Top Ten Water
Cards
10. MARINE FLOWER/HUNTER
FISH
you need blockers and
these are the best for the cheapest, 1 and 2 mana seems good for 2000, and 3000
defence
9. PLASMA CHASER/BRAIN
SERUM/KING RIPPED HIDE
These 3 cards aford
raw draw power. The last turn i played 6 mana for a plasma chaser. My oponent
has 6 creatures on the field and broke two shelds with brain serum under neath.
My turn rolls around and i play 2 more brain serums and attack with plasma and
if you kept track, i just drew 14 cards. Thats over a forth of the deck in two
turns
8. CANDY DROP/FAIRY
CHILD/KING DEPTHCON
Good old un blockables.
They are evil as heck
7. SPIRAL
GATE/TELEPORTATION/AQUA SNIPER
It is 8 turns into the
game and he has had his ucarn in his had 4 times. He gets it out and aslo
plays a gatling sky terror. Suddenly out pops aqua sniper, care to try for
5?
6. CRYSTAL
MEMEORY
Pick a card any card +
sheild trigger; nuff said
These next five are the
most important
5. AQUA
SOLDIER
I
need to evolve but i can't keep an aqua vehicle on the field for crap. But kill
this guy and youll see him again very soon.
4. AQUA
HULCUS
Evolution power and the
ability to draw. very valuable
3. KING
NATILUS
Its like the slivers
from MTG. Aqua people cant be blocked you say? Well ill just attack with
these 3 aqua vehicles and...
2. CRYSTAL
PALIDEN
Its a scarlet skyterror
only it pings intead of destroys and it has double breaker, and it costs half,
and it can attack on it first turn, must i go on
1.
Costs 6, has 8000,
double breaker, cant be blocked, Immune to summoning
sickness