Subject: Beginner's Guide to Duel Masters
Hello all! I'm ssj2_dork
from the message boards, and I wanted to contribute to Pojo's Duel Masters site.
So, I made a small, simple guide for those of you who are just starting the
game.
I too started the game not
too long ago, but I have been studying up on it every day, along with visiting
the message boards and trying to help out the other duelists there. I made
a simple mental note of what cards were good, okay, and bad, and I also made a
note on what a beginner (like myself) should be doing/looking for in the
cards.
First of all, there are
five color types in the Duel Masters trading card game. There are: Nature, Fire,
Light, Dark, and Water. Simple enough, right? Many of the players refer to the
cards by their color. Personally, I use both colors and types, so I may be using
both in this guide. Now, only one set has been released in English so far: the
base set. There are 120 cards in this set, so there's a lot of
variety.
As a beginner, you first
want to learn how to play the game. Duelmasters.com has a fantastic demo
on their site, so I would strongly suggest using the demo. Also, the site as a
card database, so you can see pictures of every card of every type and see what
they do. Pojo's Duel Masters message board is an awesome place to go to
talk about Duel Masters' decks, single cards, and even the anime show! I'm there
a lot; maybe you can catch me ;x
Have you visited
the Duelmasters.com site? If you haven't you should soon, but it's no
big deal right now. Now, let's look at some of the game mechanics. I believe
there are essentially seven parts to the game (and I will explain more in a
bit). They are:
Step one: Untap all
creatures and mana
Step two: Draw a
card
Step three: lay
mana
Step four: lay a
creature
Step five: play a
spell
Step six: attack your
opponent or his creatures
Step seven: finish your
turn
It does seem a bit
confusing, but let me explain each step for you.
Step one: If you have
happened to play Magic: The Gathering, then you know what "tapping" and
"untapping are. Tapping a creature or "mana" means to turn it sideways, which
shows that you are using it. When you attack with a creature, you turn it
sideways. When you want to use mana, you turn it sideways. And, when your
opponent's turn ends, you can turn your cards upright, which is "untapping" your
cards.
What is mana? If you look
at any Duel Masters card you will find an upside down "1" on the bottom of it.
This is how much Mana that specific card can produce. To use a card as
mana, you set it into your Mana Zone upside down so that the "1" is now upright.
You can't do anything with that card except use it for Mana. No attacking, no
spell-casting; nothing. It's simply for Mana.
Step two: This is the
easiest part of the whole game! =) To simply draw a card, just take the top
card of your deck and put it into your hand. Told you it was simple! However,
when you draw your last card you lose the game, but I will discuss some rules
later on.
Step three: I went over
this a little bit earlier. To lay a card for Mana, simply put any one card
upside down into your Mana Zone. You can only lay one card into the Mana Zone
from your hand unless another card tells you otherwise. I will discuss more of
this later on also.
Step four: This is
basically the same principle as laying a card in the Mana Zone. To use a
creature, you must tap enough Mana in your Mana Zone as what the number says in
the upper left hand corner of a creature card. Creatures that are just put into
battle have "summoning sickness" and therefore can't attack that turn. Your
opponent can attack that creature, but you can only attack with it on your
following turn.
Step five: Playing a spell
is very easy. Much like playing a creature, to play a spell you must check the
upper left hand side of the card and see its Mana cost. Then simply tap the
required Mana and do what the card says to do. Easy, huh? After you're done, you
put the spell into the graveyard (unless stated
otherwise).
Step six: Ah! The best
part of the game! =) When you are able to attack with a creature, always do it.
When you decide to attack with a creature you must turn it sideways (tap it) to
show that you are attacking. You have three options when attacking: attack
your opponent's untapped creatures, attack your opponent's shields, or attack
your opponent (you can only attack your opponent when you have broken all your
opponent's shields). The object of Duel Masters is to break all your opponent's
shields, and then attack your opponent directly once to win the game. When
attacking a shield, your creature's attack power doesn't matter. Did you notice
that number in the lower left hand corner of a creature card? That is its Attack
Power. When attacking another creature, you must compare attack powers. The
creature with the greater attack power wins the battle, and the losing creature
is sent to the graveyard. Of course, this works the same for your
opponent, so be on guard! =)
Step seven: This is just
ending your turn and letting your opponent start his turn. You don't need to do
anything but to tell your opponent that it's his turn.
Do you have a better
understanding of the game now? A little less fuzzy I hope. Before I get
into what should go into a deck, I want to clarify a few
things.
First of all, a Duel
Masters deck has to have at least forty cards in it, and you can't have more
than four of a single card. In the upper left hand corner of all cards is the
Mana cost. Take, for example, a Fire card with a Mana cost of 2. To use this
card, to have to tap a Mana that is the same color type as the card you are
using. So, let's say you want to cast the Fire creature, "Immortal Baron, Vorg."
This card's Mana cost is 2, but since it is a Fire creature we must tap a Fire
Mana in our Mana zone, then any other type to use this card. Does that make
sense? Also, "graveyard" is your discard pile, Mana Zone is where you place your
mana, and creature zone is where you place your creatures. Simple, right?
