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cecillbill's C-Notes

Survivors of the Megapocalypse Review for Sealed
Part 5: Water

 

Water Civilization

Water has never been known for speed, and its Survivors selections fall in line. Seventy-five percent of Water’s cards cost 5 mana and above, and it sports the most expensive creature to grace the game yet at 12 mana. Even with a cross section of expensive cards there are some playable hitters and spells sprinkled in Water’s offerings.

Solidskin Fish

3000 power for 3 mana is solid. The only thing holding bad Solidskin is that you must lose 1 mana to the hand when you play it. Slows down getting out your fatties but could nab you something to play in a few turns. A better drop for when you reach a comfortable mana level.

Playability: Medium

Miracle Quest

Break 1 shield, draw 2 cards. Break 2 shields, draw 4 cards. Thinning your deck is good in Sealed, and Quest could help you nab your bomb or another decent hitter. At 3 mana it’s not a wasted play going into the midgame or late game if you have nothing else in hand that you can afford to cast. Do not pass up a good hitter to deck Quest.

Playability: Medium

Pokolul

4 mana for 2000 power—it should have a nice effect. Untapping is a great effect in Sealed, but Pokolul only untaps if the shield it breaks is a shield trigger. Not enough shield triggers in the set for Pokolul’s effect to matter. If you don’t have enough 4 post cards and are running Water, then Pokolul won’t necessarily hurt your deck.

Playability: Medium

Split-Head Hydroturtle Q

It’s a more expensive Hypersquid Walter. 2000 power means it’s not going to be drawing you many cards. Better when you have other Survivors out.

Playability: Medium

Steel-Turret Cluster

Steel can’t be attacked by Nature or Fire creatures, and that’s a good thing because your opponent will want to deck some hitters from those civilizations. With 3000 power at 5 mana it stands to be pounced by quite a few hitters, and its effect helps narrow down the crowd of potential bullies.

Playability: Medium

Lurking Eel

It can block only Fire and Nature creatures. It won’t survive the attacking madness for Nature’s semi-affordable fatties or this likes of Twin-Cannon, but it can off some other hitters. It can also attack players or creatures. Not completely horrible, but not very good either.

Playability: Low

Spikestrike Ichthys Q

6 mana for a creature with 3000 power that can’t be blocked. This is a very expensive yet slightly more powerful Faerie Child. This is an okay pick due to the evasion, but not exactly stellar.

Playability: Medium

Aqua Surfer

Bounce is nice in Sealed due to a lot of creatures having summoning sickness and the low amounts of mana being played. Aqua Surfer’s cost to power ratio is bad for hard-casting, but it can send one of your opponent’s fatties flying--possibly for free off the trigger.

Playability: Medium

Sea Slug

8 mana for a blocker means it had better be able to attack creatures. It also should have an additional effect like double breaker or some insane power. Instead of hitting for two Slug has evasion and 6000 power. I’d rather play a cheaper creature for evasion, like Candy Drop. Slug isn’t super-awful, it’s just not a must deck.

Playability: Low

King Mazelan

Mazelan is a solid fattie due to its double breaker status, 7000 power, and bounce effect. Mazelan can bounce one of your opponent’s mana-intensive bombs or a blocker so another hitter can slip thru. Its 8-mana cost keeps it from receiving a High rating.

Playability: Low

Divine Riptide

The problem with this spell is that it bounces all of both players mana. Mana is precious in Sealed. If I’m going to lose mana it should be to put a great hitter into play. At 9 mana I want to drop a bomb or play several creatures.

Playability: Not playable

King Tsunami

It’s 12,000 power and 3 shield breaks are nice. The bounce effect could send your opponent scrambling to play answers to Tsunami. King Tsunami’s mana cost prevents it from being playable—12 mana is too much for one creature in Sealed. It would be remiss to bounce creatures that have devastating come into play effects and or Speed Attackers, especially when you have next to no chance of re-summoning some of your bounced hitters.

Playability: Not Playable

Water offers creature some nifty bounce and draw for your decks. Like Darkness, this is another support civilization for Survivors Sealed.

Without Victory, there is no survival...

 

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