10.04.04
Shadowclashin’ Part 1—What’s
Hiding in Your Shield Zone Now?
Like
Evo-Crushinators of Doom, Shadowclash of Blinding Night will introduce a new
card type, the Shield Trigger Creature. Shield trigger ability is easily one
of the most exciting mechanics in Duel Masters. Spells like Terror Pit and
Holy Awe are devilishly good because they pack the shield trigger ability in
addition to their devastating effects. If slapping the shield trigger
ability on certain spells makes them more robust, does the same thing hold
true for creatures? Shield trigger creatures will add another layer to the
deck building process. For example, you might face the following dilemma: do
you continue to deck an old-standby creature like Burning Mane or do you
deck the shield trigger creature that’s similar to it? In addition to
generating card choice conundrums, Shield Trigger creatures will provide
more ways to circumvent the summoning sickness process, more targets for
shield manipulation cards like Emeral, and more ways to free up mana for
summoning other threats. Let’s take a quick look at 2 shield trigger
creatures coming in Shadowclash, Highest Bless and Magma Tyranus.
Notices:
*Card
text and names may change when the set is released in English. All Japanese
translations come from Edo’s site.
Highest Bless*
Creature / Beast Folk / Nature / 2 / 1000 / Common
- Shield Trigger (When this card is returned to your hand from the Shield
Zone, you may Summon it without paying its Cos
Beast
Folk are the most prevalent race of creatures in Nature, the backbone of a
seriously aggressive deck, and the progenitors of mana production. Another
blessing is 90% of them cost 4 mana or below. Beast Folk lovers will want to
give Highest Bless a shot; speedy evolution line plus a potentially free
hitter sounds like a great fit. Highest Bless is a 2 mana Beast Folk
creature, so it falls in line with the race’s characteristic affordable mana
cost range. Even though it weighs in with a paltry 1000 power, it sports the
shield trigger ability, which could help increase board presence quicker.
Highest Bless has the chance of coming to you for free, and that could lead
to quicker evolving, freeing up mana and evading summoning sickness. For
instance, if Highest Bless were to be the first shield broken by your
opponent and you had Barkwhip in your opening hand, then you could summon
Barkwhip on your second turn (normally Barkwhip’s earliest chance to see the
field is after a mana buildup of 3). Or you could choose to cast another
creature, such as Steel Smasher, and attack with Highest Bless a turn sooner
than normal. In the late game, scoring a free hitter could help you push
that final blow should you slam into creature removal shields that take out
your prominent hitters, or if you need more creatures to outnumber your
opponent’s defenses.
If you
run a 40 card mono-Nature Beast Folk deck and plan on reserving spots for
spells (like Snare, Gate, Nexus), then you can’t slap every Beast Folk
creature into your deck. That’s even more poignant if you plan on making a
40-card Nature/X (most likely Light) Beast Folk oriented deck once
Shadowclash releases. Highest Bless’ spot in the Beast Folk lineage has it
contending with the race’s 2-3 drops for quality deck time. That’s in terms
of mana cost and power. It’s no secret that Highest Bless won’t take deck
space away from Bronze-Arm Tribe; that creature is synonymous with mana
gain. What gets the boot in favor of Highest Bless depends on what your
focus is for your Beast-based build: mana gain (Mighty Shouter/Silver Axe),
pump (Golden Wing Striker), pump/quick attacker (Barkwhip, the Smasher—outside
of mono-Nature), early evolution stability (Fear Fang), control/early evo
stability (Steel Smasher) or quick evo bait with 1000 more power (Burning
Mane). What to deck once shield trigger creatures like Highest Bless are
released is something that play testing in your meta will help you decide.
Strengths:
--Cheap,
hard-casting is not a problem: free or 2 mana—not too big a gap to bridge
--Beast
Folk evo bait
--Has
shield trigger ability, another target for Mana Nexus in mono-Nature
Weaknesses:
--1000
power means it’s mega-venerable
Magma
Tyranus*
Creature / Rock Beast / Fire / 5 / 3000 / Rare
- Shield Trigger (When this card is returned to your hand from the Shield Zone,
you may Summon it without paying its Cost.)
