Tip- Making a winning deck!!!!

 

This is my first tip, don't burn me for it.

    Ok well, I have gone to a couple un-official Duel Masters
tournaments and usually the deck that wins is a deck with only 1 or 2
of the 5 civilizations.  I have noticed here in Erie that several
decks load tons of spells in there decks, thats not a good idea 5-8
spells in a deck is even over doing it, all I have to say is that this
is'nt like Yu-Gi-Oh!, in yu-gi-oh having 10-15 magic/spell cards in
your deck will help you win, but in DM only monsters can really win a
game.

    Try to limit your deck down to 1 or 2 civilizations too many can
cause you too not have the right mana when you need it.  I suggest a
Bruning light deck because fire creatures have high attack for little
mana, and light creatures have good blockers and spells.  What I'm
saying here is to:

~ Limit spells down to 0-5
~ Limit Civizations too 3 max
~ Many commons are fairly good in this game, don't think just because
it's not holo it's not good
~ Limit down to 40 cards per deck, 50 max
~ Only try to collect cards that will work good in your deck, for
instance: if you are trying to run and all light deck, don't buy
Kokujo's(sp.).

Jago
Jago920@dragonball-gt.zzn.com