Sealed Deck Exercise Winner #1
By Christina “cecillbill” Page
1.17.05
Back in late November I held a Sealed Deck Exercise Contest where the chosen
winner (or winners) would receive a Rare Promo card from Pojo. The exercise
was setup to give players who are unfamiliar with Sealed deck events a
glimpse into what you’re required to do when you build decks from a random
card pool. For experienced players the exercise was more or less a warm-up
to keep their Sealed deck building skills sharp. I received 12 solid entries
and settled on two winners, milleniumskillet and MrCruiseAlot. I chose their
submissions because both duelists offered very in-depth explanations of
their choices. I don’t necessarily agree with every single card choice they
made, but on the whole I believe they constructed strong decks. Here’s the
card pool readers had to work with when constructing their decks:
Base Set Pack
Teleportation
Stinger Worm
Toel, Vizier of Hope
Pangaea’s Song
Burning Mane
Aqua Hulcus
Writhing Bone Ghoul
Burning Power
Senatine Jade Tree
Steel Smasher
Rampage of the Super Warriors Pack
Volcanic Arrows
Ur Pale, Seeker of Sunlight
Sword Butterfly
Shtra
Bone Piercer
Explosive Dude Joe
Boomerang Comet
Botail Dragon
Masked Pomegranate
Baraga, Blade of Gloom
Shadowclash of Blinding Night Pack
Re Bil, Seeker of Archery
Gregoria, Princess of War
Volcano Smog, Deceptive Shade
Three-Eyed Dragonfly
Purple Piercer
Aqua Jolter
Skeleton Thief, the Revealer
Gulan Rias, Speed Guardian
Keeper of the Sunlight Abyss
Gregorian Worm
Shadowclash of Blinding Night Pack
Trox, General of Destruction
Ancient Giant
Locomotiver
Milieus, the Daystretcher
Kolon, the Oracle
Kamikazee, Chainsaw Warrior
Shadow Moon, Cursed Shade
Blasto, Explosive Solider
Whisking Whirlwind
Sword of Malevolent Death
Shadowclash of Blinding Night Pack
Alcadeias, Lord of Spirits
Photocide, Lord of the Wastes
Three-Eyed Dragonfly
Fu Reil, Seeker of Storms
Volcano Smog, Deceptive Shade
Amber Grass
Cannon Shell
Sarius, Vizier of Suppression
Exploding Cactus
Blasto, Explosive Solider
Milleniumskillet’s Sealed Deck Entry
Milleniumskillet’s submission immediately caught my attention. He approached
Sealed deck making in the manner that most experienced players do, first
separating cards by civilization and then analyzing his strongest and
weakest civilizations. Rather than recapping Milleniumskillet’s decision or
delineating the card choices I would have made (since I already did that bit
with my first Sealed deck article) I’ll simply let you read
Milleniumskillet’s analysis and offer some brief comments at the end:
First, I separated all the cards into five separate piles, for each of the
different civilizations. There were 5 Water, 13 Light, 10 Nature, 8 Fire,
and 14 Darkness cards. There were more Light and Darkness cards, which was
to be expected since three packs of Shadowclash of Blinding Night were used.
Since there were so few Water cards I decided not to put them in my deck
pile. The odds are not high to be able to play them if I were to place them
in this "special" deck.
I
wanted to narrow down the field of cards, so the next step was to look
through the individual civs to cut the deck size down. The one card that
caught my eye was Alcadeias, Lord of Spirits. The problem was that there
wasn't another Angel Command in the card pool to play off of, so I took it
out of the deck pile. So I looked through the Light civ to get my defense in
order. I wanted to put all blockers in the deck, so I placed in the deck
pile: Senatine Jade Tree; Milieus, the Daystretcher; and Sarius, Vizier of
Suppression. In a limited format you need all the defense you can get. Next,
I looked to see if there were any shield trigger creatures. Luckily, there
were so I added Kolon, the Oracle and Amber Grass. I then looked through the
spells. They were not all that impressive, so I disregarded them. Instead of
Whisking Whirlwind, and a one turn deal, I decided to have a creature that
had the same effect in my deck. This is why Toel, Vizier of Hope is in the
deck. I know it's Death Smoke or Crimson Hammer Bait, but I am willing to
take the risk. Then, I saw Re Bil, Seeker of Archery. This card is very
good. It powers up my other light creatures and has the double breaker
ability. In limited format, double breaker is a good quality to have. Ur
Pale, Seeker of Sunlight is only good in a mono-Light deck, so I tossed it
out. I thought that I needed so more umphf in the Light civ, so I added Fu
Reil, Seeker of Storms and Gulan, Space Guardian. I am not going to have
that many Darkness shield triggers so Fu Reil will most likely not hurt me.
