Resource Management-Knives101
Resource
Management-Knives101
Does anybody
out there get sick and tired of people that run around saying ,"Your Mana Curve
is too high!!!"? Does the term topdecking confuse you? Do you think card economy
and mana curve mean the same thing? Well, relax. I'm here to end all the
confusion.
Everyone knows what
it means to have a bad mana curve (better called a mana average). It means that
you have too many costly cards in your deck. It can also mean that you do not
have enough cheap cards in your deck. If your mana curve is too high then you
won't be able to play your cards quickly enough to win.
Not everyone knows what topdecking
means. Topdecking only happens when you have no cards in your hand. Topdecking
is the act of just drawing a card during your turn, and then playing it.
Topdecking can also mean drawing what you need from the top of your deck (I'm
not talking about that kind of topdecking though). Topdecking is a very bad
thing, because it leaves you with almost no playing options. How does topdecking
occur? It happens when you have such a low mana curve that you wind up playing
cards faster than you can draw them. Eventually you will wind up with no cards
in your hand. That is when topdecking begins. It may be hard to believe, but it
is possible to have too low of a mana curve. When your mana curve is too low you
will start to topdeck.
Surprisingly
bad card economy is not exactly the same thing as a bad mana curve. Many decks
that have a bad mana curve also have bad card economy. It is possible for a deck
with a good mana curve to have bad card economy. Many decks with a bad mana
curve, can perform very well thanks to their good card economy. Card economy is
the overall cost of the card versus the effects, abilities, and (if it's a
creature) attack power of the card. Corile provides good card economy. With
Corile you wind up paying two mana for a creature that has a power of two
thousand. You also wind up paying three mana to place one of your opponent's
creatures on top of their deck. Rainbow Stone provides bad card economy. With
Rainbow Stone you are paying four mana to gain one mana (for the record this
article was written before the third set came out). Critical Blade can be a very
economical card. Paying two mana to destroy an opposing blocker that cost three
or four mana is a very good trade off. When deciding whether a card is worth
it's cost you have to keep in mind that paying mana is not always the only cost
of a card. Having a Beast Folk in play is part of Dual Fighter Fang's cost. If
you don't have a Beast Folk in play then you cannot cast Dual Fighter Fang.
Losing two of your own mana is part of Explosive Fighter Ucarn's casting cost.
Even playing the card from your hand is part of it's cost. Playing a Rumbling
Terahorn is better than playing a Dimension Gate. For one card Rumbling Terahorn
gives you a creature, and a searching effect. Rumbling Terahorn may cost five
mana, but most gamebreaking cards will cost over five mana.
For the very
same reasons it is better to play a Meile, Vizeir of Lightning than to play a
Solar Ray.
Anyway next time
you build a deck don't forget to manage your resources. If anyone wants to
contact me my e-mail address is Knives101@wmconnect.com, and my aim handle is
Knives101.