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Exclusive Clash of the Duel Masters Preview Card
I am happy to share with
Pojo readers an exclusive
preview card from Clash of
the Duel Masters! This new
card has the potential to be
played competitively, or at
worst, a one-of.
Slumbering
Level: 6
Type:
Colossus
Civilization:
Nature Rules Text: Double Breaker (This creature breaks 2 shields.) Wake the Mountain -- If an opponent’s spell or ability would cause you to discard this creature, you may put it into the battle zone instead.
Power:
6,000
Flavor Text:
“Don’t worry about Megaria.
I’ve got a special present
ready for her this time. --Master Kimora
Slumbering Titan packs a
lighter punch compared to
other Colossi in the Kaiju
Realm. Thankfully, 6,000
power is enough to avoid
power-based destruction
spells, and go toe-to-toe
with mid game finishers or
blockers. The possibility of
breaking two shields is
standard fare for a level
six Nature creature, but
should not be overlooked.
Sadly, evolutions and
dragons will have no problem
sending a newly awakened
Slumbering Titan to an early
grave.
Continuing the trend of
abilities introduced in
DragonStrike Infernus that
affect cards in a player’s
hand, Slumbering Titan may
enter the battle zone via
special means. When its
aptly named ability
triggers, a player can
summon Slumbering Titan for
no cost. Situational at
best, but Wake the Mountain
provides an indirect counter
to discard shenanigans of
the Darkness civilization.
Making an opponent
second-guess playing Razorkinder Puppet or Skull
Shatter is definitely an
added bonus.
Three copies of Slumbering
Titan would work nicely with
the drawing capabilities of
the Water civilization.
Cycling through the deck may
lead to a copy for future
use. Biding time by holding
onto the card will allow
Wake the Mountain to occur
naturally. One could
forcefully activate the
discard ability of an enemy
creature. For example,
banishing Ghost Spy, risky
but doable. Not an optimal
game plan by any
means--roundabout ways of
playing a card are usually
not worthwhile. An ideal
circumstance, especially
during the early game, is if
an opponent casts Specter
Claw or attacks with Gigastand. The threat of a
double breaker during the
first few turns is great for
applying pressure.
Otherwise, charge Slumbering
Titan into the mana zone and
opt for a better play.
Clash of the Duel Masters
introduces
multi-civilization creatures
and many cards with unique
abilities. The upcoming set
will add an extra layer of
strategy, encouraging new
decks and updates to older
archetypes. I personally
hope to see more support for
less popular creature types.
Wild Veggies, anyone?
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