4000
- When you put this
creature into the battle zone, destroy one of your creatures that has power
3000 or less.
33/55
(Rare)
Analysis
---------
I really dont like this card. I'd go as far as to say
that Swamp Worm is better. And that's saying
a
(E.G. Terror Pit, Death Smoke, Critical Blade) This
card's value goes down a lot.
RATING: 3/10
******************************
ARMORED CANNON
BALBARO
Fire
Evolution Creature/Humanoid/3/3000+
- Evolution -
Place on top of 1 of your Humanoids.
- While attacking, this creature gets
+2000 power for each other Human in the battle zone.
34/55
(Uncommon)
Analysis
---------
Okay, so for Human decks it gets a boost. It's like an
upgraded Armored Walker Urherion...But
that's not really anything to
celebrate.
Sure, it can get ridiculously powerful, but you cant
exactly swarm with Humans because there arent
many cheap Humans to lay out except for Brawler Zyler.
If ONLY Deadly Fighter Braid Claw was a
Human......Bottom line is, just play Armored Blaster
Valdios instead......If even that.
RATING: 4/10
******************
BOLZARD
DRAGON
Fire
Creature/Armored Dragon/6/5000
- Whenever this
creature attacks, choose a card in your opponent's mana zone and put it into his
graveyard.
35/55 (Very
Rare)
Analysis
--------
Hmmm, it's hard to say what I think........Wait, who am
I kidding......
It seems that Red is trying to build a "We're
good at destroying Mana!" reputation, which is kinda
hard to do when Mana Crisis is in Green.....Hmmm,
although in a Mana-D deck you would probably
mix with Green anyway, right? Right. But anyway, if
you throw Bolzard in a Deck with Bombersaur
and Engineer Kipo, and it might not be too hard to
create a Mana-Destruction Deck.
RATING: 6/10
*************
BOMBERSAUR
Creature / Rock Beast / Fire / 5 / 5000 /
1
- When this creature is destroyed, each player chooses 2 cards in his mana
zone and puts them into
his graveyard.
36/55
(Rare)
Analysis
---------
It's a more powerful Engineer Kipo. It hurts both
players, so that lowers it's effectiveness some,
but if you're making a Mana-D deck combining Red with
Green, you would probably have lots
of Mana available due to Green, so it's not that big of
an obstacle unless you're PLAYING
against Green.
RATING: 6/10
************
BURST SHOT
Fire
Spell/6
- Shield Trigger (When this card is put into
your hand from your shield zone, you may cast it
immediately for no cost.)
- Destroy all creatures
that have power 2000 or less.
37/55
(Uncommon)
Analysis
---------
Okay, so it can kill off a Swarm Deck. Okay, so it has
Shield Trigger. I'll make this short...
Which would you choose, Crimson Hammer, or this? Yeah,
that's what I thought.
RATING: 4/10
******************************
CAVALRY GENERAL
CURATOPS
Fire
Creature/Dragonoid/3/2000
- This creature can attack
untapped creatures.
38/55 (Uncommon)
Analysis
--------
I thought this card was good at first, then I playtested
it and found it that it wasn't. The thing
is,
Gatling Skyterror is better. 2000 Power cant really kill
anything that threatening, so Curatops
isn't as useful, in my view at least. Sure, it can kill
Blockers that are untapped, but the Blockers
that are most popular are La Ura Giga and Marine Flower,
both of which can kill Curatops.
RATING: 5/10
************************
DOGARN, THE
MARAUDER
Fire
Creature/Armoroid/3/2000+
- While attacking, this
creature gets +2000 power for each other tapped creature you have in the
battle zone.
39/55
(Rare)
Analysis
---------
Yeah, it can get big. Heck, get two Creatures out that
are tapped and you have a 6000-Power
Creature for 3 mana. I like this card, but it's not a
very reliable one. If your tapped Creatures are
killed off, it's easy for him to get run
over.
RATING: 5/10
***************
ENGINEER KIPO
Fire
Creature/Machine Eater/2/2000
- When this creature is
destroyed, each player chooses a card in his mana zone and puts it into
his graveyard.
40/55
(Common)
Analysis
---------
I like this card better than Bombersaur because it's
easier to control. With Bombersaur you destroy
4 mana, with this you just destroy 2. Bombersaur is much
more dangerous, but Engineer Kipo is
more controlled, if that makes any sense whatsoever. In
a Mana-D deck, you'll probably want
something along the lines of 3 or 4 of these little
guys.
