Top 10 Of Each Civilization - By Vash_Millions

 

Well, this is my first Top 10 List to do, lol. Well, I actually did 3 for the Yu-Gi-Oh! site, but that's beside the point. Hope you all agree with some of these!

 

 

Top 10 Water Cards

 

10:.

 

Card Name: Virtual Tripwire
Card Type: Spell
Color: Water
Casting Cost: 3
Mana Value: 1
Effect: Choose 1 of your opponent's creatures in the battle zone and tap it.

 

This card can actually help a lot. Need to get by a Gran Gure, Space Guardian? Just tap it. It can help more than you think. It's problem though, is that it costs 3 mana while it only taps 1 creature. I say leave the tapping spells to the Light civilization.

 

9:. Card Name: Tropico
Card Type: Creature
Creature Type: Cyber Lord
Color: Water
Summoning Cost: 5
Power: 3000
Mana Value: 1
Effect: This creature can't be blocked while you have at least 2 other creatures in the battle zone.

 

Now, this is a fairly good card. It has 3000 power, and can't be blocked while you have at least 2 other creatures in your Battle Zone. That's not a half bad effect at all. Probably what makes it the lowest card on this list, is the fact that it costs 5 mana to summon it. That's quite a heft cost for a creature with no Power Attacker or anything ...

 

8:. Card Name: Saucer-Head Shark
Card Type: Creature
Creature Type: Gel Fish
Color: Water
Summoning Cost: 5
Power: 3000
Mana Value: 1
Effect: When you put this creature into the battle zone, return each creature in the battle zone that has power 2000 or less to its owner's hand.

 

That's not a bad effect at all. So you return your own creatures too ... that's not that big of a drawback at all, in my opinion. You might return 2 or 3 La Ura Giga, Sky Guardians to the opponent's hand, therefore letting you attack the opponent's last shields for the win ... But, like most of the other cards on this list, it's has a bit of a heft cost ...

 

7:. Card Name: Marine Flower
Card Type: Creature
Creature Type: Cyber Virus
Color: Water
Summoning Cost: 1
Power: 2000
Mana Value: 1
Effect: [Blocker], This creature can't attack.

 

This specimen is one of the weenie rushers of the Water civilization. For only 1 cost, you get out a 2000 power [Blocker]. Summon it on your first turn ... your second turn ... even your third turn if you don't have anything by then. It works as a great stall card ...

 

6:. Card Name: Seamine
Card Type: Creature
Creature Type: Fish
Color: Water
Summoning Cost: 6
Power: 4000
Mana Value: 1
Effect: [Blocker]

 

Here we have one of the Water blockers. This card is great. When you think about it, it's cost is hardly a drawback at all. Being able to Block AND attack players AND attack creatures ... for only 6 mana ... with 4000 power .... it might even deserve a higher spot ...

 

5:. Here we have a tie ... you decide which one wins ...

 

Card Name: Spiral Gate
Card Type: Spell
Color: Water
Casting Cost: 2
Mana Value: 1
Effect: [Shield Trigger], Choose 1 creature in the battle zone and return it to the owner's hand.

 

Two cost to send a creature in the Battle Zone to it's owner's hand. Can you say "Bye-Bye Bolshack Dragon!"? Or how about "Bye-Bye Hanusa!"? Yea. That's what I'm talking about ... plus ... IT'S A SHIELD TRIGGER!!

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Card Name: Teleportation
Card Type: Spell
Color: Water
Casting Cost: 5
Mana Value: 1
Effect: Choose up to 2 creatures in the battle zone and return them to the owner's hands.

 

This is a near perfect spell card. Returning ANY amount of monsters is good ... but 2 is just madness!

 

 

4:. Card Name: Brain Serum
Card Type: Spell
Color: Water
Casting Cost: 4
Mana Value: 1
Effect: [Shield Trigger], Draw up to 2 cards

 

A [Shield Trigger] spell that allows you to draw up to 2 cards. Now THAT is a great card ... Plus, if it's not Shield Triggered, it only costs 4 mana  to cast it ...

 

3:. Card Name: Crystal Memory
Card Type: Spell
Color: Water
Casting Cost: 4
Mana Value: 1
Effect: [Shield Trigger], Search your deck. You may take a card from your deck and put it into your hand. Then shuffle your deck

 

0o0o ... Me like ... A [Shield Trigger]. Get ANY card ... yup ... ANY card from your deck. IMO, MUCH better than the one from the Nature civilization.  And only costs 4 mana if it's not triggered ...

