Water
and Nature, Friends of Love!- The Dark
Advocate
Hey, its me.
Yeah, me. Not that other guy, the one with the hat. Me.
Okay, well, I've
done nothing but praise Darkness, so I thought I'd make some tips, rants, and
helpful advice about a Water/Nature Deck, that I've been TRYING to build.
Fighter Dual Fang....so very hard to
pull.....::sigh::
Okay, enough pity
party for me. The goal of the Water/Nature Deck im trying to build is to gain
mana from Nature early game, mid-game defending with Water, and drawing,
searching, setting up combos, ext.. Then, later game, I smash through with
Crystal Lancer, Xeno Mantis, and uh..........hopefully a Fighter Dual Fang. Must
find Fighter...........
Oh, and another
thing I wish to elaborate on is one of my fav. combos. Using 4 Essence Elf, you
can play Waters spells a turn earlier! And, Essence Elf costs only two mana, so
you could summon a few easily. Then play all your Water spells, maybe that
Natural Snare too, a lot earlier. Like, idk, maybe playing a crystal memory,
then a Natural Snare in the same turn?! Thats not even great. Thats
awesome.
Okay, now for the
rant part. Fires weenies ALL WAYS roast me to oblivion whenever I use any other
deck but the one im using now ( essentially this one). I mean, there so freaking
fast! Grrrrr!!! ARGH!!!!!!!!
Okay, now that
thats out of my system, I hope you might realize the great synergy that you get
from a Water/Nature deck. Remember that Essence Elf loves late gam, and early
game too. Mid-game, it might get trampled. But, I have yet to do much
playtesting. Until then, I wish you all adu', and may Duel Masters hover in your
hearts....but hopefully not blocking your left
ventricle.
Ta-ta........