Top 10 List

 

RandeeSan's top 10 list of spell cards that sow confusion, anger, and depression on your opponents

 

 

The human mind is a complex and incredible machine. It performs all of the daily tasks of our lives. With its complexity, it is easily provoked into many different emotions. While some of the actions caused by emotions are humorous, or even intimidating, these emotions can be used in your advantage in the game of Duel Masters. Certain cards in this game allow players to embarrass, and even achieve victory over their opponents. Listed here are the Top 10 cards that provoke emotional changes in your opponent which can benefit you by providing you with a laugh or a solid victory.

 

10. Brain serum- This little card allows you to immediately draw two cards (pokemon's bill anyone?), while it may not seem like much, you get a major card advantage over your opponent. It could help you draw that big fattie that lies in the depths of your deck, or better yet TWO FATTIES! Imagine this, you tap 4 mana to play brain serum, draw your two cards. As you look up at your opponent with a huge grin and a shiny reflection of king depthcon on your face. Your opponent’s heart skips a beat... While it may not be flashy, Brain serum allows you to get ahead of the duel master race, and I have yet to meet a opponent who likes to lose races...

 

9. Ghost touch- always a fun way of toying with your opponents minds. At 2 mana this spell is highly playable. Now discarding a random card may mean different things for everyone, but generally whoever plays this card gets to choose a card in their opponent’s hands without looking at what the cards are. Wow, what a great effect. You can get a reputation of being a total Jerk with this card. What if your opponent has a big card in their hand and, with luck, you select it to become sent to the graveyard. OUCH, who wouldn’t be pissed if they just lost their Urth 5th turn, with 5 mana on the board...so if you want to be a jerk and piss off everyone play this card and play it with PRIDE! And oh ya this card looks cool...

 

8. Dark reversal- hummm... someone just killed your deathliger using all their resources and now you’re sad? Never fear, reflect that sadness back at them by playing this card! By the time such big bad creatures are on the board, the only 2 ways of killing them is direct monster removal or bigger fatter fatties. If you have a huge fattie like deatliger, it takes a lot to take it down. Your opponent will make it a top priority to take it down and waste all their time trying to kill it. If they do manage to kill it, your opponent will surely squeal with glee. Break their confidence by playing Dark reversal. Bring back that dead deathliger and summon it again to destroy your opponent.

 

7. Dimension Gate- most of us who play duel masters don’t have tons and tons of cash to buy multiple super rares. Fortunately, there’s dimension gate. Look for a monster show it to your opponent, shuffle your deck, I really like the "show your opponent" part. If u play it smart, u will be able to summon your fattie soon when u play this card. Nothing beats watching your opponents face when you slowly flash at them the king depthcon you just got out of your deck. Your opponent will know that you will soon summon it to destroy his puny shields, and such this is a good card to have in your deck. Plus theirs a huge monkey on the card...woo go monkey!

 

6. Sonic wing- wow, makes a creature unblockable. We all know what that means, yes that’s right free shield breaking! Your opponent will know exact moment when you lay down this card, it’s like a stab in your opponent’s heart, and it hurts. Play it on a double breaker to double the damage

 

5. Laser wing- sonic wing's bigger brother, they even have similar names. 5 mana for 2 creatures to become unblockable. That costs less then 2 sonic wings which do the same thing. This thing hurts really bad. Played on 2 cheap double breakers (deathblade beetles) it kills off 4 shields. Well who likes losing 4/5 of their shields to a single strike? This effect sends a very strong message to your opponent, something like "omg I already lost". Most of the time though we will not have 2 double breakers, but by the time you can play this card, you should have at least ONE double breaker monster and a weak monster. 3/5 shields still isn’t too bad. Laser wing is a finishing choice that really destroys your opponent’s confidence, work it into a deck. 

 

4. Magma gazer- its steroids, but for Duel master creatures. It makes that wussy fighter braid claw a massive mucho 5000attack double breaker for a turn. This really helps when your being beat down by huge monster, or just need a little punch to take out more shields. Alot of fire players use this card, as it puts a immediate threat on the board and your opponents will lose their cool. Think about it this way, its turn 3 so both sides have very little on the board. You have a couple of weenies on the board, but wait! You draw magma gazer! That 1000 attack braid claw becomes SUPER! Your opponents eyes widen and you break their shields :D, a double breaker as early as turn 3 is really good. Actually, no double breaker can come out in turn 3... So laugh at your opponent when this is used on him early in the game.

 

3. Death smoke- haha, every black player WILL use this card and the effect is always the same, moans and groans from your opponent, to make it worse its a common. Which means everyone who plays black will be using it, 4 in fact. It gets rid of untapped fatties or annoying support cards that normally just wont go away from relentless creature attacks. If your playing black then you probably already play this, if not, consider black. Pay careful attention to the words that come out of your opponent’s mouth. Its goes something like this  "Oh no not death smoke...again..."

 

2. Terror pit- simple and straightforward to use, usually comes after death smoke. one of the best monster removals out there (I believe currently tied to natural snare) right when your opponent thinks that all the death smokes are used and all the monster removal is over, this bad boy comes out and kills their opponents no "buts" just pay the cost and target dies, and theirs nothing your opponent can do but whine like a sissy, and that’s priceless...

 

1. Holy awe- effectively the "raigeki" of Duel masters, this card taps all your opponents’ creatures allowing you to attack with every measly creature that you thought was useless. Just mass creatures and win in one turn, its that easy. This card really gets into your opponents head as it is a "finisher" card. Your opponent knows whets coming when you play this. The name holy awe doesn’t suit it, I like the name GG more for good game!

 

 

well there you have it folks, these cards will make your opponent go nuts, and generally their confidence will be reduced to goo, be sure to shake hands with your opponent after the game to clear up any hard feelings, any damage that may occur to property or personnel as a result of using these cards is totally NOT my fault. Well there you go, good hunting!

 

 

 

 

Randy

randythi@hotmail.com