 

2:. Card Name: King Depthcon
Card Type: Creature
Creature Type: Leviathan
Color: Water
Summoning Cost: 7
Power: 6000
Mana Value: 1
Effect: [Double Breaker], This creature can't be blocked.

 

This is my absolute favorite water card. Being able to attack without having to worry about blockers is awesome. Plus, it only costs 7 mana while it has 6000 power ...

 

1:. Card Name: Aqua Sniper
Card Type: Creature
Creature Type: Liquid People
Color: Water
Summoning Cost: 8
Power: 5000
Mana Value: 1
Effect: When you put this creature into the battle zone, choose up to 2 creatures in the battle zone and return them to their owners' hands.

 

Now, some of you may disagree with me on this, and think that Aqua Sniper and King Depthcon need to switch places. Well, you might be right, but this is my Top 10 List, lol. IMO, his effect, mana cost, and power all fit together PERFECTLY ....

 

Thank you for taking a look at my Top 10 List. If you have any suggestions, or just want to say it looks cool, please E-Mail me at humanoidtyphoon@cox.net. Please, no hate mail ...

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Top 10 Fire Cards

 

10:. Card Name: Armored Walker Urherion
Card Type: Creature
Creature Type: Armorloid
Color: Fire
Summoning Cost: 4
Power: 3000
Mana Value: 1
Effect: While you have at least 1 Human in the battle zone, this creature gets +2000 power during its attacks.

 

Okay. Here we are at the first card on our Top 10 Fire Cards list. If you have out Bralwer Zyler or Immortal Baron, Vorg, it gains [Power Attacker +2000]. I play 4 Brawler Zylers in my deck. My friend has a rush deck that uses 4 Brawler Zylers and 4 Immortal Baron, Vorgs. If that's the case in your deck, you have a pretty good chance of getting the best of him. The problem with him though, is that most people only use one or the other ...

 

9:. Card Name: Fatal Attacker Horvath
Card Type: Creature
Creature Type: Human
Color: Fire
Summoning Cost: 3
Power: 2000
Mana Value: 1
Effect: While you have at least 1 Armorloid in the battle zone, this creature gets +2000 power during its attacks.

 

Thought I missed it eh? Well, I didn't. This and Armored Walker Urherion work well together. Just well enough to make it onto the list. You could also use this if you have out Rothus, the Traveler, which I see used pretty commonly in Mono-Fire decks. I actually built a deck around Armorloids and Humans once. It did fairly well too ...

 

8:. Card Name: Deadly Fighter Braid Claw
Card Type: Creature
Creature Type: Dragonoid
Color: Fire
Summoning Cost: 1
Power: 1000
Mana Value: 1
Effect: This creature attacks each turn if able.

 

Weeeeeenie Ruuuuuush!! Yea! Well, here is our weenie of the Fire civilization. 1 costs is almost ALWAYS good. Plus, it hardly has a drawback at all. Of course, it's pretty easy to forget about it's effect, so keep it in mind so as not to cheat. I do that sometimes, lol. He's fairly low on the list, but don't underestimate him ...

 

7:. Card Name: Explosive Fighter Ucarn
Card Type: Creature
Creature Type: Dragonoid
Color: Fire
Summoning Cost: 5
Power: 9000
Mana Value: 1
Effect: [Double Breaker], When you put this creature into the battle zone, put 2 cards from your mana zone into your graveyard.

 

This is actually one of my favorite Fire cards out there. He's AWESOME fodder for Bolshack Dragon, but you might not want to mess with mana. It might cause you the game, the loss of 2 mana that is. But, if you need a little more power for a Bolshack attack, this is your man. Plus, he only costs 5 mana to summon and you get a monster with 9000 power and [Double Breaker]. I don't know why people don't run at LEAST 1 in a Mono-Fire deck ...

 

6:. Card Name: Crimson Hammer
Card Type: Spell
Color: Fire
Casting Cost: 2
Mana Value: 1
Effect: Destroy 1 of your opponent's creatures that has power 2000 or less.

 

This card is VERY useful early in the game. I normally try to run at least 2 in my Fire decks. It can mean the game for you ...

 

45. Card Name: Magma Gazer
Card Type: Spell
Color: Fire
Casting Cost: 3
Mana Value: 1
Effect: One of your creatures gets {Power Attacker +4000} and {Double Breaker} until the end of the turn.

 

This is a very VERY awesome card. Use it on a Candy Drop or something like that, and you have an awesome card there. It's fun to watch the opponent's face when you destroy 2 of their shield while bypassing all of their blockers.

