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STOMPATRONS OF INVINCIBLE WRATH I put this Spoiler together mainly by using the Stompatrons poster sent out to D-Max members. It is fully accurate with all 120 cards. Please DO NOT COPY THIS SPOILER and say that you put it together because I spent a good bit of time working on this. The cards are sorted by Civilizations with Light, Water, Darkness, Fire, and Nature in that order. Each Civ is then sorted into creatures and spells. From there the cards go in order of rarity with Super Rares first and Commons last. I unfortunately could not get the card numbers, but all other information is included. Have fun getting with the full Spoiler a week before the release!
120
Total Cards LIGHT CREATURES Craze Valkyrie, the Drastic Rarity: Super Rare/Cost: 6/Type: Initiate/Power: 7500/Ability: Evolution- Place on top of an Initate. When this creature is put into the battle zone, choose 2 creatures in your opponents battle zone and tap them. Double Breaker. Laveil, Seeker of Catastrophe Rarity: Super Rare/Cost: 8/Type: Mechathunder/Power: 8500/Ability: Blocker. Double Breaker. Untap this creature at the end of your turn.
Lu
Gila, Silver Rift Guardian
Rarity: Very Rare/Cost:
5/Type: Guardian/Power: 4000/Ability: Blocker. Evolution
creatures are placed into the mana zone tapped. This
creature cannot attack a player.
Arc
Bine, the Astounding
Rarity: Rare/Cost: 5/Type: Guardian/Power: 5000/Ability:
Evolution - Place this on 1 of your Guardians. Each of your
light creatures may tap instead of attacking to use this
creatures ability. Choose one of your opponents creatures in
the battle zone and tap it.
Forbos, Sanctum Guardian Q
Rarity: Rare/Cost: 6/Type: Guardian and Survivor/Power:
4000/Ability: Survivor: When this creature is put into the
battle zone, search your deck for 1 spell card. Show it to
your opponent then put it into your hand. Shuffle your deck
afterwards.
Gariel, Elemental of Sunbeams
Rarity: Rare/Cost: 5/Type: Angel Command/Power:
7500/Ability: Double Breaker. You can only summon this
creature during a turn in which you played a spell.
Cosmogold, Spectral Knight
Rarity: Rare/Cost: 4/Type: Rainbow Phantom/Power:
3000/Ability: Instead of having this creature attack, you
may tap it to use this ability. Return a spell from your
mana zone to your hand.
Telitol, the Explorer
Rarity: Rare/Cost: 4/Type: Gladiator/Power: 3000/Ability:
Blocker. This creature cannot attack a player. When you put
this creature into the battle zone, you may look at your
shield cards. Then put them back were they were.
Dava
Torey, Seeker of Clouds
Rarity: Uncommon/Cost: 6/Type: Mechanic Thunder/Power:
5500/Ability: During your opponent’s turn, if this creature
would be discarded from your hand, summon it to the battle
zone.
Razorpine Tree
Rarity: Uncommon/Cost: 5/Type: Starlight Tree/Power:
1000/Ability: This creatures gets +2000 power for each
shield you have.
Adomis, the Oracle
Rarity: Uncommon/Cost: 3/Type: Lightbringer/Power:
2000/Ability: Instead of having this creature attack, you
may tap it to use this ability. Choose a shield and look at
it. Then put it back face down.
Moontear, Spectral Knight
Rarity: Uncommon/Cost: 2/Type: Rainbow Phantom/Power:
3500/Ability: You can only summon this creature after you
have played a spell this turn.
Chen
Treg, Vizier of Blades
Rarity: Common/Cost: 5/Type: Initiate/Power: 2000/Ability:
Instead of having this creature attack, you may tap it to
use this ability. Choose on of your opponents creatures in
the battle zone and tap it.
Chekicul, Vizier of Endurance
Rarity: Common/Cost: 5/Type: Initiate/Power: 1000/Ability:
Blocker. When this creature blocks and battles, there is no
battle. Both creatures stay tapped. This creature cannot
attack.
Kanesill, the Explorer
Rarity: Common/Cost: 3/Type:
Gladiator/Power: 4000/Ability: Blocker. This creature cannot
attack another player.
