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10 Of Each Civilization - By Vash_Millions
Well, this is my first Top 10
List to do, lol. Well, I actually did 3 for the Yu-Gi-Oh! site, but that's
beside the point. Hope you all agree with some of
these! Top
10 Water Cards 10:.
Card Name: Virtual
Tripwire This card can actually help a
lot. Need to get by a Gran Gure, Space Guardian? Just tap it. It can help
more than you think. It's problem though, is that it costs 3 mana while it
only taps 1 creature. I say leave the tapping spells to the Light
civilization. 9:.
Card Name: Tropico Now, this is a fairly good
card. It has 3000 power, and can't be blocked while you have at least 2
other creatures in your Battle Zone. That's not a half bad effect at all.
Probably what makes it the lowest card on this list, is the fact that it
costs 5 mana to summon it. That's quite a heft cost for a creature with no
Power Attacker or anything
... 8:.
Card Name: Saucer-Head Shark That's not a bad effect at
all. So you return your own creatures too ... that's not that big of a
drawback at all, in my opinion. You might return 2 or 3 La Ura Giga, Sky
Guardians to the opponent's hand, therefore letting you attack the
opponent's last shields for the win ... But, like most of the other cards
on this list, it's has a bit of a heft cost
... 7:.
Card Name: Marine Flower This specimen is one of the
weenie rushers of the Water civilization. For only 1 cost, you get out a
2000 power [Blocker]. Summon it on your first turn ... your second turn
... even your third turn if you don't have anything by then. It works as a
great stall card ... 6:.
Card Name: Seamine Here we have one of the Water
blockers. This card is great. When you think about it, it's cost is hardly
a drawback at all. Being able to Block AND attack players AND attack
creatures ... for only 6 mana ... with 4000 power .... it might even
deserve a higher spot ... 5:.
Here we have a tie ... you
decide which one wins ... Card Name: Spiral
Gate Two
cost to send a creature in the Battle Zone to it's owner's hand. Can you
say "Bye-Bye Bolshack Dragon!"? Or how about "Bye-Bye Hanusa!"? Yea.
That's what I'm talking about ... plus ... IT'S A SHIELD
TRIGGER!! -------------- Card Name:
Teleportation This is a near perfect spell
card. Returning ANY amount of monsters is good ... but 2 is just
madness! 4:.
Card Name: Brain Serum A
[Shield Trigger] spell that allows you to draw up to 2 cards. Now THAT is
a great card ... Plus, if it's not Shield Triggered, it only costs 4
mana to cast it ... 3:.
Card Name: Crystal Memory 0o0o ... Me like ... A [Shield
Trigger]. Get ANY card ... yup ... ANY card from your deck. IMO, MUCH
better than the one from the Nature civilization. And only costs 4
mana if it's not triggered ... 2:.
Card Name: King Depthcon This is my absolute favorite
water card. Being able to attack without having to worry about blockers is
awesome. Plus, it only costs 7 mana while it has 6000 power
... 1:.
Card Name: Aqua Sniper Now, some of you may disagree
with me on this, and think that Aqua Sniper and King Depthcon need to
switch places. Well, you might be right, but this is my Top 10 List, lol.
IMO, his effect, mana cost, and power all fit together PERFECTLY
.... Thank you for taking a look at
my Top 10 List. If you have any suggestions, or just want to say it looks
cool, please E-Mail me at humanoidtyphoon@cox.net. Please, no hate mail
... ------------------------------- Top
10 Fire Cards 10:. Card Name: Armored Walker
Urherion Okay. Here we are at the first
card on our Top 10 Fire Cards list. If you have out Bralwer Zyler or
Immortal Baron, Vorg, it gains [Power Attacker +2000]. I play 4 Brawler
Zylers in my deck. My friend has a rush deck that uses 4 Brawler Zylers
and 4 Immortal Baron, Vorgs. If that's the case in your deck, you have a
pretty good chance of getting the best of him. The problem with him
though, is that most people only use one or the other
... 9:.
Card Name: Fatal Attacker Horvath Thought I missed it eh? Well,
I didn't. This and Armored Walker Urherion work well together. Just well
enough to make it onto the list. You could also use this if you have out
Rothus, the Traveler, which I see used pretty commonly in Mono-Fire decks.