 

4:. Card Name: Tornado Flame
Card Type: Spell
Color: Fire
Casting Cost: 5
Mana Value: 1
Effect: [Shield Trigger], Destroy 1 of your opponent's creatures that has power 4000 or less.

 

Three spells in a row. That's cool, I guess. It can destroy most creatures used, and it's a [Shield Trigger]. Plus, it not shield triggered, you can always just pay 5 mana to use it ... I find it very useful when you're trying to stop a Deathblade Beetle.

 

3:. Card Name: Gatling Skyterror
Card Type: Creature
Creature Type: Armored Wyvern
Color: Fire
Summoning Cost: 7
Power: 7000
Mana Value: 1
Effect: [Double Breaker], This creature can attack untapped creatures.

 

This card is simply broken. It only costs 7 mana to summon it, it has 7000 power, it has [Double Breaker], AND it can attack untapped creatures. What more is there to want in a card?!

 

2:. Card Name: Astrocomet Dragon
Card Type: Creature
Creature Type: Armored Dragon
Color: Fire
Summoning Cost: 7
Power: 6000
Mana Value: 1
Effect: [Power Attacker +4000], [Double Breaker]

 

RAW POWER! That's all that really needs to be said. This card can run over ANYTHING. Plus, [Double Breaker] just makes it even more broken.

 

1:. Card Name: Bolshack Dragon
Card Type: Creature
Creature Type: Armored Dragon
Color: Fire
Summoning Cost: 6
Power: 6000
Mana Value: 1
Effect: [Double Breaker], While attacking, this creature gets +1000 power for each fire card in your graveyard.

 

Yes. This is THE best Fire card there is. I normally have a  lot of cards in the Graveyard. Most of the time, I can get this Bolshack Dragon up to a whopping 12,000 power when attacking. Nothing even has a chance at standing up to that kind of power ...

 

Thank you for taking a look at my Top 10 List. If you have any suggestions, or just want to say it looks cool, please E-Mail me at humanoidtyphoon@cox.net. Please, no hate mail ...

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Top 10 Light Cards

 

10:. Card Name: Miele, Vizier of Lightning
Card Type: Creature
Creature Type: Initiate
Color: Light
Summoning Cost: 3
Power: 1000
Mana Value: 1
Effect: When you put this creature into the battle zone, you may choose 1 of your opponent's creatures in the battle zone and tap it.

 

Here we have a card that is sometimes overlooked. Now, the Light civilization focuses mainly on powerful blockers and tapping. Well, Miele, Vizier of Lightning is a great card for tapping. Sure, it costs 3 mana, but it taps an opponent's creature, thus allowing you to attack his/her shield cards or perhaps even get a direct attack on them ...

 

9:. Card Name: Lah, Purification Enforcer
Card Type: Creature
Creature Type: Berserker
Color: Light
Summoning Cost: 5
Power: 5500
Mana Value: 1
Effect:

 

Here is one of Light's power attackers. At only 5 cost for 5500 power ... it's not that bad. It also has no drawback. Moving along ...

 

8:. Card Name: La Ura Giga, Sky Guardian
Card Type: Creature
Creature Type: Guardian
Color: Light
Summoning Cost: 1
Power: 2000
Mana Value: 1
Effect: [Blocker], This creature can't attack players.

 

Well, every civilization has one ... I think. This is the 1 cost card of Light. For only 1 mana, you can get out a 2000 power [Blocker] that can attack creatures only. That's not half bad. At least it can attack something instead of not being able to attack at all ...

 

7:. Card Name: Laser Wing
Card Type: Spell
Color: Light
Casting Cost: 5
Mana Value: 1
Effect: Choose up to 2 of your creatures in the battle zone. They can't be blocked this turn.

 

At the low cost of only 5 mana, you can get 2 attacks with 2 separate Urth, Purifying Elementals or 2 Hanusa Radiance Elementals. That's 4 shields gone in one turn. I always run at least 2 of these in my Light decks. And, if you can't seem to find a Laser Wing, just use Sonic Wing ...

 

6:. Card Name: Toel, Vizier of Hope
Card Type: Creature
Creature Type: Initiate
Color: Light
Summoning Cost: 5
Power: 2000
Mana Value: 1
Effect: At the end of each of your turns, you may untap all of your creatures in the battle zone.

 

Toel, Vizier of Hope can be a real life saver some times. It allows you to keep untapping al of your blockers and attackers so that they don't get killed or bypassed ...

