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Horus' Hut
Well, today will be a great
day, hopefully. By the time you begin to read this article, I will most
probably be on an airplane to Los Angeles or in Los Angeles. I would
like to wish good luck to everyone going to LA for the CC's, and
everyone that is going to a regular Saturday tourney. Hopefully, next
time you will get better and be able to attend the next CC. Anyways, I
continue with the next 5 or 6 cards.
Name:
Hypersquid Walter
Cost: 3 Race: Cyber Lord Civilization: Water Type: Creature Rules Text: Whenever this creature attacks, you may draw a card. Power: 1000
Well, if you are wondering why
you rarely see this in competitive decks, if at all, it is because of
all the other cards that you could play for three mana. Another reason
would be that this card would have to survive a turn for you to even get
something better out of it than you would other cards. Though, it does
have a major plus going for it. It is from the Cyber Lord race. And as
some of you should know, Illusionary Merfolk needs at least one of these
Cyber Lords out on the field in order for you to gain its effect, a very
awesome one indeed. Think about summoning one of these on turn four,
playing Ill-Folk turn five, and attacking with Hypersquid. You gain 4
cards combined and lose none provided Hypersquid stays alive. Nice.
Name:
Illusionary Merfolk
Cost: 5 Race: Gel Fish Civilization: Water Type: Creature Rules Text: When you put this creature into the battle zone, if you have a Cyber Lord in the battle zone, draw up to 3 cards. Power: 4000
Hmm.. where have I heard this
before. Oh yeah!! This card is often disputed as being on of the most
"br0kenest" cards in the game. Though the obvious side effect would be
that it needs a Cyber Lord. But three nameable ones are Corile, Emeral,
and Hypersquid, and possibly, if you like some originality, Shrta.
Corile alone is possibly the greatest card ever printed. So you do the
math, yeah.
Name:
King Ripped-Hide
Cost: 7 Race: Leviathan Civilization: Water Type: Creature Rules Text: When you put this creature into the battle zone, draw up to 2 cards. Power: 5000
Interesting card if you want to
run a Leviathan deck. Other than that, this card is overshadowed by
previous cards that I have mentioned. Sorry King Ripped-Hide, but
you're just too expensive for me.
Name:
Miracle Quest
Cost: 3 Civilization: Water Type: Spell Rules Text: Whenever any of your creatures finishes attacking this turn, you may draw 2 cards for each shield it broke.
I myself haven't really tried
this card out. But I have seen it put into many decks. I would say to
get the most out of this card, put it into a deck that runs a few double
breakers to gain huge advantage. Though, don't think that you have to
put it in one of those decks. You can still draw two cards per creature
in a regular deck. Just remember to use this if you have at least one
clear shot at your opponents shield(s).
Name:
Neon Cluster
Cost: 7 Race: Cyber Cluster Civilization: Water Type: Creature Rules Text: Instead of having this creature attack, you may tap it to use its ability. Draw 2 cards. Power: 4000
Another card that I haven't
tested or done anything with. This card is an underpowered fatty, IMO.
If you do manage to keep it alive for a turn, you can substitute his
attack for two cards from the top of your deck. I don't know about this
card too much but I can tell you that there are other cards out there
that can provide you a better chance of survival.
Name:
Plasma Chaser
Cost: 6 Race: Gel Fish Civilization: Water Type: Creature Rules Text: Whenever this creature attacks, you may draw a number of cards equal to the number of creatures your opponent has in the battle zone. Power: 4000
This card used to be so playable
way back when creature destruction was minimum. Now it has lost a lot
of playability. Another downside to this card would be that it works
best when your opponent has a number of creatures on the field. That
isn't a good thing unless they can't attack, which would probably spell
Diamond Cutter. And that isn't good, either. So I would have to say
stay away from Plasma Chaser, sorry.
Well that is it for now. Next
article will be the last for this series. Woo!! That was a lot, lol.
danieljs@bellsouth.net via MSN
IM or e-mail.
Until Next time,
~horus
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