I actually built a deck around Armorloids and Humans once. It did fairly
well too ... 8:.
Card Name: Deadly Fighter Braid Claw Weeeeeenie Ruuuuuush!! Yea!
Well, here is our weenie of the Fire civilization. 1 costs is almost
ALWAYS good. Plus, it hardly has a drawback at all. Of course, it's pretty
easy to forget about it's effect, so keep it in mind so as not to cheat. I
do that sometimes, lol. He's fairly low on the list, but don't
underestimate him ... 7:.
Card Name: Explosive Fighter Ucarn This is actually one of my
favorite Fire cards out there. He's AWESOME fodder for Bolshack Dragon,
but you might not want to mess with mana. It might cause you the game, the
loss of 2 mana that is. But, if you need a little more power for a
Bolshack attack, this is your man. Plus, he only costs 5 mana to summon
and you get a monster with 9000 power and [Double Breaker]. I don't know
why people don't run at LEAST 1 in a Mono-Fire deck
... 6:.
Card Name: Crimson Hammer This card is VERY useful early
in the game. I normally try to run at least 2 in my Fire decks. It can
mean the game for you ... 45.
Card Name: Magma Gazer This is a very VERY awesome
card. Use it on a Candy Drop or something like that, and you have an
awesome card there. It's fun to watch the opponent's face when you destroy
2 of their shield while bypassing all of their
blockers. 4:.
Card Name: Tornado Flame Three spells in a row. That's
cool, I guess. It can destroy most creatures used, and it's a [Shield
Trigger]. Plus, it not shield triggered, you can always just pay 5 mana to
use it ... I find it very useful when you're trying to stop a Deathblade
Beetle. 3:.
Card Name: Gatling Skyterror This card is simply broken. It
only costs 7 mana to summon it, it has 7000 power, it has [Double
Breaker], AND it can attack untapped creatures. What more is there to want
in a card?! 2:.
Card Name: Astrocomet Dragon RAW
POWER! That's all that really needs to be said. This card can run over
ANYTHING. Plus, [Double Breaker] just makes it even more
broken. 1:.
Card Name: Bolshack Dragon Yes. This is THE best Fire
card there is. I normally have a lot of cards in the Graveyard. Most
of the time, I can get this Bolshack Dragon up to a whopping 12,000 power
when attacking. Nothing even has a chance at standing up to that kind of
power ... Thank you for taking a look at
my Top 10 List. If you have any suggestions, or just want to say it looks
cool, please E-Mail me at humanoidtyphoon@cox.net. Please, no hate mail
... ------------------------------- Top
10 Light Cards 10:. Card Name: Miele, Vizier
of Lightning Here we have a card that is
sometimes overlooked. Now, the Light civilization focuses mainly on
powerful blockers and tapping. Well, Miele, Vizier of Lightning is a great
card for tapping. Sure, it costs 3 mana, but it taps an opponent's
creature, thus allowing you to attack his/her shield cards or perhaps even
get a direct attack on them ... 9:.
Card Name: Lah, Purification Enforcer Here is one of Light's power
attackers. At only 5 cost for 5500 power ... it's not that bad. It also
has no drawback. Moving along ... 8:.
Card Name: La Ura Giga, Sky Guardian Well, every civilization has
one ... I think. This is the 1 cost card of Light. For only 1 mana, you
can get out a 2000 power [Blocker] that can attack creatures only. That's
not half bad. At least it can attack something instead of not being able
to attack at all ... 7:.
Card Name: Laser Wing At
the low cost of only 5 mana, you can get 2 attacks with 2 separate Urth,
Purifying Elementals or 2 Hanusa Radiance Elementals. That's 4 shields
gone in one turn. I always run at least 2 of these in my Light decks. And,
if you can't seem to find a Laser Wing, just use Sonic Wing
... 6:.
Card Name: Toel, Vizier of Hope Toel, Vizier of Hope can be a
real life saver some times. It allows you to keep untapping al of your
blockers and attackers so that they don't get killed or bypassed
... 5:.
