The Facts About Evolution Creatures - Smcman

 

The Facts About Evolution Creatures

June 3rd, 2004

 

Currently there are only ten Evolution Creatures, two in each of the five Civilizations. These creatures have certain rules and abilities that seperate them from regular creatures. They cannot be played on thier own into the battle zone. Instead Evolution Creatures are placed on, or evolved from, regular creatures of the same race.

The Evolution Creature does not maintian any abilities or effects the original creature had. If the creature should be destroyed, then both cards are sent to the graveyard. If bounced then both creatures go to the owner's hand.

These creatures and new, so many people are still trying them out to see if Evolutions make the cut. I believe they do. With summoning sickness, your opponent can always see what is coming a turn before it can hit them. But Evolutions can attack the turn they hit the board, meaning nothing is predictable anymore. Many of them also have Double Breaker and other effects making them even better.

 

Now I want to ge to the point of this tip. To see which Evolutions are perhaps better than others, not the looking at the creatures themselves, but the base creatures they evolve from. Without good base creatures, the Evolutions lose some of their power. So which Civilization ended up with a better crop then the other?

 

LIGHT (Guardians)

The yellow civilization has six Guardians, or base creatures for the Evolutions to evolve from. However, only two of them cost less than four mana. La Ura Giga and Reso Pacos are your best bets if you want to use the Light Evos. The base creatures you use should be fairly cheap, otherwise you will be defeating the point.

 

WATER (Liquid People)

There are seven of the base Liquid People in the blue civilization. And again, you would want to use the less costly creatures to evolve from. Aqua Hulcus, Soldier, and Vehicle all cost three mana or lower. Hulcus is already a staple in most blue decks, so he is a must if you want Water Evos. Soldier and Vehicle are both decent, so blue got three nice base creatures to evolve. Aqua Shooter isn't too bad either.

 

DARKNESS (Parasite Worm)

The black civilization fared the worst of all five when it comes to base creatures. There are just four worms and Horrid Worm is the only one thats any good. Swamp Worm and Stinger Worm are terrible in almost any deck, never use these cards to evolve from. Poison Worm is decent, but only because you can sometimes get around the drawback. Horrid Worm is the only really good one though.

 

FIRE (Human)

Though the red civilization only has four base creatures like Darkness, the Humans are much better. All four are cheap, so they fit nicely in the rush deck Fire is so popular for. Since these cards could already be in a rush deck, you wouldn't even have to include any base monsters just to evolve them. I recommend Brawler Zyler, Immortal Baron Vorg, and Mini Titan Gett.

 

NATURE (Beast Folk)

Beast Folk are currently one of the best civilizations to have Evolution Creatures. There are eight base creatures, the most of any color. If you really want to use the new Evos, this is the way to go. Seven of the Beast Folk cost less then four mana and some are probably already in you decks. Overall, Nature got all the luck as far as base creatures go.

 

This chart shows how many base creatures each civilization has, and how many of those are actually good enough to use as evolution material in my opinion.

 

                   Total Base Creatures                        Evolution Material

Nature:                    Eight                                     Five to Eight

Fire:                        Four                                      Three to Four

Water:                    Seven                                    Three to Four   

Light:                      Six                                        Two to Three

Darkness:                Four                                       One to Two

 

Steven Cantrell

Thrash-494 on the boards

Smcman7@aol.com