And you are free to set up your Mana and creature zones however way you feel
most comfortable.
To win a game, you must
either: break all of your opponent's shields, then attack them one more time, or
your opponent draws the last card in his deck. Remember to keep an eye on your
deck! Don't get too involved in the game and notice too late that you are
running out of cards. Play smart!
Ready to look at some
cards now to make a deck? Great! I know I am!
For a beginner, I would
strongly recommend Fire as a main theme in your deck. Fire has excellent
creatures of all Mana costs, as well as some awesome spells. It is not a good
idea to run one color, so let's trying making a two color deck; but what other
color should we use? Let's try Nature. It's a solid back-up
type.
Okay, so now we have our
two types. What cards should we run? Well, when I made a deck, I break it down
into Mana cost, starting with creatures. Let's start with one Mana creatures.
Some one-Mana creatures cards are: Deadly Fighter Braid Claw and Artisan Picora.
Great thing for us is that both these cards are commons! Excellent. However,
they each have specific text on them. Deadly Fight Braid Claw says that it
attacks every turn if able, which means we would HAVE to attack every turn
following the turn it was put into play. But we'll be attacking a lot anyway,
right? ;) Artisan Picora says that when it comes into play, destroy a Mana.
Ouch. Artisan Picora does have a 2000 attack (Deadly Fither Braid Claw has
1000), but destroying a Mana is rough. But! We are also running Nature, which
specializes in producing a lot of Mana! Let's add four Deadly Fighter Braid
Claws and keep Artisan Picora in consideration. The bad thing about Nature is
that it does not have any one-Mana creatures. =( That's okay! The best is yet to
come.
Now, let's move a bit
faster, okay? Let's check out some of the two-Mana to five-Mana creatures. We'll
cover spells after this. For Fire I would recommend: Immortal Baron, Vorg
(2-Mana), Onslaughter Triceps (3-Mana), Fire Sweeper Burning Hellion (4-Mana),
and Stonesaur (5-Mana). Solid choices! Now, for Nature I would suggest:
Burning Mane (2-Mana), Mighty Shouter (3-Mana), Fear Fang (3-Mana), and Coiling
Vines (4-Mana). Great as well!
What do we have so
far?
4x Deadly Fighter Braid
Claws
4x Immortal Baron,
Vorg
4x Burning
Mane
4x Mighty
Shouter
3x Onslaughter
Triceps
3x Fire Sweeper Burning
Hellion
3x Fear
Fang
2x Coiling
Fines
Hmm, 28 creatures! Not
bad. Let's not add Artisan Picora since we need our mana for our larger
creatures. And nothing is above an uncommon! Excellent! Let's move on to
the spells.
Spells are always the
toughest part of deck building. They have to support the theme you're going for.
We are going for a tough, fast beat-down deck. There most certainly are
cards to help us with that, and Fire fits the bill nicely. Burning Power is a
one-Mana spell that gives one of our creatures "Power Attack +2000). When a
creature has Power Attack +XXXX, that means, in addition to its regular Attack
Power, whenever it attacks it gets +XXXX. That's awesome! That means if we have
a Deadly Fighter Braid Claw with an Attack Power of 1000 and use Burning Power
on it, then when it attacks, its attack is actually 3000! That's fantastic! The
only side-effect is that you can only use Burning Power for that turn, as the
effect goes away after your turn. For Nature, let's look at Dimension Gate.
It's a 4-Mana card, but it's a shield trigger that lets you search for any
creature card in your deck and put it into your hand. A card with shield trigger
means that if your opponent breaks one of your shields and you see that is has a
shield trigger, then that means you can play it right away without paying the
Mana cost! That is awesome. We have to add Dimension Gate to the deck. Other
great cards are: Ultimate Force for Nature and Crimson Hammer for
Fire.
Here's the final
list!
Creatures-28
4x Deadly Fighter Braid
Claws
4x Immortal Baron,
Vorg
4x Burning
Mane
4x Mighty
Shouter
3x Onslaughter
Triceps
3x Fire Sweeper Burning
Hellion
3x Fear
Fang
2x Coiling
Vines
Spells-12
4x Dimension
Gate
4x Burning
Power
2x Ultimate
Force
2x Crimson
Hammer
40 cards! Great!
Congratulations! You just made your first Duel Masters deck! There are NO cards
in the decklist that are Rare, so this is a cheap and powerful
deck.
What should you do next?
Well, I would suggest you to go out and buy the Starter Deck along with a few
packs. Read over the rules and terms and construct your own deck! Then, buy some
more packs and see if anyone around you is playing Duel Masters too. Try to get
your friends to play as well.
I hope I helped you in
your quest to become a new member of the Duel Masters'
society! Remember to go to Duelmasters.com and check out the online demo
and their card database! Also, visit the Pojo Message Boards and find the Duel
Masters section. You can find me there. =) Feel free to contact me if you have
any questions or comments.
Name: Adam
(ssj2_dork)
AOL:
Stegyman