Card Name: Frei, Vizier of Air Now, if you can't find room
for Toel, Vizier of Hope, you can use Frei, Vizier of Air. He only untaps
himself, but that's good enough. His cost is low for what he does too
... 4:.
Card Name: Gran Gure, Space Guardian The
ultimate [Blocker] ... Gran Gure, Space Guardian is a beast.Costing only 6
mana, it can stand up to nearly any monster, as it has 9000 power. Plus,
it can still attack creatures. I say this card definitely deserves the #4
spot on the list ... 3:.
Card Name: Holy Awe Wow. That's all I have to say.
Wow ... again. Holy Awe is an amazing Spell card. At the cost of 6 mana,
you get to tap all of your opponent's creatures in the Battle Zone. That
itself is a game-breaking effect. Not only that, but it's a [Shield
Trigger]. What more is there to want in a spell
card? 2:.
Card Name: Hanusa, Radiance Elemental At
the low low cost only 7 mana, you get a [Double Breaker] creature
with an AMAZING 9500 power/ Now, if you don't think this card deserves the
#2 spot on the list, then something's wrong with you
... 1:.
Card Name: Urth, Purifying Elemental Urth, Purifying Element, just
like Frei, Vizier of Air, can untap itself at the end of each of it's
turns.Not only that, but it has [Double Breaker] and 6000 power, while
only costing 6 mana. This is the #1 card from the Light civilization
... Thank you for taking a look at
my Top 10 List. If you have any suggestions, or just want to say it looks
cool, please E-Mail me at humanoidtyphoon@cox.net. Please, no hate mail
... ------------------------------- Top
10 Dark Cards Note: Some
of these may seem a little weird. Dark is a difficult civilization to do a
Top 10 List for ... 10:. Card Name: Wandering
Braineater This is one of Dark's
blockers. All of them are pretty sad, in my opinion, but this takes the
cake for being the worst. It only costs 2 mana and you get a 2000
power [Blocker]. Not bad. The bad thing though, is that it can't attack. I
think we can leave this guy at the end of the list
.... 9:.
Card Name: Ghost Touch Here is a good card. It
reminds me of Yu-Gi-Oh!, that is, because of the discarding effect. Now,
it only costs 2 mana, and it's a [Shield Trigger], but here really aren't
enough cards to back up discarding. Which is fine with me because that's
why Yu-Gi-Oh! is dying. But, it's still a good card. It gives you some
hand advantage, perhaps, if used as a Shield Trigger
... 8:.
Card Name: Bone Spider Now
this is a weird card. Whenever it wins a battle, it's destroyed. Wow.
That's a pretty heft drawback if you ask me. Of course, it has 5000 power
for only 3 cost. There's our reason for the drawback. Bone Spider is still
a cool card though. It can be evil in a Light/Dark deck using Toel, Vizier
of Hope ... 7:.
Card Name: Black Feather, Shadow of
Rage Wow. This creature only costs
1 mana to summon and it has 3000 power. It's drawback is that you have
destroy 1 of your creatures on the field. That means, if you don't have
any one the field, it dies. Well, that's not that bad of a drawback if you
ask me. You're still getting out a 3000 power creature, and you're not
losing field advantage because he's being summoned .... I say he's a good
card ... 6:.
Card Name: Dark Clown Dark Clown isn't that horrible
of a card. It's actually fairly good, hence being card #6 on my Top 10
Dark Cards list. At the cost of only 4 mana, you get a one turn [Blocker]
that can defeat almost any creature summoned during the time you have 4
mana ... 5:.
Card Name: Dark Reversal At
the MEASLY cost of 2 mana, you can return ANY creature in your Graveyard
from play. That's right. ANY creature you want. Want to get back out
Zagaan, Knight of Darkness? Go ahead ... Not only that, it's a [Shield
Trigger]! 4:.
Card Name: Terror Pit Terror Pit is a VERY cool
card. For only 6 mana, you can destroy any creature on the field you want.
Yup. Any creature. Boy ... any is getting annoying. Not to mention the
fact that it's a [Shield Trigger] card. That definitely brings it's rating
up ... 3:.
