Rampage Review: Part 3 Darkness
July 28, 2004
Darkness has been, without a doubt
in my eyes at least, the single
strongest color to grace this game.
Lost Soul is backbreaking, as is
Duel Masters’ Hypnotic Specter,
Horrid Worm, and other nicely tuned
forms of creature kill. Is today the
day the Darkness finally gets a turn
out of the limelight, or will it
emerge into the up and coming
metagame stronger than ever? Well
boys and girls, prepare yourself for
a ride through the darkness.
Giriel, Ghastly warrior
Darkness
Creature
Demon Command
8/11000
Double Breaker
Super Rare - S3/S5
Can you spell unimpressive. Now we
got a bigger substitute for
Deathliger, hooray. Why wouldn’t you
run Ultracide Worm? It’s the same
size, and it has haste. Plus you can
evolve it from Swamp and Horrid
Worm, darkness staples might I add.
Prepare to enter a world of
mediocrity known as my trade binder.
Rating: **
Baraga, Blade of Gloom
Creature
Dark Lord
4/4000
- When you put this creature into
the battle zone, choose one of your
shields and put it into your hand.
You can't use the "shield Trigger"
ability of that shield.
Uncommon - 23/55
Is that supposed to be a drawback?
Darkness rarely gets a straight up 4
for 4000, but here it does, and you
replace a card out of it. If you
survive the initial rush, Baraga
will give you pretty much just what
you need to start taking control, a
big body, and a replacement card.
Expect it to see play for quite a
while at the four slot.
Rating: ****
Bone Piercer
Creature
Brain Jacker
2/1000
- When this creature is put into the
graveyard from the battle zone, you
may return a creature from your mana
zone to your hand.
Common - 24/55
Why would you really play this? I
honestly can’t find a reason where
it could become advantageous. Only
1000 attack isn’t impressing anyone,
and it’s effect is probably a
hindrance in the early game. Late
game, you’ll have better options.
Not only that, the ability doesn’t
seem very darkness, which is more
prone to taking things from the
graveyard than the mana heap. Stear
clear.
Rating: *
Eldritch Poison
Spell
1
Shield Trigger
- You may destroy one of your
darkness creatures. If you do,
return a creature from your mana
zone to your hand.
Uncommon - 25/55
Stinger Worm doesn’t see play, and
that creature looked logical for the
price. This card is downright bad.
If you need to effect, splash blue,
it won’t hurt you that much. If it
does, then just give up on this game
plan.
Rating: *
Gamil, Knight of Hatred
Creature
Demon Command
6/4000
- Whenever this creature attacks,
you may return a creature from your
graveyard to your hand.
Rare - 26/55
Our bigger version of Amber Piercer.
Gamil is solid for a Demon Command,
but there nothing to celebrate about
that creature type right now. The
six slot seem more deserving of
Terror Pit, or possibly Dark Titan
Maginn. Gamil’s pretty clunky, and
4000 is more of a mockery than a
power mark, as it dies to nearly any
evolution creature.
Rating: **
Ghastly Drain
Spell
3
- Choose any number of shields and
put them into your hand. You can't
use the "Shield Trigger" abilities
of those shields.
Rare - 27/55
This card is really strong for only
three mana, even if it might come
back to haunt you. If you have
complete control of the game, why
not turn up a few shields and feast
on the yummyness inside? Worst that
can happen is this guy’ll become
mana. I wouldn’t run more than two
if you plan on running it. It could
be the biggest sleeper of the set,
or it could be a steaming pile. Just
remember what they said about Necro.
Rating: ****
Hang Worm, Fetid Larva
Creature
Parasite Worm
5/4000
Uncommon - 28/55
Talk about clunky. Poison Worm
wasn’t all that great, but he sure
as heck puts this guy to shame. Not
that this guy’s overly bad, but why
would you pay one extra mana for a
package this unimpressive?
Rating: **
Jack Viper, Shadow of Doom
Creature
Ghost
3/4000
Evolution
- Whenever another of your darkness
creatures would be put into the
graveyard from the battle zone, you
may return it to your hand instead.
Very Rare - 29/55
This card is pretty amazing.
Suddenly Horrid Worm doesn’t die.
Suddenly, Chaos Worm bounces back
after getting into a scrum with
Barkwhip. And the best part is, if
you have more than one on the field,
he goes back to. This is going to be
one of those cards that spawns a
deck that could break the format, or
fall just short. But I think Control
just saw the new face of fear.
Rating: ****
Mudman
Creature
Hedrian
4/2000+
While all the cards in your mana
zone are darkness cards, this
creature gets +2000 power.
Common - 30/55
Hedrians aren’t doing anything right
now and Baraga is so much better.
Come to think of it, so is Poison
Worm. And for four mana, I’d also
rather oust an untapped creature.
Rating: **
Scratchclaw
Creature
Hedrian
4/1000+
Slayer
- This creature gets +1000 power for
each other darkness card you have in
the battle zone.
Rare - 31/55
Slayer was an easily forgotten about
ability. Scratchclaw isn’t the best
launch pad to get Slayer off the
ground, but he trades with what he
needs to, and in the right situation
he’ll be big enough to come back for
more. Might see some play, but I
doubt it.
Rating: ***
Snake Attack
Spell
4
- Each of your creatures in the
battle zone gets "Double Breaker"
until the end of the turn.
- Choose one of your shields and put
it into your graveyard.
Common - 32/55
Again, not an ability you’d think
darkness would have, but Suicide
Black might start poking it’s head
into the metagame. Nothing near as
good as Suicide Red will look after
this set, but Snake Attack is a
devastating spell if you can get it
to go off.
Rating: ****
Wailing Shadow Belbetphlo
Creature
Ghost
3/1000
Slayer
Common - 33/55
Remember when I said there were
better options to Scratchclaw, well,
here it is. First off, it’s a cheap
ghost, which will be key to getting
Jack Viper out. Second, it has
Slayer which is amazing for such an
early game creature to have. Trades
with anything, no matter how big.
Will probably see play in Suicide
Black variants too.
Rating: ****
Overall:
Darkness definitely got a lot more
agro here, most of it’s good cards
being either quick, efficient
creatures or spells that get you to
them. Thursday we got every little
kids favorite civilization, Fire,
and all the mayhem that will ensue.
Until then…