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Horus' Hut
My second article today will be the
finishing up on this series. Sadly, we have to say good bye to those
certain cards. Oh well, all good things must come to an end. So
without wasting anymore of your time, here they are!!
Name:
Q-tronic Hypermind
Cost: 8 Race: Survivor Civilization: Water Type: Evolution Rules Text: Evolution-Put on one of your Survivors. When you put this creature into the battle zone, you may draw a card for each Survivor in the battle zone. Double breaker (This creature breaks 2 shields.)
I think that this card would kick
but in a survivor deck. Its stats alone are good. Its effect gives it
that extra little boost. I would have to say that at least 2 of these
in a Survivor deck would be necessary, though I've never played with one
of these before. But you Survivor people know what works best so I will
leave it up to you to decide.
Name:
Raptor Fish
Cost: 6 Race: Gel Fish Civilization: Water Type: Creature Rules Text: When you put this creature into the battle zone, count the cards in your hand, shuffle those cards into your deck, then draw that many cards. Power: 3000
This effect is very similar to
that of Cyclone Panic. And I will basicly say the same thing. It isn't
all that great unless you run a lot of high cost cards or you have
terrible luck when it comes to hands and want something different.
Name:
Split-Head Hydroturtle Q
Cost: 5 Race: Survivor / Gel Fish Civilization: Water Type: Creature Rules Text: Survivor (Each of your Survivors has this creature's ability.) Whenever this creature attacks, you may draw a card. Power: 2000
Ahh, another Survivor with the
ability to let you draw. This one is even better than some other
Survivors' effects. Though his ratio isn't too great. I would say run
this card in a Survivor deck. But as I said before, you Survivors know
what works best for your deck.
Name:
Thought Probe
Cost: 4 Civilization: Water Type: Spell Rules Text: Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) When you cast this spell, if your opponent has 3 or more creatures in the battle zone, draw 3 cards.
Very interesting card here. It
used to be good, but now with the additon of other cards like Energy
Stream, it has lost value. The thing about this card is that it works
good against certain decks, while against others it is mana food. I say
run Energy Stream.
Name:
Wave Lance
Cost: 3 Civilization: Water Type: Spell Rules Text: Choose a creature in the battle zone and return it to its owner's hand. If it has Dragon in its race, you may draw a card.
I doubt many people have had a
chance to play test this card. With all these dragons though, it could
set your opponent back a turn or two. Let's wait to see how the dragons
fair out after everyone gets used to them to say whether to use it or
not.
And that will do it. So to end
this series, as a thanks if you read all of my articles on it, I
will give you somewhat of a very easy hint to what deck I will be
running at L.A. Here it is:
It is a guy deck.
Good luck. E-mail me if you think
you know. Though I probably won't respond until Monday since I won't be
back until then.
danieljs@bellsouth.net via MSN
IM or e-mail
Until next time,
have fun dueling, etc. and good luck
~horus
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