 

5:. Card Name: Frei, Vizier of Air
Card Type: Creature
Creature Type: Initiate
Color: Light
Summoning Cost: 4
Power: 3000
Mana Value: 1
Effect: At the end of each of your turns, you may untap this creature.

 

Now, if you can't find room for Toel, Vizier of Hope, you can use Frei, Vizier of Air. He only untaps himself, but that's good enough. His cost is low for what he does too ...

 

4:. Card Name: Gran Gure, Space Guardian
Card Type: Creature
Creature Type: Guardian
Color: Light
Summoning Cost: 6
Power: 9000
Mana Value: 1
Effect: [Blocker], This creature can't attack players.

 

The ultimate [Blocker] ... Gran Gure, Space Guardian is a beast.Costing only 6 mana, it can stand up to nearly any monster, as it has 9000 power. Plus, it can still attack creatures. I say this card definitely deserves the #4 spot on the list ...

 

3:. Card Name: Holy Awe
Card Type: Spell
Color: Light
Casting Cost: 6
Mana Value: 1
Effect: [Shield Trigger], Tap all your opponent's creatures in the battle zone.

 

Wow. That's all I have to say. Wow ... again. Holy Awe is an amazing Spell card. At the cost of 6 mana, you get to tap all of your opponent's creatures in the Battle Zone. That itself is a game-breaking effect. Not only that, but it's a [Shield Trigger]. What more is there to want in a spell card?

 

2:. Card Name: Hanusa, Radiance Elemental
Card Type: Creature
Creature Type: Angel Command
Color: Light
Summoning Cost: 7
Power: 9500
Mana Value: 1
Effect: [Double Breaker]

 

At the low low cost only 7 mana, you get a [Double Breaker] creature with an AMAZING 9500 power/ Now, if you don't think this card deserves the #2 spot on the list, then something's wrong with you ...

 

1:. Card Name: Urth, Purifying Elemental
Card Type: Creature
Creature Type: Angel Command
Color: Light
Summoning Cost: 6
Power: 6000
Mana Value: 1
Effect: [Double Breaker], At the end of each of your turns, you may untap this creature.

 

Urth, Purifying Element, just like Frei, Vizier of Air, can untap itself at the end of each of it's turns.Not only that, but it has [Double Breaker] and 6000 power, while only costing 6 mana. This is the #1 card from the Light civilization ...

 

Thank you for taking a look at my Top 10 List. If you have any suggestions, or just want to say it looks cool, please E-Mail me at humanoidtyphoon@cox.net. Please, no hate mail ...

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Top 10 Dark Cards

Note: Some of these may seem a little weird. Dark is a difficult civilization to do a Top 10 List for ...

 

10:. Card Name: Wandering Braineater
Card Type: Creature
Creature Type: Living Dead
Color: Dark
Summoning Cost: 2
Power: 2000
Mana Value: 1
Effect: [Blocker], This creature can't attack.

 

This is one of Dark's blockers. All of them are pretty sad, in my opinion, but this takes the cake for being the worst. It only costs 2 mana and you get a 2000 power [Blocker]. Not bad. The bad thing though, is that it can't attack. I think we can leave this guy at the end of the list ....

 

9:. Card Name: Ghost Touch
Card Type: Spell
Color: Dark
Casting Cost: 2
Mana Value: 1
Effect: [Shield Trigger], Your opponent discards a card at random from his hand.

 

Here is a good card. It reminds me of Yu-Gi-Oh!, that is, because of the discarding effect. Now, it only costs 2 mana, and it's a [Shield Trigger], but here really aren't enough cards to back up discarding. Which is fine with me because that's why Yu-Gi-Oh! is dying. But, it's still a good card. It gives you some hand advantage, perhaps, if used as a Shield Trigger ...

 

8:. Card Name: Bone Spider
Card Type: Creature
Creature Type: Living Dead
Color: Dark
Summoning Cost: 3
Power: 5000
Mana Value: 1
Effect: When this creature wins a battle, destroy it.

 

Now this is a weird card. Whenever it wins a battle, it's destroyed. Wow. That's a pretty heft drawback if you ask me. Of course, it has 5000 power for only 3 cost. There's our reason for the drawback. Bone Spider is still a cool card though. It can be evil in a Light/Dark deck using Toel, Vizier of Hope ...

 

7:. Card Name: Black Feather, Shadow of Rage
Card Type: Creature
Creature Type: Ghost
Color: Dark
Summoning Cost: 1
Power: 3000
Mana Value: 1
Effect: When you put this creature into the battle zone, destroy 1 of your creatures.

