From: Destroyer Ruler of Worlds [destroyer_dw@hotmail.com]
Sent: Friday, March 19, 2004 11:20 AM
Subject: Most Underestimated Cards, and Why - Destroyer
In every card game, there's always cards that are underestimated. I'm going to go in-depth on just a few of the better ones.
Crimson Hammer - Now I'm not saying this card is "da bomb", but it can help when your opponent already has gotten an edge in the first couple turns.
Think about it: most higher-cost monsters don't come out until at least the 4th or 5th turn (with few exceptions that only require 3 mana). So if you can't pull monsters with a low enough mana cost, I would suggest taking this for a spin sometime. At worst case you won't need it when you get it, so you can put it in your mana zone.
Solar Ray - Being able to attack is always the key to winning (unless you're just stalling for time). This can be great for getting one of their better monsters, or even for eliminating a pesky blocker. It's basically a smaller version of Holy Awe.
Ghost Touch - This card can be nice for disrupting your opponent's strategy or just ticking your opponent off (hopefully your goal was to disrupt them).
Any card your opponent doesn't have is one card they can't use against you.
Who knows, maybe you'll get lucky and discard something like Bolshack Dragon, Deathliger, Lion of Chaos, Hanusa, Radiance Elemental, etc.
Virtual Tripwire - This is basically the Aqua civilization's version of Solar Ray, except it requires 3 mana instead of 2.
These are some of the cards I felt could be easily overlooked. Since there's not too much of a selection of cards, it is easier not to overlook cards as often.
For any comments, questions, or suggestions, feel free to e-mail me at:
destroyer_dw@hotmail.com
Destroyer
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