The
Facts About Evolution Creatures - Smcman
The Facts About Evolution
Creatures
June 3rd,
2004
Currently there are only ten
Evolution Creatures, two in each of the five Civilizations. These creatures have
certain rules and abilities that seperate them from regular creatures. They
cannot be played on thier own into the battle zone. Instead Evolution Creatures
are placed on, or evolved from, regular creatures of the same race.
The Evolution Creature does not
maintian any abilities or effects the original creature had. If the creature
should be destroyed, then both cards are sent to the graveyard. If bounced then
both creatures go to the owner's hand.
These creatures and new, so many
people are still trying them out to see if Evolutions make the cut. I believe
they do. With summoning sickness, your opponent can always see what is coming a
turn before it can hit them. But Evolutions can attack the turn they hit the
board, meaning nothing is predictable anymore. Many of them also have Double
Breaker and other effects making them even
better.
Now I want to ge to the point of
this tip. To see which Evolutions are perhaps better than others, not the
looking at the creatures themselves, but the base creatures they evolve from.
Without good base creatures, the Evolutions lose some of their power. So which
Civilization ended up with a better crop then the
other?
LIGHT
(Guardians)
The yellow civilization has six
Guardians, or base creatures for the Evolutions to evolve from. However, only
two of them cost less than four mana. La Ura Giga and Reso Pacos are your best
bets if you want to use the Light Evos. The base creatures you use should be
fairly cheap, otherwise you will be defeating the
point.
WATER (Liquid
People)
There are seven of the base Liquid
People in the blue civilization. And again, you would want to use the less
costly creatures to evolve from. Aqua Hulcus, Soldier, and Vehicle all cost
three mana or lower. Hulcus is already a staple in most blue decks, so he is a
must if you want Water Evos. Soldier and Vehicle are both decent, so blue got
three nice base creatures to evolve. Aqua Shooter isn't too bad
either.
DARKNESS (Parasite
Worm)
The black civilization fared the
worst of all five when it comes to base creatures. There are just four worms and
Horrid Worm is the only one thats any good. Swamp Worm and Stinger Worm are
terrible in almost any deck, never use these cards to evolve from. Poison Worm
is decent, but only because you can sometimes get around the drawback. Horrid
Worm is the only really good one though.
FIRE
(Human)
Though the red civilization only has
four base creatures like Darkness, the Humans are much better. All four are
cheap, so they fit nicely in the rush deck Fire is so popular for. Since these
cards could already be in a rush deck, you wouldn't even have to include any
base monsters just to evolve them. I recommend Brawler Zyler, Immortal Baron
Vorg, and Mini Titan Gett.
NATURE (Beast
Folk)
Beast Folk are currently one of the
best civilizations to have Evolution Creatures. There are eight base creatures,
the most of any color. If you really want to use the new Evos, this is the way
to go. Seven of the Beast Folk cost less then four mana and some are probably
already in you decks. Overall, Nature got all the luck as far as base creatures
go.
This chart shows how many base
creatures each civilization has, and how many of those are actually good enough
to use as evolution material in my opinion.
Total Base
Creatures
Evolution Material
Nature:
Eight Five
to Eight
Fire:
Four
Three to Four
Water:
Seven Three to
Four
Light: Six Two
to Three
Darkness:
Four One
to Two
Steven
Cantrell
Thrash-494 on the
boards