Lightning Grass
Rarity: Common/Cost: 3/Type: Starlight Tree/Power: 3000
Ballas, Vizier of Electrons
Rarity: Common/Cost: 2/Type: Initiate/Power: 2000
Yuluk, the Oracle
Rarity: Common/Cost: 1/Type: Lightbringer/Power:
2500/Ability: You can only summon this creature when you
cast a spell already this turn.
Vess, the Oracle
Rarity: Common/Cost: 1/Type: Lightbringer/Power:
2000/Ability: Blocker. This creature cannot attack a player.
Invincible Aura
Rarity: Very Rare/Cost: 13/Type: Spell/Power: 0/Ability: You
may add upto 3 cards from the top of your deck into the
shield zone face down.
Bonds of Justice
Rarity: Rare/Cost: 4/Type: Spell/Power: 0/Ability: Shield
Trigger. Tap all creatures in the battle zone that are not
Blockers.
Rain
of Arrows Rarity:
Uncommon/Cost: 2/Type: Spell/Power: 0/Ability: Look at your
opponents hand. Your opponent discards all Darkness spells.
Protective Force Rarity: Uncommon/Cost: 1/Type: Spell/Power: 0/Ability:
Shield Trigger. Choose 1 creature in your battle zone with
Blocker. Until the end of the turn that creatures power is
+4000.
Sphere of Wonder
Rarity: Common/Cost: 4/Type: Spell/Power: 0/Ability: If your
opponent has more shields then you, take the top card from
your deck and put it face down into the shield zone. WATER
CREATURES
Qtronic Hypermind
Rarity: Super Rare/Cost:
8/Type: Survivor/Power: 8000/Ability: Evolution - Place on
top of a survivor. When you put this creature into the
battle zone, you may draw a card for each survivor in the
battle zone. Double Breaker.
Crystal Jouster Rarity: Super Rare/Cost: 7/Type: Liquid People/Power:
7000/Ability: Evolution - Place on top of a Liquid People.
Double Breaker. When this creature would be destroyed,
return it to your hand instead.
Aeropica Rarity:
Very Rare/Cost: 7/Type: Sea Hacker/Power: 4000/Ability:
Instead of having this creature attack, you may tap it to
use this ability. Chose a creature in the battle zone and
return it to it’s owners hand.
Fort
Megacluster Rarity: Rare/Cost: 5/Type: Cyber Cluster/Power:
5000/Ability: Evolution - Place on a Cyber Cluster. Each of
your water creatures may tap instead of attacking to use
this ability. Draw a card.
King
Triumphant
Rarity: Rare/Cost: 8/Type: Leviathan/Power: 7000/Ability:
Double Breaker. When your opponent summons a creature or
uses a spell, this creature gets Blocker until the end of
the turn.
Midnight Crawler
Rarity: Rare/Cost: 8/Type: Earth Eater/Power: 6000/Ability:
When you put this creature into the battle zone, select 1
card in your opponent's mana zone and return it to its
owner's hand. Double breaker.
Raptor Fish
Rarity: Rare/Cost: 6/Type: Gel Fish/Power: 3000/Ability:
When you put this creature into the battle zone, count the
cards in your hand. Shuffle those cards into your deck, then
draw the same number of cards.
Kyuroro Rarity:
Rare/Cost: 6/Type: Cyber Lord/Power: 2000/Ability: Whenever
an opponent’s creature would break a shield, you choose the
shield instead of your opponent
Ripple Lotus Q
Rarity: Rare/Cost: 6/Type: Cyber Virus and Survivor/Power:
2000/Ability: Survivor: When you put this creature into the
battle zone, you may choose 1 of your opponents creatures in
the battle zone and tap it.
Neon
Cluster Rarity:
Uncommon/Cost: 7/Type: Cyber Cluster/Power: 4000/Ability:
Instead of having this creature attack, you may tap it to
use this ability. Draw 2 cards.
Hazard Crawler
Rarity: Uncommon/Cost: 5/Type: Ground Eater/Power:
6000/Ability: Blocker This creature cannot attack.
Overload Cluster
Rarity: Uncommon/Cost: 5/Type: Cyber Cluster/Power:
4000/Ability: Whenever your opponent summons a creature or
plays a spell, this creature gets Blocker until the end of
the turn.