The
next civilization that I rummaged through was the Darkness civ. The first
card that caught my eye was Trox, General of Destruction. Discarding cards
from your opponent's hand is always good; especially in limited play. That
is the reason why I placed him in the deck pile. There were not any
darkness blockers so I looked to see if there were any shield trigger
creatures. So I included Gregorian Worm and Locomotiver. Next I tried to
see if there were any spells. There were none to be found. Then, I looked
at the other creatures. Photocide, Lord of the Wastes was an obvious choice
to add in my deck pile. It has so much power for so little mana. Its side
effect about not attacking your opponent is a drawback that I can deal
with. I did not want to destroy any of my creatures so I got rid of Stinger
Worm and Baraga, Blade of Gloom. I also took Skeleton Thief, the Revealer
out of the deck pile because of its attack power to mana ratio. Also, I'm
not going to have that many Living Dead in this deck in order for his effect
to work. Writhing Bone Ghoul would be the only other Living Dead that I
include in this deck, but only as a speed attack. For more speed, I added
Bone Piercer and Purple Piercer. Next, I saw the effect of Shadow Moon,
Cursed Shade and immediately put it in the deck to pump up all my Darkness
creatures. I also needed more power in this civ. I included in the deck,
both Volcano Smog, Deceptive Shades and Gregoria, Princess of War in my
deck. I know that Volcano Smog makes Light creatures and spells cost more
but I can always use them as mana instead.
The
next civ to be gazed upon was Fire. I first looked at its spells. Again,
not all that impressive, so I ditched the Sword of Malevolent Death and
Burning Power. I kept Volcanic Arrows just in case I am having trouble with
a creature. I'm not too thrilled about losing a shield in order to play
this, but sacrifices need to be made. There was one shield trigger
creature; Kamikaze, Chainsaw Warrior so I added him to my deck pile. Blasto,
Explosive Soldier is a good card in this deck since there is a good chance
of having at least one Darkness creature on my side of the field. Add some
rush with Explosive Dude Joe. To add more power to the deck, Boltail Dragon
was included. Also, it has the double breaker quality. Did I mention that
double breaker is good in limited play?
The
last civ I covered was Nature. I looked at the one spell card and in less
than two seconds, turned the other way (Pangaea's Song). Next, I looked at
the shield trigger creatures. Cannon Shell was the only one, so guess what,
I included him in my deck pile. It is a good card at the beginning of a
match, but not in the late game. Lastly, I looked at the normal creatures.
They all looked good, for a swarm. Exploding Cactus is good since there are
some pretty nice odds that there will be at least one Light creature on my
side of the field. For power, I included Ancient Giant. For the end of a
match I included both Three-Eyed Dragonfly. For swift attacks, I put in
Burning Mane and Sword Butterfly. I included Steel Smasher just in case I
was dealing with a pest on the opposing side. Lastly, I placed in my deck
pile Masked Pomegranate for the late game also.
So
the synopsis is that the main cast is Darkness and Light civs. The
supporting cast is Fire and Nature civs. Rush, Defend and Power. My
proposed sealed deck:
Darkness: (11)
Bone Piercer
Gregoria, Princess of War
Gregorian Worm
Locomotiver
Photocide, Lord of the Wastes
Purple Piercer
Shadow Moon, Cursed Shade
Trox, General of Destruction
2x Volcano Smog, Deceptive Shade
Writhing Bone Ghoul
Light: (9)
Amber Grass
Gulan Rias, Speed Guardian
Kolon, the Oracle
Milieus, the Daystretcher
Re Bil, Seeker of Archery
Sarius, Vizier of Suppression
Senatine Jade Tree
Toel, Vizier of Hope
Fire: (6)
2x
Blasto, Explosive Soldier
Boltail Dragon
Explosive Dude Joe
Kamikaze, Chainsaw Warrior
Volcanic Arrows
Nature: (9)
Ancient Giant
Burning Mane
Cannon Shell
Exploding Cactus
Masked Pomegranate
Steel Smasher
Sword Butterfly
2x Three-Eyed Dragonfly
35
cards in total
35
cards you ask. The reason why it is 35 is because just in case the match
goes on longer than expected.
Mana cost average: 4.14 approximately, which is a balance between low and
high cost cards.
Comments: On the whole I think Milleniumskillet made a strong deck. If I
were to change anything about his deck, then I’d start by shaving the deck
to 30 cards. I know what you’re thinking: didn’t I construct a Sealed deck
that had 34 cards? Yes, I did but after the event I realized that my deck
would have been stronger had I kept the count down and made better omissions
to fit in my Fire splash. I’ve done well with 30-34 cards, but it greatly
helps to stay as close to 30 cards as possible. Also, the 5 cards I’d shave
from Milleniumskillet’s deck are ones that I shy away from in Sealed—cards
that can harm me too much or that could help my opponent too much. I’d cut
out Gregoria Princess of War (do not want to pump my opponent’s Photocide or
worse), the 2 copies of Volcanic Smog (too much of the deck’s base is
Light), Shadow Moon (opponent’s Darkness guy’s get the pump too), and
Milieus, the Daystretcher (it’s a blocker but it would tax my Darkness
creatures too).
Tomorrow, I’ll
present the second winner’s Sealed deck entry.