Critique and
Analysis:
Distant Rumblings of the Thunder’s Charge
June 10th, 2005
By JMatthew
Peering into the Japanese sets of Duel Masters allows us to peek into the future of our own Duel Masters environment. True, some of these cards will not be turned out to us with the exact same text as their Japanese counterparts. However many will remain intact and so we should be able to get pretty good idea of what is going to happen. In this article we take that peek so that we might have chance to prepare for the inevitable storm to come.
Card images and translations are courtesy of Ideal808 who
happens to be a regular supporter of Pojo. Be sure to check them out! In
addition, they have many of these cards in Japanese right now, allowing
you to get the jump on all your friends out there. I know many of you former
and current Yugi-Oh players have been conditioned to stay away from Japanese
cards, but remember – in Duel Masters you merely need to own and have present a
single English copy of the card in order for you to play with up to a full play
set of Japanese Duel Masters cards in any sanctioned tournament!
Alright, with out further commentary let’s take a look at a few of the cards that may be in “Thundercharge of Ultra Destruction” that I believe show the most promise.
DM7-29 Bloody
Charger
Uncommon - Spell Card
Civilization: Darkness
Type: Spell Card
Power:
Cost: 3
Found In: Series 7
Invincible Charge
Card #: 29/55
Translation:
·
Select 1
of your creatures in your battle zone. During this turn, this creature becomes
a Slayer (When this creature loses a battle, destroy the other creature.)
·
Charger
(After you use this spell card, place this card in your mana zone instead of
placing it to your graveyard.
The very first spell ability is about to be introduced – Charger. This is an interesting ability with which the spell goes straight to your mana pool after being cast. Bloody Charger is likely one of the best of these cards. Especially useful if your opponent has been able to get the early game drop on you, with Bloody Charger not only can you send your weenie out to kill their brute, but you also get a mana to boot! Nice…
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DM7-35 Moebius Charger
Uncommon - Spell Card
Civilization: Natural
Type: Spell Card
Power:
Cost: 3
Found In: Series 7
Invincible Charge
Card #: 35/55
Translation:
·
You may
select 1 of your creatures in your battlezone and
place it in your mana zone.
· Charger (After you use this spell card, place this card in your mana zone instead of placing it to yout graveyard.
Yet another one of the Charger cards. Moedius is very similar to previously printed cards, however the charger ability is what truly makes it work while allowing you to end up playing three mana in a single turn. Though this may cost three mana, I prefer to see myself playing this to place a Bronze-Arm Tribe into my mana zone, thus having two cards generate a total of four mana for me.
DM7-14 Chain
Slash
Rare - Spell Card
Civilization: Darkness
Type: Spell Card
Power:
Cost: 5
Found In: Series 7
Invincible Charge
Card #: 14/55
Translation:
·
Select 1
of your opponent's creature in the battle zone and destroy it.
Darkness
has the most powerful creature control in the game. No matter how hard Fire or
Nature try to catch up, Darkness always remains leaps
and bounds ahead. Welcome to Darkness newest creature control card. While this
card is one more than Death Smoke you aren’t forced to face any iffy
restrictions upon it’s casting. One less than Terror
Pit looses you the shield trigger ability, however still makes it arguably
playable.
DM7-30
Otherworldly Warrior Nagul
Uncommon - Armorloid
Civilization: Fire
Type: Creature
Power: 4000+
Cost: 6
Found In: Series 7
Invincible Charge
Card #: 30/55
Translation:
·
Power
attacker +3000 (While attacking, this creature gets +3000 power.)
·
Double
breaker (This creature breaks 2 shields.)
·
This
creature cannot be attacked.
There are
several creatures in this set which simply “can not be attacked.” This ability is
actually much more powerful then you may think at first as it allows you to
have a creature that can only be destroyed when your opponent plays a spell to
kill it (or if you are just plain stupid and slam it head on into an
overpowering blocker). Out of all of these creatures Nagul
is likely the most powerful as it is a double breaker and gains a nice +3000
bonus when attacking.
DM7-46 Flying Man
Common – Hedrian
Civilization: Darkness
Type: Creature
Power: 1000
Cost: 2
Found In: Series 7
Invincible Charge
Card #: 46/55
Translation:
·
When this
creature is destroyed, you may select 1 card from your opponent's hand without
seeing the card and put it in the opponent's graveyard.
Hand
control/destruction has generated a great deal of interest lately. Enter Flying
Man, yet another card to add to your hand destruction arsenal. While this is
not instantaneous hand destruction like Ghost Touch and it’s
friends, Flying Man possesses the unique ability to threaten your opponent into
confusion. Kill it, they loose a card – don’t kill it they loose shields!
DM7-28 Poison
Tiara
Uncommon - Brain Jacker
Civilization: Darkness
Type: Creature
Power: 2000
Cost: 3
Found In: Series 7
Invincible Charge
Card #: 28/55
Translation:
·
When you
are attacked, you get "Slayer" until the end of this turn(When this
creature loses a battle, destroy the other creature.)
How obscene
is this? A creature that turns a player into a slayer?
With all the shield manipulation available to us at this point this creature is
looking incredibly powerful. Heck, I might even be willing to start
experimenting about with Raza Vega! By the way – even
more shield manipulation should be available with the release of this set.
DM7-19 Crused Totem
Rare - Mystery Totem
Civilization: Natural
Type: Creature
Power: 6000
Cost: 6
Found In: Series 7
Invincible Charge
Card #: 19/55
Translation:
·
Double
breaker (This creature breaks 2 shields.)
·
While
this creature is in the battle zone, your opponent cannot use "Shield
Trigger".
This card
terrifies me. Please, please, please, PLEASE, PLEASE
tell me you are errataing this card
Wizards of the Coast! Why?? This card is outright broken! Look – 6 mana for a 6000 creature is par for green and that’s fine.
Unfortunately, this creatures doesn’t stop there.
Double Breaker is first add – okay, the card is
slightly broken, but only slightly. Wait – let’s add another
ability. How about we make your opponents shield triggers useless? Yeah,
that sounds good! Uh…no!!! This wrong, wrong, wrong!!! Okay – calm down JMatthew. The set hasn’t actually come out. Perhaps Wizards
will play it smart. They’ve done with Duel Masters in the past.
Please?
Regards,
JMatthew
jmarkulin@satx.rr.com