 

Wow. This creature only costs 1 mana to summon and it has 3000 power. It's drawback is that you have destroy 1 of your creatures on the field. That means, if you don't have any one the field, it dies. Well, that's not that bad of a drawback if you ask me. You're still getting out a 3000 power creature, and you're not losing field advantage because he's being summoned .... I say he's a good card ...

 

6:. Card Name: Dark Clown
Card Type: Creature
Creature Type: Brain Jacker
Color: Dark
Summoning Cost: 4
Power: 6000
Mana Value: 1
Effect: [Blocker], This creature can't attack. When this creature wins a battle, destroy it.

 

Dark Clown isn't that horrible of a card. It's actually fairly good, hence being card #6 on my Top 10 Dark Cards list. At the cost of only 4 mana, you get a one turn [Blocker] that can defeat almost any creature summoned during the time you have 4 mana ...

 

5:. Card Name: Dark Reversal
Card Type: Spell
Color: Dark
Casting Cost: 2
Mana Value: 1
Effect: [Shield Trigger], Return a creature from your graveyard to your hand.

 

At the MEASLY cost of 2 mana, you can return ANY creature in your Graveyard from play. That's right. ANY creature you want. Want to get back out Zagaan, Knight of Darkness? Go ahead ... Not only that, it's a [Shield Trigger]!

 

4:. Card Name: Terror Pit
Card Type: Spell
Color: Dark
Casting Cost: 6
Mana Value: 1
Effect: [Shield Trigger], Destroy 1 of your opponent's creatures.

 

Terror Pit is a VERY cool card. For only 6 mana, you can destroy any creature on the field you want. Yup. Any creature. Boy ... any is getting annoying. Not to mention the fact that it's a [Shield Trigger] card. That definitely brings it's rating up ...

 

3:. Card Name: Vampire Silphy
Card Type: Creature
Creature Type: Dark Lord
Color: Dark
Summoning Cost: 8
Power: 4000
Mana Value: 1
Effect: When you put this creature into the battle zone, destroy all creatures that have a power of 3000 or less.

 

Now this is a cool card. When it's summoned, you get to destroy all creatures on the field with a power of 3000 or less. Now that's awesome. There goes a lot blockers on the opponent's side of the field. Oops, you lost a Writhing Bone Ghoul. Looks to me like you got the better end of the deal. He would be #2 on the list if he had a little lower cost or maybe 1000 extra power ... but he's still cool ...

 

2:. Card Name: Swamp Worm
Card Type: Creature
Creature Type: Parasite Worm
Color: Dark
Summoning Cost: 7
Power: 2000
Mana Value: 1
Effect: When you put this creature into the battle zone, your opponent chooses 1 of his creatures and destroys it.

 

Alright. It's a weird card. Indeed it is. At the cost of 7 mana, you get a 2000 power creature and YOUR OPPONENT CHOOSES a creature on their side of the field to destroy. IMO, destroy any creatures at all is good ... but the cost is a little hefty ...

 

1:. Card Name: Zagaan, Knight of Darkness
Card Type: Creature
Creature Type: Demon Command
Color: Dark
Summoning Cost: 6
Power: 7000
Mana Value: 1
Effect: [Double Breaker]

 

At the cost of only 6 mana, you get a 7000 power creature with [Double Breaker]. He's certainly the leader of the Dark cards ....

 

Thank you for taking a look at my Top 10 List. If you have any suggestions, or just want to say it looks cool, please E-Mail me at humanoidtyphoon@cox.net. Please, no hate mail ...

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Top 10 Nature Cards

 

10:. Card Name: Storm Shell
Card Type: Creature
Creature Type: Colony Beetle
Color: Nature
Summoning Cost: 7
Power: 2000
Mana Value: 1
Effect: When you put this creature into the battle zone, your opponent chooses 1 of his creatures in the battle zone and puts it into his mana zone.

 

A lot of people I know don't appreciate the awesomeness of this card. It frees the opponent's field up, yes. It gives them one extra mana, yes. But the beauty in it is the fact that it may get rid of a huge blocker. Ever think about that?

 

9:. Card Name: Tower Shell
Card Type: Creature
Creature Type: Colony Beetle
Color: Nature
Summoning Cost: 6
Power: 5000
Mana Value: 1
Effect: This creature can't be blocked by any creature that has power 4000 or less.

 

For the measly cost of 6 mana, you get a nearly unblockable creature. It can't be blocked by anything that has less power than itself. Now is that awesome or what?

