Components of the Deck - Guardian Sieg
hi. this is how i seperate
the main components of a deck and how each one is important.
Mini-Boomers-
this is one of the most
important if not the most important part of a deck. these are your smaller "lead
off" creatures. mini boomers take a big part of a deck because you'll either be
summoning these creatures or blockers in your 1st or 2nd turn. their
summoning costs are only 1-3 mana which makes them nice and quick, such as
braid claw, bronzearm, horrid worm, and aqua hulcus. they're the ones
that get things started by breaking the first shield, adding more mana, and
the ones that you will evovle. plus it sounds much better then weenie rush,
which i think is negative sounding.
Blockers -
blockers are very important
espcially for the civilizations that have them. of course decks can be played
without them as seen with fire and nature. but blockers can never be
underestimated. because one blocker whether it has the 1000 to 9000 attack
points can stop that double break or last attack.
Power Attackers -
these are the mid-game
attackers that take out the smaller creatures, blockers, and shields. they are
power attackers like volcandon and stonesaur, and the solid
attackers like fear fang. they are not the most needed creatures but they are
very good, balanced support.
Breakers -
this term i just use for
the bigs. the double breakers. the large field effects (i.e. scarlet
skyterror/vampire silphy). i always think for any deck there should be your
signature creature that makes the deck your own and usually has big effect when
on the field. your "deck master" if you will. or just creatures that
you have that seem to break the most shields.
Evolution -
i usually include them with
the Breakers because they have become a big part of the game. if they apply to
your deck, then use them. they provide low mana cost (for the most part),
powerful, swift attack creatures. evolution creatures bring impact when
they come on field and are nothing to laugh at.
Spells -
which consist
of around 1/4 of the deck. they are big support cards that
give creature removal, searching, tapping, and bouncing. and include
the all important, game-changing shield triggers. shield triggers is
what makes this game exciting.