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Duel Masters Articles

W-D-F Cosmic Nebula Deck

Okay guys.. Sorry for the long break.  I'll be trying to get back to my regular article writing for you.

 

Today we will be making a deck with the ever-popular Civilizations of Dark, Water, and Fire.  Like I said on my last article, it will focus on trying to combo with Cosmic Nebula, a card that sees little to no play. 

 

Fire

 

1. Pyrofighter Magnus - I think that this deck will work best with a little bit of speed to it.  Kind of like a rush deck that keeps on rushing.  I'll put 3 of these in here since 4 of them would be clogging up your hand and not your field.

 

2. Searing Wave - This will be our mid-late game removal.  Sometimes having this in your deck and not having it can make the difference between winning and losing.  Three of these will be sufficient.

 

3. Twin Cannon Skyterror - This will be a mix of rushing and late game removal.  I think two of these.

 

4. Volcano Charger - I know that this card is interesting.  "But Horus, why not use that 3 mana shield trigger card with the same effect."  To tell you the truth, I think that this deck will like the extra mana.  Besides, with all the removal, you shouldn't have to worry about shield triggers.  Now a days, some people don't even attack shields until they have BSD or Cryptic Totem.

I think two of these should fit perfectly.

 

5. Bazagazeal Dragon - Another removal card, except this one is more of a creature and removal each turn.  I'll go with two of these to be safe. 

 

6. Apocalypse Vise - The ability to kill up to eight creatures, you can't ask for much more.

Two of these to finish out our Fire section.

 

 

Darkness:

 

1.Terror Pit - "Hey Horus, didn't you say that we didn't need shield triggers."  Well, I think a deck without Terror Pit that has the option to have it would be dumb.  It also has the ability to kill ANY creature, where Phantom Dragon's Flame wouldn't be able to.  Four of these is a definite.

 

2.Bloody Squito - An early game blocker with a great ratio of Cost to Power is another great choice.  Once again, four of these, too.

 

3.Propeller Mutant - Low cost and the possibility of ripping an opponent's card from their hand is great.  I'd suggest three of these.

 

4.Dark Reversal/Corpse Charger - These will be for revival of any fallen monster.  Maybe your opponent dropped Pyrofighter from your hand, get it back with ease and play it again.  Also, it will work pretty good with Cosmic Nebula.  I'd go with two of one of them or go one and one.

 

5.Horrid Worm - Yeah, you may be freaking out right now.  "Horus, why in the world choose Horrid Worm, I mean Locomotiver is so much better."  Horrid Worm can drop a lot of cards in your opponents hand.  "Yeah I know that Horus, and..."  Well, it also serves as a distraction so you can have cosmic out and be drawing cards while they are busy getting rid of Horrid Worm.

Three of these.

 

 

Water:

 

1.Corile - Well, who would've guessed this would come up.  Obviously four of the arguably best card in the game.

 

2.Cosmic Nebula - Well, this wouldn't be in here if I wasn't making a deck around it, or just including it, lol.  We'll go with three of these.

 

3.Energy Stream - You are still going to need drawing power in this deck if Cosmic fails.  Go with two of these to be even.

 

4.Marine Flower - Uggh.. Yeah I know, not the best evo-bait, but it can block or serve as a one-turn play with Nebula.  We will go with three of these

 

5.Candy Drop - I love playing with underrated cards.  No exception here, plus this can serve as a rush if you don't get Nebula.  We'll go with only two.

 

6.Grape Globbo - Ahh, Sean McCabe's favorite tech card.  WE, however, will be using it for evo-bait and effect.  Three of these to finish off our evo-bait.

 

7.Crystal Memory - Well, we need a searcher, and here we have one.  Two of these as well.

 

8.Thrash Crawler - We will finish up here.  Thrash can net us back many things including Chargers, Nebula, or any other card dumped into our mana zone.  Two of these again.

 

So the final layout will be:

 

Fire: 14

3xPyrofighter Magnus

3xSearing Wave

2xTwin Cannon Skyterror

2xVolcano Charger

2xBazagazeal Dragon

2xApocalypse Vise

 

Dark:16

4xTerror Pit

4xBloody Squito

3xPropellor Mutant

2xDark Reversal/Corpse Charger

3xHorrid Worm

 

Water:21

4xCorile

3xCosmic Nebula

2xEnergy Stream

3xMarine Flower

2xCandy Drop

3xGrape Globbo

2xCrystal Memory

2xThrash Crawler

 

If the Cosmic Nebula do not work for you, you can also try Astral Warper.  It allows you to draw three cards when its played.  It also have 5000 power.  This deck is just an example.  Go with what you want or can go with.  Good luck if you do try it out though.

 

 

danieljs@bellsouth.net for MSN Instant Messenger or E-mail.

 

 

~Horus

 

Send your comments and decks to: danieljs@bellsouth.net
 


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