- When this Creature is played to the Battle Zone, put all Creatures in the Battle
Zone with Power 1000 or less into their owners' Graveyards.
A shield
trigger creature with a come-into-play effect—this ST creature concept has
just become more intriguing! An effect that sometimes comes for free makes
shield-triggering fun in addition to all the strategic benefits it provides.
Pair this ability with a creature and guess what—more fun along with
increased strategic options. You have the chance for a free hitter and free
kill with Magma Tyranus. Some of the creatures Magma Tyranus can kill are
heavily played right now: Marrow Ooze, Deadly Fighter Braid Claw, Essence
Elf, Emeral, Bone Piercer, Wailing Shadow Belbetphlo, Miele, Aqua Vehicle,
Bronze-Arm Tribe, Poisonous Mushroom, and Brawler Zyler. Also, there are a
handful of 1000 creatures coming in Shadowclash, several with interesting
effects. If you’re facing a field with a number of those teeny 1000 hitters,
then they’re all going bye-bye when Magma Tyranus drops.
One
problem with Magma Tyranus is you’re not looking at decimating an opponent’s
field when this guy hits unless you’re playing against something like a
Darkness/Fire Weenie Rush deck. Although targeting only 1000 hitters is
narrow focus, the chance to knock off 1 or 2 hitters in your opponent’s zone
means there are fewer threats to face. Another problem is Magma Tyranus’
lackluster stats, 3000 for 5 mana. It’s a step up in power over its 5 mana
brethren Meteosaur, but Magma Tyranus lacks staying power. However, when you
really think of Magma Tyranus’ purpose in a creature destruction deck, it’s
not meant to do much other than kill something on its way into the duel.
Hitting a shield with Magma Tyranus is like a bonus. If you draw into kill
like Hammer early, you could be looking at putting a Weenie Rush deck to
sleep with drops like Magma Tyranus followed up with plays like Burst Shot.
Magma
Tyranus might see its share of play because the Rock Beasts will receive an
evolution creature in Shadowclash. It’s an 8000 double breaker for 6 mana,
and it kills one of your opponent’s 3000 or below creatures when it enters
the battle zone. The evo is a step in the right direction for Rock Beasts.
They hover around 5 mana with 4000, and have effects ranging from gaining
double breaker to targeted weenie kill. If you play in a Weenie heavy meta,
then you may want to rock the Rock Beasts (yeah, bad pun) in a
Darkness/Fire control deck. In other metas, the Rock Beasts most likely will
be overlooked in favor of the Humans, like the Armored Dragon evo line
introduced in Rampage of the Super Warriors.
Strengths:
--Kills
all 1000 hitters
--Has
shield trigger ability so its kill can come for free sometimes
--Evo
bait for Shadowclash’s new Rock Beast evo
Weaknesses:
--5 for
3000 isn’t great
--Toasts
your 1000 guys too
--It’s a
Rock Beast; these guys aren’t for every meta
--Hitting only 1000 guys is very narrowly focused
Shield
Trigger creatures expand the strategic options available to duelists in more
ways than one. Time will tell whether or not Shadowclash’s shield trigger
creatures will significantly impact the competitive environment—and which
ones galvanize the meta. In any event, some of Shadowclash’s shield trigger
creatures should be oodles of fun in Limited.
Well,
that does it for my first “C-Notes” article. I can’t accurately state how
often I’ll write for the column—since I review cards for 2 Pojo sites, have
a deck garage, attend school, like to go outdoors, can sometimes turn up in
Spain at lunchtime, and have kids—but I’ll try to keep this puppy going
steadily. Until the next article, cheers!
If you
have any questions, want to see something covered in an article, or just
want to chat, feel free to drop me a line at
kaiserpso@hotmail.com.