 

8:. Card Name: Coiling Vines
Card Type: Creature
Creature Type: Tree Folk
Color: Nature
Summoning Cost: 4
Power: 3000
Mana Value: 1
Effect: When this creature would be destroyed, put it into your mana zone instead

 

Here is an example of why Nature is such a good civilization. It gathers TONS of mana. In an average game, I normally manage to gather 15 or 16 mana using a Nature deck. This is just another one of those great Nature cards. For only 4 mana, you get a 3000 power creature that gives you an extra mana when destroyed. Not just destroyed by battle, but even if a Terror Pit or something of the like destroys it, it still goes to the mana zone ...

 

7:. Card Name: Aura Blast
Card Type: Spell
Color: Nature
Casting Cost: 4
Mana Value: 1
Effect: Each of your creatures in the battle zone gets {Power Attacker +2000} until the end of the turn.

 

Now, Aura Blast is not that great f a card, but when combined with Roaring Great-Horn, it can really do some damage ... And, it only costs 4 mana ...

 

6:. Card Name: Thorny Mandra
Card Type: Creature
Creature Type: Tree Folk
Color: Nature
Summoning Cost: 5
Power: 4000
Mana Value: 1
Effect: When this creature is put into the battle zone, you may put 1 creature from your graveyard into your mana zone.

 

Thorny Mandra is just like Dark Reversal, except for the fact that it's a creature that costs 5 mana and has 4000 power. This card can really save you the game. Of course, if you use a lot of Red-Eye Scorpions or Coiling Vines, it won't help much ...

 

5:. Card Name: Natural Snare
Card Type: Spell
Color: Nature
Casting Cost: 6
Mana Value: 1
Effect: [Shield Trigger], Choose 1 of your opponent's creatures in the battle zone and put it into his mana zone.

 

Here's a cool one. It's not quite as good as Terror Pit or Spiral Gate, but it's still good. It clears the opponent's field of one creature. But, this time, YOU get to choose it ...

 

5:. Card Name: Poisonous Mushroom
Card Type: Creature
Creature Type: Balloon Mushroom
Color: Nature
Summoning Cost: 2
Power: 1000
Mana Value: 1
Effect: When you put this creature into the battle zone, you may put 1 card from your hand into your mana zone.

 

Another one of those great mana-generating cards. This one may promote bad hand advantage ... but who cares? It's extra mana!

 

4:. Card Name: Ultimate Force
Card Type: Spell
Color: Nature
Casting Cost: 5
Mana Value: 1
Effect: Put the top 2 cards of your deck into your mana zone.

 

Instead of destroying your hand, you can generate mana off the top of your deck. And it only costs 5 mana to cast. I'll normally run 3 of these in a deck. It's just that good. It also has a cool picture ...

 

3:. Card Name: Bronze-Arm Tribe
Card Type: Creature
Creature Type: Beast Folk
Color: Nature
Summoning Cost: 3
Power: 1000
Mana Value: 1
Effect: When you put this creature into the battle zone, put the top card of your deck into your mana zone.

 

He may cost 3 mana to summon and only have 1000 power, but once you start generating a lot of mana with 4 of these guys, you'll grow to love him. I've yet to see a Nature deck that didn't use at LEAST 3 of these guys ...

 

2:. Card Name: Deathblade Beetle
Card Type: Creature
Creature Type: Giant Insect
Color: Nature
Summoning Cost: 5
Power: 3000
Mana Value: 1
Effect: [Power Attacker +4000], [Double Breaker]

 

A cool picture, 3000 base power for only 5 mana, power attacker 4000, and [Double Breaker] all rolled into one ... what more is there to ask for?

 

1:. Card Name: Roaring Great-Horn
Card Type: Creature
Creature Type: Horned Beast
Color: Nature
Summoning Cost: 7
Power: 8000
Mana Value: 1
Effect: [Power Attacker +2000], [Double Breaker]

 

I'll tell you what more there is to ask for. Roaring Great-Horn is more to ask for. He is most definitely THE best card of the Nature civilization. Costing 7 mana, he has a whopping 8000 base power. Not only that, but it becomes 10,000 power when he attacks, due to [Power Attacker +2000]. And, to make it all better, he has [Double Breaker]. This is the ultimate card of Nature indeed ...

 

Well, there are all 5 Top 10 Lists. Hope you enjoyed them!! If you have any suggestions, or just want to say it looks cool, please E-Mail me at humanoidtyphoon@cox.net. Please, no hate mail ...