From: Alex
Howerton [mailto:alexhowerton@insightbb.com]
Sent: Monday, July 05, 2004 3:55
PM
To:
dmstaff@pojo.com
Subject: Top
10 Nature Cards
Hi everybody, this is
SavetheForest here to tell you about my favorite nature cards. It's my first
time writing about duelmasters. Let's get started, shall
we?
10. Mighty Shouter- not
as good as the other Beastfolk, but it still deserves a spot on the list. Quick
mana, but not good evo-material since it's effect is not
activated.
9. Dimension Gate-
Probably deserves a higher spot on the list, but I don't personally favor it.
Shield Trigger helps it alot, and since it is three mana, you can pull somethin'
like Barkwhip and play it in the same turn.
8.Burning Mane- About as
vanilla as they come, folks. Still, an early game attacker, and great
evo-material.
7.Silver Axe- I
like this card, alot. The fact that it acts as an attacker and easy mana is
perfect for mono-nature, and, he's got a little monkey tagged on to his
leg. How cute and fuzzy.
6.Deathblade
Beetle- Very cool artwork, and tied for fastest non evolution Double
Breaker. Go Dustmoss!(artist of the card)
5.Poisonous Mushroom- One
of my all time favorite cards. Play him 2nd turn, activate effect. Next turn you
can play mana, summon Burning Mane AND evolve him into Barkwhip. Very groovy
indeed.
4.Bronze-Arm Tribe- Very
versatile, and the best monster for evolving because 1000 is nothing, where as
5000 or 8000 is. A classic monster, probably around till the end of
duelmasters.
3.Barkwhip the Smasher-
Quite smashing. While not only having 5000 power for a 3rd turn monster, he's
uncommon! What, there's more, you say? He also turns Beasties into destructive
killing machines. 4 is the staple for most decks that have nature in
em'.
2.Natural Snare-
Ultricide Worm troubling your heart? Got a Gran Gure that won't go
away?
Hey, nature fans, how
'bout turning those losers into garden decorations? Shield Trigger makes it even
better. Tops terror pit, imo, because they can't revive
it.
And the best card in the
nature civilization is:
The one, the
only,
Pangaea's Song- err,
maybe not
1.Fighter Dual Fang- His
effect may not seem the best, compared to Crystal Lancer, but in the future ther
are cards that cost up to 13 mana to play, and Double Breaker combined with
Double BAT's effect he is the best nature has to offer. Just wait kiddies, if
you like this, wait till the monsters with 14000 come
out
One more thing: Remember
the 13 mana spells and monsters?
Well here is the effect
of one of them
Spell, 13
mana
All creatures in your
battle zone get power attacker +8000 and TRIPLE BREAKER(!) until the end of the
turn.
I'll leave on this note.
See ya later and rememer: Save the Forest!
Hatemail, comments,
questions, Just email me at
alexhowerton@insightbb.com