Thrash Crawler Rarity: Uncommon/Cost: 4/Type: Ground Eater/Power:
5000/Ability: Blocker. When you put this creature into the
battle ozne, return a card from your mana zone to your hand.
This creature cannot attack.
Sopian Rarity:
Common/Cost: 4/Type: Cyber Lord/Power: 2000/Ability: Instead
of having this creature attack, you may tap it to use this
ability. Choose one of your creatures the battle zone. It
can’t be blocked this turn.
Aqua
Rider Rarity:
Common/Cost: 4/Type: Liquid People/Power: 2000/Ability:
Whenever your opponent casts a spell or summons a creature
this creature gets "Blocker" until the end of the turn.
Promephius Q Rarity: Common/Cost: 3/Type: Sea Hacker and Survivor/Power:
2000/
Madrillon Fish
Rarity: Common/Cost: 2/Type: Gel Fish/Power: 3000/Ability:
Blocker. This creature cannot attack.
Steam Star
Rarity: Common/Cost: 2/Type: Cyber Virus/Power: 1000
Zepimeteus
Rarity: Common/Cost: 1/Type: Sea Hacker/Power: 2000/Ability:
Blocker This creature cannot attack.
Invincible Technology
Rarity: Very Rare/Cost:
13/Type: Spell/Power: 0/Ability: Search your deck. You may
take any number of cards from your deck, show those cards to
your opponent, and put them into your hand. Shuffle your
deck afterwards.
Shock Hurricane Rarity: Uncommon/Cost: 5/Type: Spell/Power: 0/Ability:
Return any number of your creatures in the battle zone to
your hand. Then you may choose the same number of creatures
in your opponents battle zone and return them to their
owners hand.
Mystic Dreamscape
Rarity: Uncommon/Cost:
4/Type: Spell/Power: 0/Ability: Shield Trigger. Choose up to
3 cards in your mana zone and return them to your hand.
Energy Stream Rarity: Common/Cost: 3/Type: Spell/Power: 0/Ability: Draw 2
cards.
Spiral Gate
Rarity: Common/Cost: 2/Type: Spell/Power: 0/Ability: Shield
Trigger. Choose 1 creature in the battle zone and return it
to its owners hand.
Phantasmal Horror Gigazald
Rarity: Super Rare/Cost: 5/Type: Chimera/Power:
5000/Ability: Evolution - Place on top of a Chimera. Each of
your Darkness creatures may tap instead of attacking to use
this creatures ability. Your opponent discards a card at
random from his hand.
Diaidalos, General of Fury
Rarity: Super Rare/Cost:
4/Type: Demon Command/Power: 11000/Ability: When this
creature attacks, desroy one of your creatures. Double
Breaker.
Tank
Mutant Rarity:
Very Rare/Cost: 9/Type: Hedrian/Power: 6000/Ability: Instead
of having this creature attack, you may tap it to use this
ability. Your opponent chooses one of his creatures in the
battle zone and destroys it.
Frost Specter, Shadow of Age
Rarity: Rare/Cost: 3/Type:
Ghost/Power: 5000/Ability: Evolution - Place on top of a
Ghost. Each of your Ghosts in the battle zone has Slayer.
Gnarvash, Merchant of Blood
Rarity: Rare/Cost: 6/Type: Demon Command/Power:
8000/Ability: Double Breaker. At the end of your turns, if
this is your only creature in the battle zone, destroy it.
Schuka, Duke of Amnesia
Rarity: Rare/Cost: 6/Type:
Dark Lord/Power: 5000/Ability: When this creature is
destroyed, each player discards his hand.
Grave Worm Q Rarity: Rare/Cost: 5/Type: Parasite Worm and Survivor/Power:
3000/Ability: Survivor: When this creature is put into the
battle zone, you may return a survivor in your graveyard to
your hand.
Vile
Mulder, Wing of the Void
Rarity: Rare/Cost: 4/Type:
Demon Command/Power: 7000/Ability: This creature cannot
attack other creatures. Double Breaker. When this creature
battles, destroy it after the battle.