RATING: 7/10
**********
GALSAUR
Fire
Creature/Rock Beast/5/4000+
- While you have no other
creatures in the battle zone, this creature has "power attacker +4000"
and
"double breaker." (A creature that has "power attacker +4000" and "double
breaker" gets
+4000 power while attacking and breaks 2
shields.)
41/55 (Common)
Analysis
---------
Ah, yes, it's what we have been dreaming about ever
since we saw Magma Geyser.....
Unfortunately, it only works when Galsaur is the only
one in the Battle Zone. Needless to say,
it's a very unreliable card, but why not try it out
anyway? Maybe just include ONE, as a just-in-case
card, I can definitely see it coming in
handy.
RATING: 6/10
************************
METALWING
SKYTERROR
Fire
Creature/Armored Wyvern/7/6000
- Whenever this
creature attacks, you may destroy one of your opponent's creatures that has
"blocker." (Destroy the creature before your opponent
can block with it.)
- Double breaker (This creature breaks 2
Shields.)
42/55 (Rare)
Analysis
--------
I REALLY like this card. I got one in a pack, I added it
into my Deck, and it hasn't failed me ONCE.
Critical Blade in a Creature, tacked onto Double Breaker
and not too shabby Power. Say goodbye,
Gran Gure. Say goodbye, Ladia Bale. Say goodbye,
Seamine. Metalwing Skyterror kills them all
before they can do anything about
it.
I love this card. I'm going to give it a SLIGHTLY biased
Rating.......
RATING: 9/10
*****************
MINI TITAN
GETT
Fire
Creature/Human/2/2000+
-This creature attacks each turn if able.
- Power
attacker +1000 (While attacking, this creature gets +1000 power.)
43/55
(Common)
Analysis
--------
Gack. It's a Human. Not a very good one, either. It's
pretty bland, and pretty mediocre. I've never
liked Power Attacker monsters very much (except for
Super Volcano Bazookadon and maybe
Roaring Great Horn) and this one is no
exception.
RATING: 4/10
**************
RUMBLE GATE
Fire
Spell/4
- Each of your creatures in the battle zone
gets
+1000 power until the end of the turn.
-Each of your creatures in the
battle zone that can attack creatures can attack untapped creatures
this turn.
44/55
(Common)
Analysis
---------
To be blunt, so what? Burning Power is better, and it
costs 3 less mana. The "we-get-to-attack-
untapped-creatures" shtick isn't worth 3 extra mana,
IMO.
RATING: 3/10
*************************
BARKWHIP, THE
SMASHER
Nature
Evolution Creature/Beastfolk/2/5000
- Evolution - Put
on one of your Beast Folk.
- While this creature is tapped, each of your
other Beast Folk in the battle zone gets +2000
power.
45/55 (Uncommon)
Analysis
--------
This is probably the second-best Evolution. It's also
the cheapest, which is what makes it so great.
In addition to Fighter Duel Fang, you should run
Barkwhip the Smasher. He's just SO cheap, and
there are plenty of Beastfolk to Evolve him
from.
RATING: 8/10
******
ELF-X
Nature
Creature/Treefolk/4/2000
- Your creatures each cost 1
less to summon. They can't cost less than 1.
46/55
(Rare)
Analysis
---------
Yay, 1 less to Summon. That means Aqua Vehicle now only
costs 1 mana!!
But anyway, if you get multiple Elf-X on the field, you
can Swarm pretty easily. Just think, if you
have 3 on the field, MOST Creatures become
instantly almost-free. Just think of the
possibilites.....
Still, it's more expensive and not as good as Essence
Elf (47/55).
RATING: 6/10
************
ESSENCE ELF
Nature
Creature/Treefolk/2/1000
- Your spells each cost 1
less to cast. They can't cost less than 1.
47/55
(Common)
Analysis
---------
Since Spells generally cost less than Creatures, Essence
Elf is a better card than Elf-X.
(Plus, it's much
cheaper)
Just think, if you have 3 Essence Elf on the field
at the same time (yeah, right) Mana Crisis (50/55)
costs only ONE! So does Aura Blast (*puke*)! Man,
just think of that.....
RATING: 7/10
****************
FORTRESS
SHELL
Nature
Creature/Colony Beetle/9/5000
- When you put this
creature into the battle zone, choose up to 2 cards in your opponent's
mana zone and put them into his graveyard.
18/55
(Rare)
Analysis
---------
It's too expensive. Just use Engineer and Bombersaur if
you're creating a Mana-D deck.
RATING: 3/10
*************************
LEAPING TORNADO
HORN
Nature
Creature/Horn Beast/3/2000+
- While attacking, this
creature gets +1000 power for each other creature you have in the battle
zone.