Card Name: Vampire Silphy Now
this is a cool card. When it's summoned, you get to destroy all creatures
on the field with a power of 3000 or less. Now that's awesome. There goes
a lot blockers on the opponent's side of the field. Oops, you lost a
Writhing Bone Ghoul. Looks to me like you got the better end of the deal.
He would be #2 on the list if he had a little lower cost or maybe 1000
extra power ... but he's still cool ... 2:.
Card Name: Swamp Worm Alright. It's a weird card.
Indeed it is. At the cost of 7 mana, you get a 2000 power creature and
YOUR OPPONENT CHOOSES a creature on their side of the field to destroy.
IMO, destroy any creatures at all is good ... but the cost is a little
hefty ... 1:.
Card Name: Zagaan, Knight of Darkness At
the cost of only 6 mana, you get a 7000 power creature with [Double
Breaker]. He's certainly the leader of the Dark cards
.... Thank you for taking a look at
my Top 10 List. If you have any suggestions, or just want to say it looks
cool, please E-Mail me at humanoidtyphoon@cox.net. Please, no hate mail
... ------------------------------- Top
10 Nature Cards 10:. Card Name: Storm
Shell A
lot of people I know don't appreciate the awesomeness of this card. It
frees the opponent's field up, yes. It gives them one extra mana, yes. But
the beauty in it is the fact that it may get rid of a huge blocker. Ever
think about that? 9:.
Card Name: Tower Shell For
the measly cost of 6 mana, you get a nearly unblockable creature. It can't
be blocked by anything that has less power than itself. Now is that
awesome or what? 8:.
Card Name: Coiling Vines Here is an example of why
Nature is such a good civilization. It gathers TONS of mana. In an average
game, I normally manage to gather 15 or 16 mana using a Nature deck.
This is just another one of those great Nature cards. For only 4 mana, you
get a 3000 power creature that gives you an extra mana when destroyed. Not
just destroyed by battle, but even if a Terror Pit or something of the
like destroys it, it still goes to the mana zone
... 7:.
Card Name: Aura Blast Now, Aura Blast is not that
great f a card, but when combined with Roaring Great-Horn, it can really
do some damage ... And, it only costs 4 mana
... 6:.
Card Name: Thorny Mandra Thorny Mandra is just like
Dark Reversal, except for the fact that it's a creature that costs 5 mana
and has 4000 power. This card can really save you the game. Of course, if
you use a lot of Red-Eye Scorpions or Coiling Vines, it won't help much
... 5:.
Card Name: Natural Snare Here's a cool one. It's not
quite as good as Terror Pit or Spiral Gate, but it's still good. It clears
the opponent's field of one creature. But, this time, YOU get to choose it
... 5:.
Card Name: Poisonous Mushroom Another one of those great
mana-generating cards. This one may promote bad hand advantage ... but who
cares? It's extra mana! 4:.
Card Name: Ultimate Force Instead of destroying your
hand, you can generate mana off the top of your deck. And it only costs 5
mana to cast. I'll normally run 3 of these in a deck. It's just that good.
It also has a cool picture ... 3:.
Card Name: Bronze-Arm Tribe He
may cost 3 mana to summon and only have 1000 power, but once you start
generating a lot of mana with 4 of these guys, you'll grow to love him.
I've yet to see a Nature deck that didn't use at LEAST 3 of these guys
... 2:.
Card Name: Deathblade Beetle A
cool picture, 3000 base power for only 5 mana, power attacker 4000, and
[Double Breaker] all rolled into one ... what more is there to ask
for? 1:.
Card Name: Roaring Great-Horn I'll tell you what more there
is to ask for. Roaring Great-Horn is more to ask for. He is most
definitely THE best card of the Nature civilization. Costing 7 mana, he
has a whopping 8000 base power. Not only that, but it becomes 10,000 power
when he attacks, due to [Power Attacker +2000]. And, to make it all
better, he has [Double Breaker]. This is the ultimate card of Nature
indeed ... Well, there are all 5 Top 10
Lists. Hope you enjoyed them!! If you have any suggestions, or just want
to say it looks cool, please E-Mail me at humanoidtyphoon@cox.net. Please, no hate mail
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