Gigagriff Rarity:
Uncommon/Cost: 6/Type: Chimera/Power: 4000/Ability: Blocker.
Slayer. This creature cannot attack.
Bazooka Mutant
Rarity: Uncommon/Cost: 4/Type: Hedrian/Power: 8000/Ability:
This creature can only attack creatures with Blocker. This
creature cannot attack a player.
Skullcutter, Swarm Leader
Rarity: Uncommon/Cost:
4/Type: Devil Mask/Power: 4000/Ability: At the end of your
turns, if this is your only creature in the battle zone,
destroy it.
Lupa, Poison-Tipped Doll
Rarity: Uncommon/Cost:
2/Type: Death Puppet/Power: 1000/Ability: Instead
of having this creature attack, you may tap it to use this
ability. One of your creatures in the battle zone gets
slayer until the end of this turn.
Zorvaz, the Bonecrusher
Rarity: Common/Cost: 5/Type: Demon Command/Power:
8000/Ability: Blocker. This creature cannot attack. When
this creature does battle,destroy it after the battle.
Grim
Soul, Shadow of Reversal
Rarity: Common/Cost: 5/Type:
Ghost/Power: 3000/Ability: Instead
of having this creature attack, you may tap it to use this
ability. Return a creature from your graveyard to your hand.
Tentacle Worm
Rarity: Common/Cost: 4/Type: Parasite Worm/Power: 3000
Cursed Pincher
Rarity: Common/Cost: 4/Type: Brainjacker/Power:
2000/Ability: Blocker. Slayer. This creature cannot attack.
Grinning Axe, the Monstrosity
Rarity: Common/Cost: 3/Type: Devils Mask/Power:
1000/Ability: Slayer.
Junkatz, Rabid Doll
Rarity: Common/Cost: 2/Type: Death Puppet/Power: 2000
Lone
Tear, Shadow of Solitude Rarity:
Common/Cost: 1/Type: Ghost/Power: 2000/Ability: At the end
of your turn, if this is the only creature in your battle
zone, destroy it
Invincible Abyss Rarity: Very Rare/Cost: 13/Type: Spell/Power: 0/Ability:
Destroy all of your opponent’s creatures.
Intense Evil Rarity: Rare/Cost: 3/Type: Spell/Power: 0/Ability: Shield
Trigger. Destroy any number of your creatures. Then draw
that many cards.
Future Slash Rarity: Uncommon/Cost: 7/Type: Spell/Power: 0/Ability:
Search your opponent’s deck. Take up to two cards from his
deck and put them in the graveyard. Then shuffle the deck.
Proclamation of Death
Rarity: Uncommon/Cost:
4/Type: Spell/Power: 0/Ability: Shield Trigger. Your
opponent chooses 1 creature in their battle zone and
destroys it.
Death Smoke
Rarity: Common/cost: 4/Type: Spell/Power: 0/Ability: Choose
1 of your opponents untapped creatures in the battle zone,
then put it into the graveyard.
Bolmeteus Steel Dragon
Rarity: Super Rare/Cost:
7/Type: Armored Dragon/Power: 7000/Ability: When this
creature breaks a shield, that shield is placed into the
graveyard (Shield triggers not useable). Double Breaker.
Lava
Walker Executo Rarity: Super Rare/Cost: 4/Type:Dragonoid/Power:
5000/Ability: Evolution - Place over 1 of your Dragonoid
Creatures. Each of your Fire creatures may tap instead of
attacking to use this ability. One of your Fire creatures in
the Battle zone gets +3000 power until the end of the turn.
Valiant Warrior Exorious
Rarity: Very Rare/Cost: 6/Type: Armorloid/Power:
4000/Ability: This creature can attack untapped creatures.
Power Attacker +3000.
Q-tronic
Gargantua Rarity:
Rare/Cost: 6/Type: Survivor/Power: 9000/Ability: Evolution -
Place on a Survivor. Crew Breaker – Survivor. (This
creature breaks one more shield for each survivor you have
in the battle zone.)
Armored Decimator Valkaizer
Rarity: Rare/Cost: 5/Type: Human/Power: 5000/Ability:
Evolution - Place on a Human. When you put this creature
into the battle zone, you may destroy one of your opponent’s
creatures with power 4000 or less.
