What
each civilization recieved after the expansion -
RandeeSan
As we all know, each civilization
has different strengths and weaknesses. We also know that much has changed after
the recent release of the expansion evo-crushinators of doom. I am here to
explain what each civilization had before and after the release, so that people
have a better clarity on which civilization to use and how to use it
effectively.
Before
Expansion
Light- Ah yes
the light civilization, one of my favorites. Right from base set, light was a
very defensive deck. Many cheap blockers and holy awes were the foundation of
every light deck. There was little attacking power besides Lights huge big
monsters and blockers attacking. Everyone thought that light was not wise to use
as a basis of a deck due to this attacking deficiency, however, no other deck
could keep up with the stalling that light could put
out.
Water- In the
beginning water was the most widely used color due to its awesome draw and
control power. People liked special abilities like unblockablility. Control
cards with something like a king depthcon usually meant game over for the
opponent. While it wasn’t very strong at attacking, it had many abilities to
make up for this deficit Low cost blockers made it possible to survive the early
onslaught
Fire- Fire was
a very aggressive and strong force. It was newbie friendly and easy straight
forward play. All you had to do was play guys, play spells to kill opposition,
and play bigger dudes. Many small low cast creatures had amazing power attacker
bonuses and was one of the most popular colors. The big creatures in Red had
amazing power bonuses or just downright large base strength. Easy playability is
what Red had during the base set.
Nature: Basically
what nature did was play weak monsters and accelerate your mana at crazy amounts
to summon huge monsters which were really strong. Since green didn’t have too
much to give besides mana, it became one of the lesser popular colors. Like red
green has no blockers. Red made up for the lack of blockers with aggressive
attacks, but green had to build up mana to get a strong force. While green was
good at getting the mana, the problem was using it before you got killed. So it
was not a very popular deck back in base set days.
Black: Death
smoke and terror pit were the best creature removal spells, and they still are.
Hand disruption and card retrieval were other side effects that black could
muster up. But what black was really good at was killing off all your important
creatures, weather it be a good effect monster or a fat one, black always had a
spell or a slayer to take care of it. Black isn’t exactly new layer friendly. No
good early monsters and blockers that died after one use. It was hard to go
mono-black, but was very effective when combined with other colors. A difficult
color to play but rewarding if used right, that was what black was all
about.
After
Expansion
Light- after
evo-crushinators came out, light went from block and stall to build up and
attack. Diamond cutter has made light deck blockers killing machines. Evolution
creatures are insanely powerful. Searching for spells doesn’t need that
expensive Ryla. Spell retrieval and even slight card drawing. All these has made
light go from an unpopular color to almost the best. It seems that light has
overcome its Attacking deficiency and has become a killing
machine.
Water- Although water’s
bounce was incredibly powerful in base set, it is not the case now. Evolution
creatures has made it possible to become bounced, and come back to attack next
turn. However, Liquid people have gotten a lot of support. Crystal Lancer almost
replaces king depthcon and it’s an uncommon, making even little kids to easily
obtain it. King nautilus makes all liquid people unblockable. There are also
plenty of new was to draw cards including: hypersquid walter, plasma chaser, and
thought probe. What Blue lost in bounce was gained back through even MORE
awesome draw power, and great attacking power.
Fire- Fire hasn’t
changed much, still play dudes and attack. However, humans have gotten huge
support due to their cheap evolutions. Mana destruction has appeared to help
counter some of the bad effects of cards like Explosive fighter ucarn. Pretty
much fire’s playstyle is still the same just with added
support.
Nature- Natures
mana acceleration has become hyperspeed! Cards like silver axe and fighter dual
fang make greens mana soar up high. Not only that, green offers another way to
get ahead in mana of your opponent. Mana destruction comes in two cards for
green. Mana crisis does just that. Fortress shell however is harder to get out
but deadly when summoned. And finally, beastfolk’s got a huge boost in
attack power making greens creatures bigger, even big enough to fight off some
of reds creatures. Green is become increasingly popular after Evo because they
got early game support form creatures.
Black- mmm
worms. Parasite worms have become a bit stronger due to ultracide worm. While
black still sucks at creatures, it has improved a bit. Marrow ooze is cheap and
effective. All of blacks lesser abilities (hand disruption, car retrieval) has
also improved. Basically, Black just became Expanded like a normal expansion
should do.
Thank you for your
time
Randy
randythi@hotmail.com