49/55
(Common)
Analysis
--------
This card's a bit of an unusual Power Attacker, but it's
not good enough at this point.
Yes, Green can Swarm some stuff out, but he's still a
2000-Power weakling when he's being
attacked.
RATING: 5/10
*************
MANA CRISIS
Nature
Spell/4
- Shield Trigger (When this card is put into
your hand from your shield zone, you may cast it
immediately for no cost.)
- Choose a card in your
opponent's mana zone, and put it into his graveyard.
50/55
(Uncommon)
Analysis
---------
Mana Crisis would normally be too expensive (4 mana to
get rid of 1? Shyeah right!) But it has
Shield Trigger AND it's in Green, otherwise known as
"The Kingdom Where Mana Cost Simply
Doesn't Matter." Elf-X could help out lowering the cost,
but most of the time Green will have such
a plentiful amount of mana that a simple cost of 4 won't
really matter much. In a Green/Red Mana
Deprivation deck, include 3-4 of
these.
RATING: 7/10
****************
RAINBOW
STONE
Nature
Spell/4
- Search your deck. You may take a card from
your deck and put it into your mana zone.
Then shuffle your deck.
51/55
(Common)
Analysis
--------
Rainbow Stone is a little bit of an interesting
card....4 mana is a little bit expensive, and I definitely
prefer Bronze-Arm Tribe to it, but it's better than
Pangea's Song. If it had Shield Trigger it would
hold up much better.
RATING: 5/10
*********************
RUMBLING
TERAHORN
Nature
Creature/Horn Beast/5/3000
- When you put this
creature into the battle zone, search your deck. You may take a creature
from your deck, show that creature to your opponent, and
put it into your hand. Then shuffle
your deck.
52/55
(Rare)
Analysis
--------
Cool, it's a Dimension Gate within a Creature. But
considering that Dimension Gate is JUST a
decent card, and that Rumbling Terahorn's effect wears
off as soon as he's properly summoned
to the Battle Zone, AND that he costs 5 mana for
3000.....All of these factors contribute to
Rumbling Terahorn's mediocrity. It's not very good.
Period. Exclamation Point.
RATING: 4/10
***********
SILVER AXE
Nature
Creature/Beastfolk/3/1000
- Whenever this creature
attacks, you may put the top card of your deck into your mana zone.
53/55
(Common)
Analysis
---------
It's Bronze-Arm Tribe with an effect you can use
multiple times, but it's dependent on how many
times you attack, which wont be very many times. Reason?
1000-Power Creatures are typically
killed off after one attack. If even that. They could
get Death Smoke'd on the very first turn. Point
is, Bronze-Arm Tribe is better, but Silver Axe doesnt
hurt one bit to include in a Deck.
RATING: 6/10
************
SILVER FIST
Nature
Creature/Beastfolk/4/3000+
- Power Attacker +2000
(While attacking, this creature gets +2000 power.)
54/55
(Uncommon)
Analysis
---------
*sigh* Another Power Attacker. Borrrrrrrring. Especially
since he's not even a GOOD Power
Attacker. Yay, 5000 when he attacks. If you're going to
use a Power Attacker, get one that
actually has a really high Power, like Roaring Great
Horn.
RATING: 4/10
*************
XENO MANTIS
Nature
Creature/Giant Insect/7/6000
- This creature can't be
blocked by any creature that has power of 5000 or less.
- Double breaker
(This creature breaks 2 Shields.)
55/55 (Very
Rare)
Analysis
---------
Voila. The set breaks off with a bang. It's sort of like
the King Depthcon for Green, except it
cant get past Gran Gure. Still, not much to say except
he's great. Play him, please.
RATING: 8/10
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Well, there you have it. My thoughts on every single
stinkin' card in the *EVO* Set. :) Hope you
learned something for it, and if you didnt, well you
just must be the Master of All Things in Duel
Masters. -_-
Anyway, look for my next Article! I dont know what it's
going to be about yet, but look for it!
^_^
CREDITS
-----------
I'd like to thank:
Chris
(for posting this on his
website)
Johnathan Williams
(for providing me with a Spoiler, hopefully with no
errors in it. ^_~)
Pojo
(For having such a great website, and for giving out
awesome prizes to people who contribute!)
(Just because you guys
ROCK!!!)
Hydromorph
(For writing great articles and
stuff)
Everyone who's E-mailed me with critique on my
Articles
(The Antman, Shadow, Sky Stinnett, Death Blade, roadogg,
and Badboybball21)
***************
Thanks and see you next time!!
;)
~Exploding Pidgeons~
E-mail: explodingpidgeons@juno.com