Bazagazeal Dragon
Rarity: Rare/Cost: 8/Type:
Armored Dragon/Power: 8000/Ability: Speed Attacker. This
creature can attack untapped creatures. Double Breaker. At
the end of your turn, return this creature to your hand.
Badlands Lizard
Rarity: Rare/Cost: 5/Type: Dune Gecko/Power: 3000/Ability:
Power Attacker +3000. If this creatures attack is blocked,
there is no battle. Both creatures remained tapped.
Rikabu’s Screwdriver
Rarity: Rare/Cost: 2/Type: Xeno Parts/Power: 1000/Ability:
Instead of having this creature attack, you may tap it to
use this ability. Destroy one of your opponet’s creatures
that has blocker.
Rumblesaur Q Rarity: Uncommon/Cost: 6/Type: Rock Beast and
Survivor/Power: 3000/Survivor: Speed Attacker.
Cutthroat Skyterror
Rarity: Uncommon/Cost:
3/Type: Armored Wyvern/Power: 5000/Ability: Speed Attacker.
This creature cannot attack a player. Return this creature
to your hand at the end of your turn.
Migasa, Adept of Chaos
Rarity: Uncommon/Cost: 3/Type: Humanoid/Power: 2000/Ability:
Instead of having this creature attack, you may tap it to
use this ability. Choose 1 fire creature in your battle
zone. Until the end of your turn, that creature gets Double
Breaker.
Cocco Lupia Rarity: Uncommon/Cost: 3/Type: Firebird/Power: 1000/Ability:
Each of your creaturs with Dragon in their race costs 2 less
to summon. They cannot cost below one.
Legionnaire Lizard
Rarity: Common/Cost: 6/Type: Dune Gecko/Power: 4000/Ability:
Speed Attacker. Instead of having this creature attack, you
may tap it to use this ability. One of your creatures gets
Speed Attacker until the end of the turn.
Armored Scout Gestuchar
Rarity: Common/Cost: 5/Type: Armorloid/Power: 4000/Ability:
If you dont have any other fire creatures in your batte
zone, this creature gets Power Attacker + 3000 and Double
Breaker.
Automated Weaponmaster Machai
Rarity: Common/Cost: 4/Type: Armorloid/Power: 4000/Ability:
This creautre must attack when possible.
Pyrofighter Magnus
Rarity: Common/Cost: 3/Type:
Dragonoid/Power: 3000/Speed Attacker. If this creature is in
your battle zone at the end of your turn, return it to your
hand.
Torchclencher
Rarity: Common/Cost: 3/Type: Dragonoid/Power: 2000/Ability:
While you have at least one other Fire creature in the
battle zone, this creature gets Power Attacks +3000.
Pikora’s Wrench
Rarity: Common/Cost: 2/Type: Xenoparts/Power: 2000
Choya, the Unheeding
Rarity: Common/Cost: 2/Type:
Humanoid/Power: 1000/Ability: Power Attacker +1000. If this
creatures attack is blocked, dont to battle. Both creatures
remain tapped
Invincible Cataclysm
Rarity: Very Rare/Cost:
13/Type: Spell/Power: 0/Ability: Choose up to three of your
opponents shields and put them in the graveyard.
Crisis Boulder
Rarity: Rare/Cost: 4/Type: Spell/Power: 0/Ability: Shield
Trigger. Your opponent chooses 1 card in the battle zone OR
mana zone and puts it into the graveyard.
Spastic Missile Rarity: Uncommon/Cost: 3/Type: Spell/Power: 0/Ability:
Choose 1 creature in your opponents battle zone with a power
of 3000 or less and put it into the graveyard.
Comet Missile Rarity: Uncommon/Cost: 1/Type: Spell/Power: 0/Ability:
Shield Trigger. Choose 1 creature with a power of 6000 or
less and Blocker and put it into the graveyard.
Phantom Dragon’s Flame
Rarity: Common/Cost: 3/Type:
Spell/Power: 0/Ability: Shield Trigger. Choose 1 creature in
your opponents battle zone with a power of 2000 or less. Put
that creature in the graveyard. NATURE
CREATURES
Cliffcrush Giant Rarity: Super Rare/Cost: 5/Type: Giant/Power: 7000/Ability:
All of your creatures must be tapped in order for this
creature to attack. Double Breaker.
