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Horus' Hut
Well, sorry for no review on
Wednesday. I was sick Tuesday afternoon. Still feeling some side
effects from that. Oh well, next six cards up for Water.
Name:
Cosmic Nebula
Cost: 5 Race: Cyber Virus Civilization: Water Type: Evolution Rules Text: Evolution-Put on one of your Cyber Viruses. Whenever you draw the card at the start of your turn, you may draw an extra card. Power: 3000
Okay now trust me, I am a major
fan of originality. This card however, is just way to risky to play.
Unless you make a deck that uses.... wow!! I just thought of a real cool
deck with this card. When I'm done with this series, it will be first
up on the list. Anyways, make sure that you use this card with
caution. Don't expect it to work many miracles for you, just because
its effect allows you to draw multiple cards each turn.
Our second card from Epic Dragons
happens to be a Cyber Lord evo. I'm sure all you Ill-Folk abusers took
a good look at this one. All I can really say about this one is that if
your opponent is going to use a shield trigger, it will probably be one
that destroys creatures. I nice way to make this card work would to be
to use other beat-downers to lure their targets away from the Emperor.
Now here is the bad boy that
you've heard if you read some of my previous articles. Energy Stream
contains countless combos. One of the best ones I've seen was used by
Stephan Slack from Georgia. He used Thrash Crawler to bounce Energy
Stream back to his hand, to then throw it into the grave to draw two
additional cards. Too many "to/two's" lol. Anyways, one of the best
Water spells in the game. Use it and you'll see why.
Name:
Eureka Charger
Cost: 4 Civilization: Water Type: Spell Rules Text: Draw a card. Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)
The first part of this card's
name sounds like a Mexican word. Eureka!! Back on topic, this card, in
a way, produces a 2 for 1. Allowing you to play it (-1), then it goes
to mana (+1), then you draw a card (+1). Now in most
scenarios, Energy Stream is better for the fact that you draw one extra
card than you would with Eureka, and it costs less, meaning that you
would be able to play Energy Stream when you only have 3 mana. The only
plus that I can think of between Eureka and Energy Stream would be that
if you played Eureka, you could possibly drop a bigger creature on the
next turn. Just a very chancy scenario though. So, IMO, use Energy
Stream.
Name:
Fort Megacluster
Cost: 5 Race: Cyber Cluster Civilization: Water Type: Evolution Rules Text: Evolution-Put on one of your Cyber Clusters. Each of your water creatures may tap instead of attacking to use this creature's ability. Draw a card. Power: 5000
Another interesting card.
To make this simple, there are 7 evo-bait creatures. Two of them cost 3
mana, two of them cost 4 mana, and the rest cost 5 and up. I would
advise not to do this, though I haven't truly explored all the
advantages and disadvantages with this card yet.
Well that is all for this one.
Hopefully I will finish up for Friday. Then you all will see the Cosmic
Nebula deck!!
danieljs@bellsouth.net via MSN
IM or e-mail
Until next time,
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