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Top
10 most underrated cards - Senlong
I've decided to do this top ten because there has been
too many top ten best cards, so don't be surprise to see no holy awe. So here
goes.
10. Critical Blade: Even though this card might be a
little situational, the chance that someone will run at least a few blockers are
quite high. For a small cost of 2 mana, you can get rid of Gran Gure, or even
Ladia Bale!! Is also a shield trigger, which makes it even more
useful.
9. Ghost touch: People often underestimate this
card because it is a one for one trade. The usefulness of this card is that
after the first few turns, they will most likely has cards in their hand that
they are saving up for. It is not that hard to use either and when you
have a hand advantage, you want to keep it that way. It also brings your
opponent a step closer to top decking. Just try it out in a black deck and
you'll see what I mean.
8. Ultracide Worm: 11000, double breaker with NO
summoning sickness? enough said.
7. Corile: Most people think that this card is too
costly, but that is not true. This card can really annoy your opponent and
can give you a huge advantage because the monster is not bounced back to their
hand, but the top of their deck, which sets them back one turn. Using
corile on an evolution monster just hurts. This card can really help you
control the flow of the game.
6. Larba Geer the Immaculate: This card is very
underrated in my opinion. For five mana, you get a 5000 monster that can tap all
blockers. To me, that's practically a Holy Awe right there since you get to
attack their shields with no blockers to stand up to your attack. Evolving
from a guardian makes it a cheap and useful investment when you have no need for
La Ura Giga anymore.
5. Poison Mushroom: I heard a lot of people said how bad
this card is because it promotes a hand disadvantage. That may be true, but for
a green deck, this card can help you get the edge you need like a third turn
barkwhip, or a fourth turn dual fang. As you can see, this card can help
you get one turn ahead of your opponent, or even two with bronze arm
tribe.
4. Rothus the Traveller: This is an amazing card, four
mana to kill any creature is just ridiculous. I know you can't choose the
creature to destroy and you need to destroy one of you own, but that is just a
small drawback. Most people don't use Rothus as a monster anyways but more
of a spell, plus he helps you get rid of monsters that you wouldn't need after
its current usage, like bronze arm tribe to trade for one of their own.
Many top players around the world uses Rothus when they use red, is easy to see
why.
3. Bronze Arm Tribe: Another amazing card that can
set you a turn ahead of your opponent in mana wise without the hand
disadvantage. The measely attack is nothing to worry about since he can be
evolve into barkwhip or dual fang.
2. Chaos Worm: This cards owns so badly
because it kills any of your opponents monster that you choose. I've used
this card long enough and it saves my butt all the time and put me in a great
field advantage. I mostly just summon him to kill the big monster he has
on the field, then attack the smaller one. Is like killing two birds with
one stone. It fits perfectly into a black deck since you have so much cards to
destroy their monsters and their hand.
1.Natural Snare: People might say terror pit is better,
but in my opinion they are a tie, but since this top ten is for the
most underrated, this card deserves number one. When you're in your
midgame you wouldn't be needing mana that much so giving them an extra mana is
no big deal, especially to kill off any of their monsters. ALso five mana cost
is cheaper than terror pit.