Ultra Mantis, Scourge of Fate
Rarity: Super Rare/Cost:
6/Type: Giant Insect/Power: 9000/Ability: Evolution - Place
over 1 of your Gaint Insect Creatures. Double Breaker. This
creature cannot be blocked be creatures with 8000 or less
power.
Splinterclaw Wasp
Rarity: Very Rare/Cost:
7/Type: Giant Insect/Power: 4000/Ability: Power Attacker +
3000. Double Breaker. When this creature is blocked and your
opponent has at least 1 shield, break 1 shield.
Living Citadel Vosh
Rarity: Rare/Cost: 5/Type: Colony Beetle/Power:
5000/Ability: Evolution - Place on a Colony Beetle. Any of
your Nature creatures may tap instead of attacking to use
this ability. Take the top card of your deck and put it into
your mana zone.
Clobber Totem
Rarity: Rare/Cost: 6/Type: Mystery Totem/Power:
4000/Ability: Power Attacker +2000. This creature cannot be
blocked by creatures of 5000 or less. Double Breaker.
Factory Shell Q
Rarity: Rare/Cost: 6/Type: Colony Beetle and Survivor/Power:
2000/Ability: Survivor: When you put this creature into the
battle zone, search your deck. You may take a Survivor and
show your opponent. Put it into your hand then shuffle your
deck.
Forbidding Totem
Rarity: Rare/Cost: 5/Type: Mystery Totem/Power:
4000/Ability: Your opponents attacking creatures must attack
Mystery Totems if able.
Bliss Totem, Avatar of Luck
Rarity: Uncommon/Cost: 6/Type: Mystery Totem/Power:
5000/Ability: Instead of having this creature attack, you
may tap it to use this ability. Put up to three cards from
your graveyard into your mana zone.
Feather Horn, the Tracker
Rarity: Uncommon/Cost: 4/Type: Horn Beast/Power: 4000
Paradise Horn Rarity: Uncommon/Cost: 4/Type: Horn Beast/Power:
3000/Ability: Power Attacker + 2000.
Innocent Hunter, Blade of All
Rarity: Uncommon/Cost: 4/Type: Beastfolk/Power:
1000/Ability: You may put an evolution creature of any race
on this creature.
Trench Scarab Rarity: Common/Cost: 3/Type: Giant Insect/Power:
4000/Ability: This creature cannot attack a player. Power
Attacker +4000.
Illusory Berry Rarity: Common/Cost: 3/Type: Treefolk/Power: 3000/
Carrier Shell Rarity: Common/Cost: 3/Type: Colony Beetle/Power:
2000/Ability: Power Attacker +3000.
Mighty Bandit, Ace of Thieves
Rarity: Common/Cost: 3/Type: Beastfolk/Power: 2000/Ability:
Instead
of having this creature attack, you may tap it to use this
ability. One of your creatures in the battle zone gets +5000
power until the end of the turn.
Slumber Shell Rarity: Common/Cost: 2/Type: Colony Beetle/Power: 2000
Garabon, the Glider
Rarity: Common/Cost: 2/Type: Snow Fairy/Power: 1000/Ability:
Power Attacker +2000.
Invincible Unity Rarity: Very Rare/Cost: 13/Type: Spell/Power: 0/Ability:
Each of your creatures in the battle zone gets +8000 power
and Triple Breaker until the end of the turn.
Pangaea’s Will
Rarity: Uncommon/Cost: 3/Type: Spell/Power: 0/Ability:
Shield Trigger. Choose 1 of your opponents evolution
creatures and put the topmost card into its owners mana
zone.
Dimension Gate
Rarity: Common/Cost: 3/Type: Spell/Power: 0/Ability: Shield
Trigger. Seach your deck for 1 creature. Show it to your
opponent then put it into your hand. Shuffle your deck
afterwards.
Faerie Life
Rarity: Common/Cost: 2/Type: Spell/Power: 0/Ability: Shield
Trigger. Put the top card of your deck into the mana zone.
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